Search found 20 matches

by washuu108
Fri Nov 04, 2005 4:14 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386431

Thankyou. That worked. Edit: Yay! Notice any changes/improvements with the cpu optimizations? Not really, since the optimisations only affect the SDL port for now. I'm really chuffed that my build works just like ipher's. As far as I can tell, all that the SDL port has over the Windows port is that...
by washuu108
Thu Oct 27, 2005 5:16 am
Forum: ZSNES Talk
Topic: Calling all Windows users who can use a DOS prompt
Replies: 102
Views: 44642

Penitum 3 866Mhz

D:\temp>cpuinfo
vendor_id: GenuineIntel
cpu family: 6
model: 8
model name:
flags: fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov pat
pse36 mmx fxsr sse

D:\temp>cpuopt
pentium3

Will this stuff be done in the win/dos makefile eventually?
by washuu108
Sun Aug 07, 2005 5:39 am
Forum: ZSNES Talk
Topic: I can't play .zmv movies, help!
Replies: 8
Views: 3203

And by the way, the .frm files are only used by Zophar for organizing, you don't need them at all.
by washuu108
Sat Aug 06, 2005 4:06 am
Forum: Controller Help
Topic: Xbox controller and you!
Replies: 13
Views: 10429

I'm using the same version of the driver (though Windows XP) and the only problem I've had is a crash due to the controller being detected and lost multiple times very quickly. (Duct tape is an awful substitute for solder, by the way.) Nach is collecting crash stories in this thread though, so it co...
by washuu108
Sat Jul 30, 2005 5:17 am
Forum: Netplay 101
Topic: Can connect with TCP, can't connect with UDP. Please helpT_T
Replies: 7
Views: 5294

From what you've said, it seems like the people you are playing with have not forwarded that port.
by washuu108
Thu Jul 28, 2005 6:29 am
Forum: Controller Help
Topic: Xbox controller and you!
Replies: 13
Views: 10429

I've done it with a homemade Xbox to USB adapter and it works very well. You can use either joystick or the digital pad or even the buttons as the SNES digital pad, whatever you want. I've especially enjoyed using an Xbox controller for N64 emulation myself. For drivers I highly recommend XBCD , tak...
by washuu108
Tue Jul 12, 2005 7:18 am
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37475

In that case I wouldn't mind either GUI, don't mind Bluecurve myself...
by washuu108
Tue Jul 12, 2005 6:35 am
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37475

Both of them look alright, but I have to go with Nach's. Just don't like GTK that much. (Especially the file dialog)
by washuu108
Mon Jul 11, 2005 9:19 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Crashing
Replies: 10
Views: 4771

I was able to reproduce blackmyst's bug after a few tries using XP SP2 and 6/3 CVS. Haven't encountered it yet using my build based off 6/25 CVS though. Edit: Couldn't get it using latest (as of the time of this post) CVS either.

Reproduced IceFox's bug using latest CVS.
by washuu108
Sat Jun 25, 2005 10:43 pm
Forum: Bug Reports/Feature Requests
Topic: Click enters GUI, but not game
Replies: 17
Views: 5811

http://www.geocities.com/washuu108/zsnesw.zip Edit: Was on my way to work earlier, didn't have time to say anything or even test that. (Build+upx finished pretty much as I was out the door) Still, if a complete newbie to the ZSNES GUI code can modify it, I guess it means ipher's been doing his job....
by washuu108
Sat Jun 25, 2005 9:54 pm
Forum: ZSNES Talk
Topic: DX9.0c =(
Replies: 28
Views: 11619

I dealt with ME for about 5 years, so I know what you're going through... I can only suggest a few things, though. = scanregw /fix = Reinstall DirectX (Guess you already did, but again couldn't hurt...) = Go through dxdiag and run all of the tests = Uninstall/reinstall any special keyboards or joyst...
by washuu108
Sat Jun 25, 2005 9:20 am
Forum: Bug Reports/Feature Requests
Topic: Click enters GUI, but not game
Replies: 17
Views: 5811

Thought this would be a nice, relatively easy way to get a little familiar with the ZSNES source, and if at least one person will use it, why not? http://www.geocities.com/washuu108/zsnes.patch.txt Gives the option to have the fullscreen right-click behavior in windowed mode. The current dragging be...
by washuu108
Tue May 17, 2005 11:02 pm
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 780621

I always get an empty rawvideo.bin when I attempt to dump an old format movie, so I'm assuming that it only works for the new format at this point. CVS is on Sourceforge, and I haven't used mencoder so I can't help you there. For a tip, though, you'll need a decent amount of space in your save direc...
by washuu108
Sat Feb 05, 2005 5:48 am
Forum: ZSNES Talk
Topic: Compiling ZSNES with MinGW - For Beginners
Replies: 37
Views: 11995

Tried that before posting earlier, didn't help anything...
by washuu108
Sat Feb 05, 2005 5:24 am
Forum: ZSNES Talk
Topic: Compiling ZSNES with MinGW - For Beginners
Replies: 37
Views: 11995

All the DX8 headers are in MinGW's include directory...
by washuu108
Sat Feb 05, 2005 3:03 am
Forum: ZSNES Talk
Topic: Compiling ZSNES with MinGW - For Beginners
Replies: 37
Views: 11995

AspiringSquire, what did you do to fix this? windres --define GCC_WINDRES -o zlibrc.o win32/zlib1.rc windres: win32/zlib1.rc:9: syntax error mingw32-make: *** [zlibrc.o] Error 1 Edit: Nevermind, apparantly I missed twice that you fixed it by using zlib 1.2.1... :oops: (Go ahead and delete, if anyone...
by washuu108
Mon Jan 03, 2005 12:56 am
Forum: Development
Topic: Experimental Windows Builds
Replies: 21
Views: 13505

Didn't notice anything at all in Star Ocean, and whatever crackling/static I could manage in the experimental builds with Tales of Phantasia were in 1.40 too.
by washuu108
Sun Jan 02, 2005 7:15 am
Forum: Development
Topic: Experimental Windows Builds
Replies: 21
Views: 13505

Since I had to redo the O, T, and G tests anyway, (couldn't match old values) I took better care this time in making sure the conditions were the same for each build, such as using a movie for testing instead of playing myself, and repeating each test. Also took some steps to reduce overall CPU usag...
by washuu108
Thu Dec 30, 2004 11:36 pm
Forum: Development
Topic: Experimental Windows Builds
Replies: 21
Views: 13505

Nope, timing has been the same in all three. Haven't noticed any problems with sound or graphics, either.
by washuu108
Thu Dec 30, 2004 9:22 am
Forum: Development
Topic: Experimental Windows Builds
Replies: 21
Views: 13505

These are the average ranges of CPU usage using a 866MHz P3. Super Bomberman 2 (NTSC) 1.40 - 79%-82% T - 79%-82% G - 75%-77% Battle Mode, 1 human, CPU level 9, stage 1. (Other settings default) Tested through one round. Yoshi's Island (PAL) 1.40 - 66%-69% T - 66%-69% G - 62%-66% Sitting at the stage...