Search found 347 matches
- Thu Nov 27, 2008 5:15 am
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
say Buddhism Of course Buddhism started out as a philosophy, with Buddha being revered as a teacher. Compare Aikido, where many schools will have a shrine dedicated to either the founder of the martial art or the founder of their particular line, that students are expected to pay homage to at the s...
- Thu Nov 27, 2008 12:47 am
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
- Wed Nov 26, 2008 5:29 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
I came across an interesting statement today, and I thought I'd share. Taken from this page: Faith gets bandied around a lot by both sides in the religion versus atheism debate, and the term is misused quite frequently, mainly because the two groups most often at odds - atheists and Christians - see...
- Tue Nov 25, 2008 3:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
and it'd be sketchy with different window sizes and such for the light guns. It might be inconsistent, but doesn't it still make sense? i.e. if you pointed a light gun at a small TV you'd have to be more accurate than if you pointed it at a big one. Mind you I have no real experience with these gam...
- Tue Nov 11, 2008 12:22 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
Legitimacy in whose eyes? The government's or your own? I don't understand how getting permission from the government to love someone carries any psychological weight. My own, I suppose. It's not so much getting permission from the government as it is getting its official support, and confirming th...
- Tue Nov 11, 2008 1:51 am
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
I think legitimacy is more important psychologically than you give it credit for. Just think of the expression 'making it official'; there's a real sense of commitment (and romance for that matter) to the idea of getting married. When I think of marrying my boyfriend, as far off as that may be, it's...
- Mon Nov 10, 2008 11:20 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
- Mon Nov 10, 2008 6:36 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
4. Verdauga Greeneyes, your tone sounds a bit condescending against those with strong religious views. I'd image you may think differently if you so strongly believed in God and his will as do those people. To them there is a necessity. It IS necessary. You talk of religion as though it's just a co...
- Mon Nov 10, 2008 1:12 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
The bar at the bottom in which you enter codes and descriptions. Its behavior will have to change to display an entry's info upon selection, or else you couldn't edit the information. This does not affect the add or delete functions. Hmm.. in that case it would make sense for those options to be gr...
- Sun Nov 09, 2008 10:52 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
- Sun Nov 09, 2008 8:37 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
But is it 100% obvious to double-click entries? In the absence of buttons, yes. With them, no. No, the conclusion is that you have to doubleclick them; it's not obvious without some thought. I generally prefer double clicking, but there is a use for the toggle button if byuu allows multiple entries...
- Sun Nov 09, 2008 6:41 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 185485
I would like to offer the perspective of someone from the Netherlands, where Christianity (and perhaps religion in general, though I'm not sure) is in the minority. Being bisexual and strongly atheistic despite living across from a church, it always amazes me to see 40% of our voting population supp...
- Mon Nov 03, 2008 5:27 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
And I'll take that bet and raise you $1000 that a pandora-like device within the next ten years will run bsnes at 60fps. Triple spacing would be even less cramped, so why not go there? You innately recognize that separating beyond what is sufficient for distinction scatters information across a wid...
- Mon Nov 03, 2008 3:21 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
- Mon Oct 27, 2008 1:03 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
Strange shifting issue in the upper right and lower left corners there. Okay, I thought it might be a driver issue; I'll see if I can use OpenGL instead for the sake of my sanity.byuu wrote:This is what I get with 4x, no ARC, point filtering:
http://img249.imageshack.us/img249/3505/11600203gv1.png
- Mon Oct 27, 2008 2:53 am
- Forum: bsnes General Discussion
- Topic: Is there any way to "extract" save games on a Mac?
- Replies: 19
- Views: 35651
- Mon Oct 27, 2008 2:26 am
- Forum: bsnes General Discussion
- Topic: Is there any way to "extract" save games on a Mac?
- Replies: 19
- Views: 35651
- Sun Oct 26, 2008 5:49 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
I noticed something odd while playing with a filter: in point scaling mode, I set the scale to 4x, disabling aspect ratio correction, and I noticed that it is 3 pixels too big! That is, there are 3 rows and columns with a height/width of 5 pixels, and the bottom and rightmost 3 pixels are cut off. T...
- Sun Oct 26, 2008 2:47 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 218043
Great! Now I can play Shin Megami Tensei on a new version of bsnes :) XD That's the feeling I always get too. Even if nothing relevant changed, it still feels nice and shiny! Anyway, congrats on the release byuu, glad to see my code made it in, even if it wasn't the combined version ;) Now that you...
- Thu Oct 23, 2008 10:50 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
First of all, your idea sounds pretty solid - good luck cleaning up your code, that sounds like a lot of work. It's great to finally see some progress on this front again. I don't know if I'm particularly coherent today (didn't get much sleep), but here's an attempt at clarifying my code from the la...
- Tue Oct 21, 2008 1:21 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
- Mon Oct 20, 2008 1:58 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
Yeah, I wasn't sure about the math. That's why I put the height scale first. I think your code should be fine, too. If someone can definitively show them to be the same, we can use that just because it's smaller, which is nice. Proofs are my worst nightmare :P I'll see if I can categorically show i...
- Sun Oct 19, 2008 10:00 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
- Sun Oct 19, 2008 1:31 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
And probably most importantly, added VG's scaling changes. But I redid the code to support the same effect in windowed mode. I also made sure it works on portrait monitors, too (eg width is too big; scale height instead). That was a messy section before. Please test it out and let me know if it doe...
- Sun Oct 19, 2008 3:39 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 245932
This all still leaves the issue of what should happen if you set the scale factor to something that's bigger than the maximum window size or the screen resolution. The problem here is that the necessary upscaling is handled by the filters and the drivers, so unless we clamp the output rect to the ma...