Search found 13 matches

by bohdy
Wed Jun 15, 2005 4:25 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

If you check the last page of the linked thread (7) you'll see that the author just made a sdl version of the patch. This is good for dosbox, and maybe to the sdl version of zsnes, but not i think, to the main zsnes executable yes? Yep, this should mean that the SDL version of Zsnes could use this ...
by bohdy
Mon Jun 13, 2005 9:34 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

http://img295.echo.cx/img295/3469/duke10808gt.th.png Jesus christ, who the hell would want play a 16 color game like that? Those high res filters make my eyes bleed. That was just to demonstrate what kind of resolutions are possible with the scaler. It's a big advantage not being limited to 2-4x, i...
by bohdy
Mon Jun 13, 2005 7:52 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

Well, his both implementations are different from the original, but image quality is not bad in both cases. There are some bugs in the first image, though. I should have made clearer that I used your standalone HQ3X app for that comparison pic, rather than Dosbox's HQ impl. And what kind of bugs do...
by bohdy
Sun Jun 12, 2005 4:51 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

Topic about it:

http://vogons.zetafleet.com/viewtopic.php?t=8591

Patch for Dosbox is here, and some builds by the author can be found here.

Edit: Here is another pic showing what this gpu scaler can do: Image

8)
by bohdy
Sun Jun 12, 2005 4:15 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

There are no screenshots yet available. So what is your opinion on visual quality? Is it worth all that code-rewriting effort? I'll say it's a little premature to ask that question. MaxSt. *time passes* Well, 'Moe' coded the scaler into Dosbox a little while ago, but I have only recently been able ...
by bohdy
Tue Mar 15, 2005 4:20 am
Forum: Development
Topic: What is JMA?
Replies: 102
Views: 65781

A stand alone JMA compresser, separate from NSRT and not yet released to the public, can put multiple files in a JMA. It can JMA any file you want, not just SNES ROMs.
Can you spot where the problem is, for a representative of the public at large like myself? :roll: :wink:
by bohdy
Tue Mar 15, 2005 12:13 am
Forum: Development
Topic: What is JMA?
Replies: 102
Views: 65781

What is the point of telling us that Zsnes can handle solid multi-file JMA's if there is no way for us to make such JMA's?

Is there an ETA for this feature in NSRT? Preferably at least allowing the user to JMA all roms under each parent name together?
by bohdy
Sat Mar 05, 2005 6:44 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

"Moe" has finally released his latest hq2x patch for dosbox, including a gpu accelerated version as promised. http://sourceforge.net/tracker/index.php?func=detail&aid=957068&group_id=52551&atid=467234 If anyone is feeling up to compiling it with SDL1.3, then you can give it a g...
by bohdy
Mon Feb 28, 2005 3:49 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

Re: Opengl for zsnes under win.

Plus it allows support of new filters that work on 3d hardware. There is no such thing. All currect hardware is limited to only 2 magnification filters - point filtering and bilinear filtering. No other hardware magnification filters exist. MaxSt. You forgot to mention cubic (flat and gaussian) fil...
by bohdy
Sat Feb 26, 2005 7:26 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

Its true that its not exactly your hq2x algo; the guy modified it to be "faster" (not sure it it is or not myself) for his original dosbox patch. He also added adaptivity to it to improve visual quality, so he seems to have a good understanding of it. Now I would guess he has modified it a...
by bohdy
Sat Feb 26, 2005 4:14 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

No use for Opengl in 2D emulators? Uhm, well, actually there is. It's sitting on my Harddisk. I will post it soon, it does Hq2x (well, actually, Hq<any>x) entirely on the GPU, using a Radeon 9500/GeForce 5600 class card or better. It handles any scaling factor, including aspect ratio correction and ...
by bohdy
Mon Feb 14, 2005 9:34 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

MaxSt wrote:
bohdy wrote:I suppose that you haven't seen the fragment shader version of your own HQ algorithm yet then?
I don't believe it's possible. HQ algorithms are too complicated.
Have a look: http://www.mail-archive.com/xmame@toybo ... 07945.html
by bohdy
Sun Feb 13, 2005 9:42 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 108809

Sorry, I don't see the point of doing this. OpenGL is for manipulating 3D stuff mostly. DirectDraw have all the tools for implementing blitting/stretching/vsyncing/page-flipping/triple-buffering/setting-the-video-mode/whatever already. You've got IDirectDraw7 interface - you've got all the tools yo...