Search found 157 matches
- Sat Oct 27, 2007 6:09 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
In the Windows version, I noticed that the emulation doesn't pause when the window is out of focus. Same goes for when items in the menu bar are selected. Is there any way to make it do so? No, not at the moment. I can't seem to go fullscreen. I'm using X11 engine on an NVIDIA card, ubuntu linux (g...
- Fri Oct 26, 2007 8:35 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
That would be great to have for portability (importing/exporting a large number of custom palettes comes to mind). Just make sure it's human-editable :) Palettes are already stored as files under %APPDATA%\gambatte\palettes actually. Finally,there's still one (video) bug left: When using fullscreen...
- Fri Oct 26, 2007 7:47 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Fri Oct 26, 2007 4:41 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- There is still *NO* POV-hat support,despite the changelog notes (using the Win32 Qt build) Tried it with two different gamepads,but no response. (the only workaround is to use an old Logitech Wingman or Rumblepad with a MODE switch) ... and 0.3.1 is out! It actually enables joystick POV-hat event...
- Fri Oct 26, 2007 11:50 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Sat Sep 22, 2007 11:09 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Sat Sep 15, 2007 2:38 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Re: What is SyncFunc?
It's waiting until a frame's worth of time has passed since the last time it was called. More equal display time of each frame -> smoother video.DataPath wrote:Sinamas: I'm trying to figure out the purpose of syncFunc, but I'm having a hard time following what it's doing. Could you enlighten me?
- Sun Sep 09, 2007 12:46 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Sat Sep 08, 2007 9:43 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Wed Sep 05, 2007 10:33 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
I haven't really looked into it, but it's probably pretty solid considering the author.
Anyways, 0.2.0 is out.
Release notes:
http://sourceforge.net/project/shownote ... _id=203791
Anyways, 0.2.0 is out.
Release notes:
http://sourceforge.net/project/shownote ... _id=203791
- Wed Sep 05, 2007 6:37 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
There are some other issues but oddly I can't get GCC to flag them, even with all warnings on. One of them is use of std:: names without the std:: prefix and without a using directive. Apparently some GCC headers incorrectly bring std names into the global scope even if you never include the old C-...
- Tue Sep 04, 2007 11:07 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Here's the patch I had to apply to get the latest SVN revision to compile cleanly on my OS X box (SDL only, life's too short to mess with Qt) Applied. Thanks. -#include <SDL/SDL.h> +#include <SDL.h> SDL includes are commonly installed under $INCLUDEDIR/SDL, but sdl-config adds it to the include pat...
- Mon Sep 03, 2007 12:04 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
have you considered writing up any technical articles on the tricks you use to achieve the accuracy that you have? I'm sure a lot of us would be very interested in reading about that. I don't know, maybe when the code is a bit more mature. I'm sure it's nothing that unique anyway. I'm also curious ...
- Mon Sep 03, 2007 12:49 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Could you explain how accurate the emulation currently is? In a word, no. My collection of corner-case hardware tests backing it up currently counts 1250 files, but accuracy isn't something you can easily quantify. As a somewhat related digression, suppose you were to prove that the emulation was 1...
- Sat Sep 01, 2007 2:19 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
in Zelda Oracle Of Seasons there is a bug with the pirate ship setting sail. when it sets sail for the first time there will be a abnormal graphic glitch in the screen. Confirmed. It depends on some pretty complex behavior, but I'll have a fix in svn soon. I found a bug in Pokemon Crystal (latest S...
- Fri Aug 31, 2007 11:42 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
I'm using a television as a second screen to my PC, but even considering I'm using it as the primary display monitor, sometimes, when I switch to fullscreen, the emulator display the picture on the secondary display monitor, and not on the primary. I'm not sure how to deal with that. It may be a sh...
- Thu Aug 30, 2007 2:10 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
The release version was built with -fno-rtti -fno-exceptions. That explains it. It's statically linked to Qt on windows, yes. I disabled the unneeded Qt features I could find flags for and used -Os when building Qt. Not sure if it helped much. The Windows binary is compressed with upx. Before that i...
- Thu Aug 30, 2007 1:48 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Thu Aug 30, 2007 1:34 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Very good, I just beat the game, watching the ending now, seems revision 49 is good. Great. The other thing I suspected looked a bit sinister at first, but it turned out to be harmless. I also updated my patch against r49. http://nsrt.edgeemu.com/gambatte-nach.patch Commited to svn after some chang...
- Thu Aug 30, 2007 10:06 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Hmm, how about this then?
diff: http://folk.ntnu.no/aamas/gambatte/r48_49.patch
Edit: probably not. I found something esle that could be the culprit.
diff: http://folk.ntnu.no/aamas/gambatte/r48_49.patch
Edit: probably not. I found something esle that could be the culprit.
- Thu Aug 30, 2007 9:31 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
64-bit compile errors and probably the segfault are fixed in svn.
diff: http://folk.ntnu.no/aamas/gambatte/r47_48.patch
I'll look into the valgrind errors. Some of them are clearly harmless, but could be worth getting rid of to prevent real problems from drowning in noise.
diff: http://folk.ntnu.no/aamas/gambatte/r47_48.patch
I'll look into the valgrind errors. Some of them are clearly harmless, but could be worth getting rid of to prevent real problems from drowning in noise.
- Thu Aug 30, 2007 1:31 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
- Wed Aug 29, 2007 1:05 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
Supporting sync to vblank in 120 Hz modes looks like it could be hard to do without hacks, when page flipping isn't active. Mmmh. :? On second thought I think I have decent way of doing it after all. DDFLIP_DONOTWAIT Is that how you've implemented fast forwarding? When page flipping is active, DDFL...
- Wed Aug 29, 2007 10:13 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
creaothceann: It looks like your video driver disregards DDFLIP_DONOTWAIT to a certain extent. I could probably work around it somehow, but it wouldn't be very pretty. Page Flipping is only active when DirectDraw has the entire screen to itself. I'm actually pretty much reiniting DirectDraw whenever...
- Tue Aug 28, 2007 11:48 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 380022
How well-supported is the SDL front-end? Is it going to be developed further, or is it just a proof-of-concept for other people to work on who don't want to pick apart the Qt interface? fwiw I've commited some changes to it since the release. I built the SDL version of Gambatte on OS X, and had som...