Search found 16 matches

by geoslake
Sat Nov 28, 2009 10:37 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

Any update regarding this ? Graphics just look horrible here. When I select "interpolated2x" + any scanlines types, theres no interpolation. Plugins don't work. Moreover, screen ratio goes crazy as soon as I touch any option (like, sets itself to 3:2 even if it's actually set to "don'...
by geoslake
Tue Aug 18, 2009 8:33 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

Please note that the screenshot above is with interpolation and scanlines. As you can see there's no interpolation. Do you have vsync enabled? Nope, if I do it's 100%. Do you think it could be a video driver or card issue (gf9500gt & 182.06 drivers), not supporting something, the cpu would do th...
by geoslake
Tue Aug 18, 2009 3:05 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

No, I have a single core CPU. Here is a screenshot even: Well, okay, but here, it's 65-75% (i just re-checked) Thanks for the report, I'll check it out as soon as possible. Thanks Hearing this for the first time. Just enable the interpolation plugin :P . It is enabled of course, but it seems it has...
by geoslake
Mon Aug 17, 2009 8:42 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

Thanks for the update. My report : Cpu saving mode seems to work, but here it uses 65 % cpu (E8400), so you must have an 32 core cpu :) No choice for ogg quality ? Sound is all fucked up in both cdrom games i tried (valis 3 & f1-circus special) (continuous saw wave or something). Display is horr...
by geoslake
Thu Aug 13, 2009 6:10 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

1) Why do you want to change this? If it is changed then you will get jumpy/stuttering video and sound (because we cannot predict exactly for how long the emulator should go into sleep). Well, I didn't notice such problems in other emulators. Also, 760 FPS? :shock: :shock: . You've got a core i7 or...
by geoslake
Thu Aug 13, 2009 10:24 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246428

Thanks for this great emu.
2 questions :
- it uses 100% cpu all the time, would it be possible to change this ? (in turbo mode it renders 760fps, so it should use much less).

- "rip audio to ogg" is greyed out, any idea ?

thanks
by geoslake
Mon Jul 14, 2008 10:12 am
Forum: Bug Reports/Feature Requests
Topic: Configurable scanlines ?
Replies: 2
Views: 1964

ok :(
thanks anyway
by geoslake
Sun Jul 13, 2008 7:00 pm
Forum: Bug Reports/Feature Requests
Topic: Configurable scanlines ?
Replies: 2
Views: 1964

Configurable scanlines ?

Hi I play often on Nestopia at the moment, and I've noticed that screen with bilinear filter and scanlines (I set them to 30%, I guess it's their intensity or brightness ?) looks, to me, much better than either Zsnes or Snes9x. I don't know if it has to do with scanlines themselves or the bilinear f...
by geoslake
Mon Jan 21, 2008 2:53 pm
Forum: Bug Reports/Feature Requests
Topic: "bilinear plus" filter ? (and ".rpi" fil
Replies: 6
Views: 9302

ah ok, i understand

Maybe still possible to add this filter "internally", then ?
by geoslake
Mon Jan 21, 2008 12:31 pm
Forum: Bug Reports/Feature Requests
Topic: "bilinear plus" filter ? (and ".rpi" fil
Replies: 6
Views: 9302

"bilinear plus" filter ? (and ".rpi" fil

hi

I wonder if you could adopt the "rpi" filter standard, which would allow us to add much more filters, I especially like Forgotten's "bilinear plus". (maybe could this one be added anyway ?)

thanks
by geoslake
Thu Oct 26, 2006 5:52 pm
Forum: Development
Topic: Tv screens ideas for zsnes on pc.
Replies: 15
Views: 13411

All those filters are really great ! I usually use "rgb micro" in mame though...
Having such filters in zsnes would be cooool. I like Blargg ntsc too, although his RGB phosphor simulation looks even better, it seems !
Looking forward.
by geoslake
Tue Oct 24, 2006 8:16 am
Forum: Bug Reports/Feature Requests
Topic: F-1 Grand Prix (J) bug (in 1.42 as well as all wip...)
Replies: 3
Views: 2080

ehehe well, far beyond my knowledge :-)
thanks byuu, we may see a fix soon then
by geoslake
Sun Oct 15, 2006 9:42 pm
Forum: Bug Reports/Feature Requests
Topic: F-1 Grand Prix (J) bug (in 1.42 as well as all wip...)
Replies: 3
Views: 2080

F-1 Grand Prix (J) bug (in 1.42 as well as all wip...)

hi

Seems theres a bug in zsnes (for this game), which results in a weird display of the info panels (race info, and speed/gear etc)

It works perfect in snes9x

thanks
by geoslake
Fri Sep 29, 2006 9:15 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386720

F1 grand prix : still flickers a lot (speed counter etc)
Works perfect in snes9x
by geoslake
Wed Jun 29, 2005 7:37 pm
Forum: Bug Reports/Feature Requests
Topic: F1 circus - static engine sound
Replies: 4
Views: 2456

mmm sorry guys, its a game bug, it seems.
And the fact is that it only happens when you slect "bgm off" in the options menu
If music is on, engine fx are ok.
Weird.
by geoslake
Tue Jun 28, 2005 1:35 pm
Forum: Bug Reports/Feature Requests
Topic: F1 circus - static engine sound
Replies: 4
Views: 2456

F1 circus - static engine sound

Hi

Id like to play this game, but it suffers from fixed frequency engine sound.
Not very fun.
But its the same problem on other emulators.
Any info ?

thanks