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ZSNES is not dead - Still in development
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ferrywayes01
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Joined: 02 Nov 2009
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PostPosted: Mon Nov 02, 2009 12:45 pm    Post subject: Reply with quote

Hi Bad.
Myself Ferry from United States, Just read your post and Come to know about ZSNES.
Can You please reply me who is this ZSNES? Is he the moderator of this groups or any active member. Please do reply me.
Thanks for your post and stay connect.
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nintendo_nerd
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PostPosted: Mon Nov 02, 2009 3:16 pm    Post subject: Reply with quote

These bots are getting weirder everyday....
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badinsults
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PostPosted: Tue Nov 03, 2009 4:08 am    Post subject: Reply with quote

Probably not a bot, but someone who has absolutely no knowledge of English.
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grinvader
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Joined: 28 Jul 2004
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PostPosted: Tue Nov 03, 2009 6:14 am    Post subject: Reply with quote

I kinda changed the sig, if that wasn't obvious.
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adventure_of_link
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PostPosted: Fri Nov 06, 2009 4:11 pm    Post subject: Reply with quote

Exactly why did we move the whole thread when you guys couldve just plucked out the spambot posts Confused

Unless you were gonna make a new one of these. Or something.
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grinvader
ZSNES Shake Shake Prinny


Joined: 28 Jul 2004
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PostPosted: Fri Nov 06, 2009 6:08 pm    Post subject: Reply with quote

I am also wondering about that. If no explanation is provided the extra posts will be shooped and the thread moved back from whence it came.
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Agozer
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PostPosted: Fri Nov 06, 2009 7:48 pm    Post subject: Reply with quote

Fixed, I suppose.
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panzerstrike
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Joined: 08 Nov 2009
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PostPosted: Sun Nov 08, 2009 8:58 pm    Post subject: Reply with quote

I'm glad to see that ZSNES is still in development. I have one question, how is netplay broken (I never got the chance to try it)? Forgive me if its a stupid question, this is my first post here.
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badinsults
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PostPosted: Sun Nov 08, 2009 9:41 pm    Post subject: Reply with quote

panzerstrike wrote:
I'm glad to see that ZSNES is still in development. I have one question, how is netplay broken (I never got the chance to try it)? Forgive me if its a stupid question, this is my first post here.


Netplay has been broken for a long time, and it is low priority to fix. You have to use older versions.
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Yoshiyuki Blade
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PostPosted: Sun Nov 08, 2009 9:58 pm    Post subject: Reply with quote

Though I'd probably lurk around a bit before asking, I would also be very curious on the state of ZSNES just by looking on the "surface."

Anyway, it's awesome to hear that there's still activity going on after all these years. It's been nearly 10 years since I first started posting on the forums on the old Ikonboards Shocked! And I lurked around on the WWW boards for a bit before that. Keep up the good times everyone. Very Happy
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I.S.T.
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PostPosted: Mon Nov 09, 2009 3:45 am    Post subject: Reply with quote

badinsults wrote:
panzerstrike wrote:
I'm glad to see that ZSNES is still in development. I have one question, how is netplay broken (I never got the chance to try it)? Forgive me if its a stupid question, this is my first post here.


Netplay has been broken for a long time, and it is low priority to fix. You have to use older versions.


Re-read him. He asked HOW it is broken. Razz
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Rashidi
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Joined: 18 Aug 2006
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PostPosted: Mon Nov 09, 2009 3:50 am    Post subject: Reply with quote

I.S.T. wrote:
badinsults wrote:
panzerstrike wrote:
I'm glad to see that ZSNES is still in development. I have one question, how is netplay broken (I never got the chance to try it)? Forgive me if its a stupid question, this is my first post here.


Netplay has been broken for a long time, and it is low priority to fix. You have to use older versions.


Re-read him. He asked HOW it is broken. Razz

i also never use netplay nor need it even now. yeah curiousity got me, how it get 'broken' ?
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grinvader
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PostPosted: Mon Nov 09, 2009 5:58 am    Post subject: Reply with quote

The old netplay gave birth to the old ZMV code. Everything was deeply mixed together in the execloop. Both old ZMV bugs and core non-determinism cause netplay desyncs.

To fix that properly, we killed the old code. Netplay won't come back before we have thoroughly tested local ZMV for desyncs in various situations first, which is useless to do before we have a deterministic core.
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panzerstrike
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PostPosted: Thu Nov 12, 2009 7:37 pm    Post subject: Reply with quote

grinvader wrote:
The old netplay gave birth to the old ZMV code. Everything was deeply mixed together in the execloop. Both old ZMV bugs and core non-determinism cause netplay desyncs.
Thanks grinvader.
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Panzer88
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PostPosted: Tue Nov 17, 2009 9:10 pm    Post subject: Reply with quote




who is this panzer-man imposter!
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