Search found 21 matches

by Spike
Sun Jul 02, 2006 12:07 am
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44633

The television will maintain this crystal clear image when using SVIDEO as well. The NTSC artifacts only happen when using the composite video (yellow RCA plug), or RF coax. Technically it has nothing to do with an NTSC thing, as SVIDEO is just as NTSC too but without the artifacts. Its this reason ...
by Spike
Fri Mar 24, 2006 12:30 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

It doesn't lockup my system at all, but zsnes becomes frozen in a 100% cpu coma until I killall -9 it.
by Spike
Thu Mar 23, 2006 12:17 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Testing them now, heh.

First one works great, second one hangs at 100% cpu at the start of emulation.
by Spike
Mon Mar 20, 2006 10:11 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Finally Super Mario World no longer sounds like SH*T!
by Spike
Mon Mar 20, 2006 6:28 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Nach wrote:I know the problem, I'll fix it later, basically just need to skip sound output if sound is off.
You the man!

Cheers.
by Spike
Mon Mar 20, 2006 5:15 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Looking great, and sounds great too. Minor issue of disable sound tickbox not working yet though, for the picky. Not that I ever use the disable sound feature. :-) EDIT: nm, dont seem like the code there to look from cfgsoundon exists yet. WIP! Heh, I tried but seems how it is if I even change Sound...
by Spike
Mon Mar 20, 2006 2:04 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES won't run on glibc 2.4 -- includes patch -- repost
Replies: 5
Views: 2322

No idea, I have a hard time believing that "too fluid" argument when it comes to you gentoo users. Windows has WIP builds, due to so many people not wanting to compile zsnes themselves. We have a compiler and an assembler, and CVS, and its incredibly easy to do it yourself. I think the poi...
by Spike
Mon Mar 20, 2006 1:43 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

AND YES, NO MORE DARN CRACKLING! :D
by Spike
Mon Mar 20, 2006 1:34 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Yup, I'm almost sure thats related to the 100% cpu gremlin I was talking about. I'm not sure if its related to the OSS code or something recently changed in CVS however. As it only happens during emulation, and the OSS stuff happens upon load, where the issue isnt existant. Glad it worked for you ho...
by Spike
Mon Mar 20, 2006 1:27 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 60879

I think a nice config file with user definable resolutions and modes would rule rather then having this stuff hard coded. I haven't looked at the win32 code but the sdl code makes it look easy. Would be a far better longterm solution as you'll never ever please everyone by hard coding it.
by Spike
Mon Mar 20, 2006 1:18 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Alright.... printf("Sample: %d\n", oss_samplerate); if (fdAudio) { ioctl(fdAudio, SNDCTL_DSP_RESET, 0); close(fdAudio); } if ((fdAudio = open("/dev/dsp", O_WRONLY, 0)) == -1) fprintf(stderr, "Error opening /dev/dsp\n"); if (ioctl(fdAudio, SNDCTL_DSP_SETFMT, &oss_for...
by Spike
Mon Mar 20, 2006 12:56 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

printf("Sample: %d\n", oss_samplerate); if (!AudioOpen) if ((fdAudio = open("/dev/dsp", O_WRONLY, 0)) == -1) fprintf(stderr, "Error opening /dev/dsp\n"); if (ioctl(fdAudio, SNDCTL_DSP_SETFMT, &oss_format) == -1) fprintf(stderr, "Could not set DSP SETFMT on dev...
by Spike
Mon Mar 20, 2006 12:40 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

I need to add that changing samplerate while running zsnes will require a restart for the device to get set... sounds like an easy fix tho...
by Spike
Mon Mar 20, 2006 11:51 am
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

I got it working on my emu10k1. if (ioctl(fdAudio, SNDCTL_DSP_SETFRAGMENT, "32") == -1) fprintf(stderr, "Could not set PCM format on device.\n"); fragment size should be set to something sensible... if (ioctl(fdAudio, SNDCTL_DSP_SPEED, &oss_samplerate) == -1) fprintf(stderr, ...
by Spike
Fri Feb 17, 2006 12:11 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

orly I have *never* had extra line noise with dmix, I have *never* had to kill someone's zombied daemon with dmix. In my view, it is the best option for software mixing available at this time. Sure it is, considering its the only option out there that doesn't make use of a crappy daemon aside from ...
by Spike
Fri Feb 17, 2006 5:32 am
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

Aerdan wrote:If that is a problem, they can use ALSA-dmix.
ALSA-dmix is just as bad as artsd or esd mixing. It sounds pretty crappy. dmix is just a cludge.
by Spike
Wed Feb 15, 2006 11:48 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

I would love to see a good NES emulator for *NIX systems. Currently the crop of emulators that exist either wont compile on newer systems, lack any proper filter and gui, and unnecessarily chew up 100% of cpu time while you play them. ZSNES is a luxury when it comes to SNES for *NIX. An NES emulator...
by Spike
Wed Feb 15, 2006 11:29 am
Forum: ZSNES Talk
Topic: Zsnes P.S.P.
Replies: 3
Views: 2047

Yeah, perhaps when all handhelds start using an x86 cpu. Of course, if you want to translate all the x86 asm to C then by all means do so. :)
by Spike
Wed Feb 15, 2006 11:03 am
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 179540

I use OSS output for all audio output when possible. The only annoying issue is for people who have crappy soundcards that block the device while its in use. People really need good soundcards that can play multiple streams in hardware such as any card based on an emu10k1 chipset. Single stream capa...
by Spike
Sun Nov 06, 2005 11:13 pm
Forum: Bug Reports/Feature Requests
Topic: Sound improvements in ZSNES
Replies: 39
Views: 19418

Sound accuracy

Here's an easy place to find a sound inaccuracy.

Load up Super Mario World.

Go into any level and keep jumping and hitting a block that has nothing in it, you notice it makes variable thump noises rather than just the normal "thump" every time on a regular SNES.
by Spike
Mon Oct 10, 2005 12:16 pm
Forum: Bug Reports/Feature Requests
Topic: WTF - Strange glitch.
Replies: 0
Views: 1831

WTF - Strange glitch.

Ever since I updated to the latest CVS, this happens in Yoshi's Island. Might be related to the other bugreports about the DMA updates or whatever. http://spykes.net/spike/smw2.jpg It only happens when that weird long funny snake like thing is on the screen. There are also other glitches on various ...