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snes6502 Rookie
Joined: 15 Mar 2006 Posts: 21
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Posted: Tue Apr 18, 2006 3:13 am Post subject: ZsnexBox 2.98 Released |
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ZsnexBox 2.98
What's new:
-Added Lightgun support for Super Scope games. The buttons are mapped to the lightgun A (the trigger) and B Buttons.
-Added Lightgun calibration for 480i, 480p, 720p, and 1080i. The calibration settings are saved to the Xbox hard drive in the TDATA folder. On my Xbox it is the E:\TDATA\00000000 folder. I haven’t tested the lightgun in HD modes, but it should work fine. If not, please post what happens, and I will look into fixing it.
-Added support for the lightgun in any of the 4 Xbox controller ports.
-Added option to use the crosshair with the lightgun.
-Added option to enable/disable force feedback for the lightgun. This is connected to the trigger.
-Added options to control the Lightgun rumble strength and time
-Added support for 10x11 pixel aspect ratio for the GUI and the emulation
-Added a loading screen for switching skins.
Note:
I was going to add more to this release (like support for more than 16 skins), but I got the lightgun working recently so I wanted to get this out.
I added a "Placeholder.txt" file to all empty folders. This is so FTP programs will transfer the folders to the Xbox. If this does not affect you, then you can delete these files.
Installation:
This is a full install. Copy to the Xbox and run default.xbe to start.
Upgrade:
DELETE YOUR PREVIOUS ZsnexBox.ini. If you don't, ALL kinds of strange things will happen.
Thanks
-Xport for help and code for the lightgun support.
-Anyone I forgot.
You can read more about it here:
http://forums.xbox-scene.com/index.php?s=49074d18bc3450e8260fc929ce773831&showtopic=551744
Last edited by snes6502 on Sun Oct 01, 2006 7:55 pm; edited 11 times in total |
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Ichinisan Zealot

Joined: 28 Jul 2004 Posts: 1334
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Posted: Wed Apr 19, 2006 2:32 am Post subject: |
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| schweet. must. revive. xbox. |
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Mike ZBoard Prince

Joined: 16 Aug 2005 Posts: 1035 Location: Long Island
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Posted: Wed Apr 19, 2006 6:48 pm Post subject: |
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That's cool. I'm not an xbox fan though. There's alot of emulation being ported to xbox nowdays. That sucks that I had a few chances to get one and I didn't, I regret that. _________________ **Prince of the Zsnes board**
*Smash Champ* |
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Aaron Regular

Joined: 31 Dec 2005 Posts: 206
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Posted: Wed Apr 19, 2006 9:15 pm Post subject: |
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I'm going to be buying an Xbox soon, so this is great. Thanks, snes . |
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DaddyLongLegs Rookie
Joined: 16 Aug 2005 Posts: 11
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Posted: Fri Apr 21, 2006 3:41 pm Post subject: |
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Hey, I am the guy who donated the modded XBox to pagefault to get this going. So glad to see this started. I haven't had a chance to play it but I am already hearing sound is better than xsnes9x. The other reason I felt this needed to be made for XBox was the image quality on xsnes9x sucks because while they were smart enough to put simplex2 as a filter, they didn't allow different blur levels. No blur and the game is too jittery, too much blur (which xsnes9x has) and the games are, well, way blurrier than on a real SNES. I loved the NES, Genesis, Master System, etc ports on XBox because image quality is perfect.
When ZSNES for XBox has simple x2 with selectable blur (0-5 should be fine) and hopefully the different drawing methods, I will shed a tear of joy. |
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DataPath Lurker
Joined: 28 Jul 2004 Posts: 156
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Posted: Fri Apr 21, 2006 4:03 pm Post subject: |
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Any chance of the code base getting cleaned up for merging in with the regular ZSNES codebase?
Or is that verboten because of the toolchain required for releases for XBox? |
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Marmitt New Member

Joined: 08 Feb 2005 Posts: 6 Location: The Nest
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Posted: Sun Apr 23, 2006 9:34 pm Post subject: |
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Awesome work. Keep the updates coming! _________________ XBox v1.0 TSOP X2 5035 0.2
PS2 v12 DMS4Pro S.E. ToxicOS 0.41 |
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RaWr New Member
Joined: 25 Nov 2005 Posts: 9
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Posted: Thu May 18, 2006 8:50 pm Post subject: |
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| where do i get the link? |
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Joe Camacho Devil's Advocate

Joined: 02 Aug 2004 Posts: 3584 Location: Hillo. Son. Mx.
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Posted: Thu May 18, 2006 8:53 pm Post subject: |
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| RaWr wrote: | | where do i get the link? |
Care to at least read the Original Post? _________________ *Sometimes I edit my posts just to correct mistakes.
I DON'T PLAY ON NETPLAY, DON'T ADD ME TO YOUR MSN TO ASK ME STUFF, I JUST PLAY ON MY LAN, HAVE A QUESTION? ASK ON THE BOARD. |
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RaWr New Member
Joined: 25 Nov 2005 Posts: 9
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Posted: Thu May 18, 2006 8:58 pm Post subject: |
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| i read all of the topic on xbox-scene i havent found no link(the topic that was provided in his post) |
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xamenus Zealot
Joined: 29 Jul 2004 Posts: 1199
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Posted: Thu May 18, 2006 9:01 pm Post subject: |
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| RaWr wrote: | | i read all of the topic on xbox-scene i havent found no link(the topic that was provided in his post) | The download is probably kept at a "hidden" place due to legal reasons. Try searching Google. |
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grinvader ZSNES Shake Shake Prinny
Joined: 28 Jul 2004 Posts: 16777215 Location: PAL50, dood !
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Posted: Fri May 19, 2006 12:04 am Post subject: |
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| RaWr wrote: | | i havent found no link |
Double negations as single negations make your english great. Keep it up kiddo. _________________ 皆黙って俺について来い!!
| Code: | | <grinvader> static const struct { const char *const name; void *const ptr; } const lbl24[] |
Pantheon: Gideon Zhi | CaitSith2 | Nach |
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RaWr New Member
Joined: 25 Nov 2005 Posts: 9
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Posted: Sat May 20, 2006 1:04 am Post subject: |
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| hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin |
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snes6502 Rookie
Joined: 15 Mar 2006 Posts: 21
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Posted: Sat May 20, 2006 5:16 am Post subject: |
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| RaWr wrote: | | hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin |
Don't ask me. Ask pagefault, NACh, and all the other developers. I'm not one of the coders. Just the porter. |
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Deathlike2 ZSNES Developer

Joined: 28 Dec 2004 Posts: 6982
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Posted: Sat May 20, 2006 5:38 am Post subject: |
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| RaWr wrote: | | hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin |
Near future? Probably not.. especially when this game was not ever released to the public. _________________ Continuing FF4 Research... |
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RaWr New Member
Joined: 25 Nov 2005 Posts: 9
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Posted: Sat May 20, 2006 6:21 pm Post subject: |
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| Yeah your right but still... it'd make zsnes users that are starfox fans happy. |
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Mark57Raider Trooper

Joined: 23 Nov 2005 Posts: 471 Location: Wouldn't you like to know? :p
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Posted: Sat May 20, 2006 6:54 pm Post subject: |
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| I'm not really that much into xbox, but my friend had has xbox modded so now he can play EVERY supernintendo game on the xbox system. I'm not too thrilled about it because you can emulate on your computer, but apparently all he had to do was pick a game from the selection list on the xbox and played it..... so I'm guessing that the zsnesxbox is what he used to be able to emulate it on the xbox. |
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Deathlike2 ZSNES Developer

Joined: 28 Dec 2004 Posts: 6982
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Posted: Sat May 20, 2006 6:55 pm Post subject: |
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| RaWr wrote: | | Yeah your right but still... it'd make zsnes users that are starfox fans happy. |
Mmm.. sounds a bit selfish there though.
This is not the thread for it, but I'm told that game does work in ZSNES. You are probably not using the latest WIP that has it working... _________________ Continuing FF4 Research... |
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snes6502 Rookie
Joined: 15 Mar 2006 Posts: 21
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Posted: Sat May 20, 2006 8:46 pm Post subject: |
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| To my knowledge (and I could be wrong) there is no version of ZSNES (with code available) that plays it correctly. It either has screen flashing or it crashes fairly early in the game. However, there was a version I had a couple years ago that was built to specificlly play this game correctly. |
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RaWr New Member
Joined: 25 Nov 2005 Posts: 9
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Posted: Sat May 20, 2006 9:53 pm Post subject: |
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well off the starfox stuff... the emulator is good! Just a bug and thats about it, the rest? works 100% fine =P.
In Illution of gaia at the itory dungeon I play the melody of wind in the room full of golden blocks. A block starts to glow as it should but when I step on it a door dosent appear.
just wanted to point that out. |
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snes6502 Rookie
Joined: 15 Mar 2006 Posts: 21
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Posted: Sat May 20, 2006 11:34 pm Post subject: |
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| Did you try this in the 2-28-05 WIP build? If it does it there, then there's not much I can do to fix it. |
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momotaro Rookie
Joined: 09 May 2006 Posts: 32
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Posted: Mon May 22, 2006 11:40 am Post subject: |
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I have got the ZsnexBox 1.3
The emulator don't start in folder D:\roms
The emulator start in folder E:\Apps\ZsnexBox 1.3\roms
When change to D:\roms through the emulator this read and emulate perfectly the games.
I have got a external dvd-lector LG-8163B (run perfectly ever). Is this the reason of the problem?
The format of my dvd is:
- DVD+RW
- UDF (UDF/ISO too)
- Xbox Compatible Format
- Burn with Nero 7.x
- Roms in zip files in D:\roms
- Etc.
P.D.: Good Work!!!  |
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kieran_ Mugwump

Joined: 30 Jul 2004 Posts: 2981
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Posted: Tue Jun 20, 2006 4:30 pm Post subject: |
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| New version is released. Check the usual place. |
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Spectro New Member
Joined: 19 Dec 2006 Posts: 4
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Posted: Tue Dec 19, 2006 8:36 pm Post subject: |
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| I'm guessing this does not work with the Xbox 360. Are there any plans for a Xbox 360 version? |
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Agozer 16-bit Corpse | Nyoron


Joined: 01 Aug 2004 Posts: 5905 Location: Nokia Land
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Posted: Tue Dec 19, 2006 8:52 pm Post subject: |
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| Spectro wrote: | | I'm guessing this does not work with the Xbox 360. Are there any plans for a Xbox 360 version? |
You should probably ask snes6502 directly. We do not provide any kind of support for this port. _________________ My site with random stuff
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really. |
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