Search found 347 matches

by Verdauga Greeneyes
Thu Nov 27, 2008 5:15 am
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

say Buddhism Of course Buddhism started out as a philosophy, with Buddha being revered as a teacher. Compare Aikido, where many schools will have a shrine dedicated to either the founder of the martial art or the founder of their particular line, that students are expected to pay homage to at the s...
by Verdauga Greeneyes
Thu Nov 27, 2008 12:47 am
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

Don't forget the following quotes (I won't claim to have remembered them word-for-word): "Any technology sufficiently advanced will seem like magic." And conversely: "Any technology that does not seem like magic is not sufficiently advanced." When you flip a light switch and a li...
by Verdauga Greeneyes
Wed Nov 26, 2008 5:29 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

I came across an interesting statement today, and I thought I'd share. Taken from this page: Faith gets bandied around a lot by both sides in the religion versus atheism debate, and the term is misused quite frequently, mainly because the two groups most often at odds - atheists and Christians - see...
by Verdauga Greeneyes
Tue Nov 25, 2008 3:45 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

and it'd be sketchy with different window sizes and such for the light guns. It might be inconsistent, but doesn't it still make sense? i.e. if you pointed a light gun at a small TV you'd have to be more accurate than if you pointed it at a big one. Mind you I have no real experience with these gam...
by Verdauga Greeneyes
Tue Nov 11, 2008 12:22 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

Legitimacy in whose eyes? The government's or your own? I don't understand how getting permission from the government to love someone carries any psychological weight. My own, I suppose. It's not so much getting permission from the government as it is getting its official support, and confirming th...
by Verdauga Greeneyes
Tue Nov 11, 2008 1:51 am
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

I think legitimacy is more important psychologically than you give it credit for. Just think of the expression 'making it official'; there's a real sense of commitment (and romance for that matter) to the idea of getting married. When I think of marrying my boyfriend, as far off as that may be, it's...
by Verdauga Greeneyes
Mon Nov 10, 2008 11:20 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

And, given that it is a social institution, "rights" don't come into it. There's no "right to marry", whether you're straight or gay. So don't even start talking about "denying rights". It's a social institution, it's society's choice. Although I agree with you that ma...
by Verdauga Greeneyes
Mon Nov 10, 2008 6:36 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

4. Verdauga Greeneyes, your tone sounds a bit condescending against those with strong religious views. I'd image you may think differently if you so strongly believed in God and his will as do those people. To them there is a necessity. It IS necessary. You talk of religion as though it's just a co...
by Verdauga Greeneyes
Mon Nov 10, 2008 1:12 am
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

The bar at the bottom in which you enter codes and descriptions. Its behavior will have to change to display an entry's info upon selection, or else you couldn't edit the information. This does not affect the add or delete functions. Hmm.. in that case it would make sense for those options to be gr...
by Verdauga Greeneyes
Sun Nov 09, 2008 10:52 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

What's entry bar behavior?
by Verdauga Greeneyes
Sun Nov 09, 2008 8:37 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

But is it 100% obvious to double-click entries? In the absence of buttons, yes. With them, no. No, the conclusion is that you have to doubleclick them; it's not obvious without some thought. I generally prefer double clicking, but there is a use for the toggle button if byuu allows multiple entries...
by Verdauga Greeneyes
Sun Nov 09, 2008 6:41 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 185485

I would like to offer the perspective of someone from the Netherlands, where Christianity (and perhaps religion in general, though I'm not sure) is in the minority. Being bisexual and strongly atheistic despite living across from a church, it always amazes me to see 40% of our voting population supp...
by Verdauga Greeneyes
Mon Nov 03, 2008 5:27 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

And I'll take that bet and raise you $1000 that a pandora-like device within the next ten years will run bsnes at 60fps. Triple spacing would be even less cramped, so why not go there? You innately recognize that separating beyond what is sufficient for distinction scatters information across a wid...
by Verdauga Greeneyes
Mon Nov 03, 2008 3:21 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

It doesn't bother me personally; I can read both versions just fine, but the new version does feel a bit less cramped. Besides, why the extreme focus on compactness? We're not trying to get bsnes to run on mobile phones here.
by Verdauga Greeneyes
Mon Oct 27, 2008 1:03 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

byuu wrote:This is what I get with 4x, no ARC, point filtering:
http://img249.imageshack.us/img249/3505/11600203gv1.png
Strange shifting issue in the upper right and lower left corners there. Okay, I thought it might be a driver issue; I'll see if I can use OpenGL instead for the sake of my sanity.
by Verdauga Greeneyes
Mon Oct 27, 2008 2:53 am
Forum: bsnes General Discussion
Topic: Is there any way to "extract" save games on a Mac?
Replies: 19
Views: 35651

Hehe, I guess it's pretty late. (and my frustration with Vista's search knows no bounds)
by Verdauga Greeneyes
Mon Oct 27, 2008 2:26 am
Forum: bsnes General Discussion
Topic: Is there any way to "extract" save games on a Mac?
Replies: 19
Views: 35651

If you're on Windows Vista, don't trust the abominable Windows Search. The Indexing service is completely FUBAR, in my experience. I think Snes9x saves all SRM data in a Saves folder next to the executable. By default, bsnes should save the SRM data next to the ROM it's for.
by Verdauga Greeneyes
Sun Oct 26, 2008 5:49 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

I noticed something odd while playing with a filter: in point scaling mode, I set the scale to 4x, disabling aspect ratio correction, and I noticed that it is 3 pixels too big! That is, there are 3 rows and columns with a height/width of 5 pixels, and the bottom and rightmost 3 pixels are cut off. T...
by Verdauga Greeneyes
Sun Oct 26, 2008 2:47 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 218043

Great! Now I can play Shin Megami Tensei on a new version of bsnes :) XD That's the feeling I always get too. Even if nothing relevant changed, it still feels nice and shiny! Anyway, congrats on the release byuu, glad to see my code made it in, even if it wasn't the combined version ;) Now that you...
by Verdauga Greeneyes
Thu Oct 23, 2008 10:50 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

First of all, your idea sounds pretty solid - good luck cleaning up your code, that sounds like a lot of work. It's great to finally see some progress on this front again. I don't know if I'm particularly coherent today (didn't get much sleep), but here's an attempt at clarifying my code from the la...
by Verdauga Greeneyes
Tue Oct 21, 2008 1:21 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

Talk about simple! Adjusted it and the twitching has vanished, as expected. Also decided to apply my scanline shader, and the result is perfect 8)
by Verdauga Greeneyes
Mon Oct 20, 2008 1:58 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

Yeah, I wasn't sure about the math. That's why I put the height scale first. I think your code should be fine, too. If someone can definitively show them to be the same, we can use that just because it's smaller, which is nice. Proofs are my worst nightmare :P I'll see if I can categorically show i...
by Verdauga Greeneyes
Sun Oct 19, 2008 10:00 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

By the way, is it just me or has the NTSC filter's intentional glitchyness gotten erratic and unpleasant? It's like it randomly gets a seizure :( Very noticeable in Chrono Trigger on the world map.
by Verdauga Greeneyes
Sun Oct 19, 2008 1:31 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

And probably most importantly, added VG's scaling changes. But I redid the code to support the same effect in windowed mode. I also made sure it works on portrait monitors, too (eg width is too big; scale height instead). That was a messy section before. Please test it out and let me know if it doe...
by Verdauga Greeneyes
Sun Oct 19, 2008 3:39 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 245932

This all still leaves the issue of what should happen if you set the scale factor to something that's bigger than the maximum window size or the screen resolution. The problem here is that the necessary upscaling is handled by the filters and the drivers, so unless we clamp the output rect to the ma...