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Slorrin New Member
Joined: 25 Jun 2009 Posts: 3
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Posted: Thu Jun 25, 2009 8:24 pm Post subject: No sound in movie dumps, whether raw or compressed |
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Nomatter the options, i can't get any sound when i dump movies. I tried using both compressed, and uncompressed, merged and unmerged. But the mp3s and waves created in the dump have sound only for the first 10th of a second, then silence for the rest of the wave.
it's not a problem with the version of LAME i have since it happens even when dumping just PCM wave files... Any ideas? |
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Nach ZSNES Developer


Joined: 27 Jul 2004 Posts: 4588 Location: Solar powered park bench
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Posted: Fri Jun 26, 2009 5:16 am Post subject: |
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Possibly need that patched version... _________________ May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding |
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Slorrin New Member
Joined: 25 Jun 2009 Posts: 3
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Posted: Fri Jun 26, 2009 5:52 am Post subject: |
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| Nach wrote: | | Possibly need that patched version... |
of?
i have the patched version of Lame. at leas,t followed a link on this forum, since the website that is supposed to have it was down.
is lame responsible for encoding the .wav files? (cause i am trying mostly with uncompressed audio. to no avail).
i'm not a fan of Mp3s. |
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Nach ZSNES Developer


Joined: 27 Jul 2004 Posts: 4588 Location: Solar powered park bench
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Posted: Fri Jun 26, 2009 8:37 am Post subject: |
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Of ZSNES.
LAME doesn't need to be there if you're not making MP3s.
If you just record a wave file, does that file sound okay? _________________ May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding |
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Slorrin New Member
Joined: 25 Jun 2009 Posts: 3
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Posted: Wed Jul 08, 2009 3:36 pm Post subject: |
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| on, i just get a moment of sound, then all silence. |
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Deathlike2 ZSNES Developer

Joined: 28 Dec 2004 Posts: 6882
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Posted: Wed Jul 08, 2009 11:09 pm Post subject: |
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Turn off the option "Pause Emu In Background" (via Config->Options) and see if that helps. _________________ Continuing FF4 Research... |
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