Search found 33 matches
- Thu Mar 20, 2008 8:40 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 441681
Power On / Hard Reset = Tab Please don't. Soft reset would be a more convenient thing to put in there. Also, it could annoy people who reach the end of X-Men and just press TAB to see the final scene, when they realize they've just turned off and on the emulated system, rather than pressing the Res...
- Wed Mar 05, 2008 6:58 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 441681
- Wed Mar 05, 2008 5:35 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 441681
Issues with official games: Wonder Library doesn't show a thing, and Game no Kanzume o Tokuyou hangs at the title screen and doesn't get to play the music. Somebody should check if any of those work on real hardware before jumping into conclusions, though. Now about some video issues. I have my desk...
- Mon Jun 26, 2006 7:23 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
- Sun Jun 25, 2006 11:51 pm
- Forum: Development
- Topic: SPC File Format
- Replies: 32
- Views: 22582
- Sun Jun 25, 2006 11:30 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
The 600x448 size is hardcoded into the filter. Let people bitch about letterboxing. Those of us with eyes will appreciate the proper aspect ratio and non-blurry scanlines. I appreciate proper aspect ratio,and I don't mind letterboxing.Actually,I love to see the black bars in PAL mode. If I remember...
- Tue May 16, 2006 3:51 pm
- Forum: Bug Reports/Feature Requests
- Topic: Blackthorne (U) doesn't start in 3-29-06 WIP
- Replies: 18
- Views: 7350
So does the sound in EWJ2 play correctly now?Jonas Quinn wrote:Code: Select all
Removed now useless EWJ2 hacks.
- Thu May 11, 2006 11:44 pm
- Forum: Bug Reports/Feature Requests
- Topic: Tetris & Dr.Mario Warps NTSC Filter
- Replies: 10
- Views: 3202
- Wed May 03, 2006 9:06 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
- Sat Apr 08, 2006 5:59 am
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 3962
- Fri Apr 07, 2006 11:07 pm
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44793
- Fri Apr 07, 2006 10:11 pm
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44793
someone's retarded. the snes outputs a crystal clear picture as well. Looks like someone needs a lesson or two. It emulates both the artifacts inherent in the SNES NTSC composite output circuitry and the way an NTSC TV decodes the signal. You mind expanding on this. Exactly what artifacts does the ...
- Fri Apr 07, 2006 6:12 am
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44793
- Fri Apr 07, 2006 1:43 am
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44793
Any plans to implement the NTSC filter? Minus the scanlines, which the TV would already output, of course. Um.. for the record.. why would you need such a feature when you can make a fair assumption that if you will probably be connecting a NTSC TV to the XBOX (unless you don't live in the NTSC reg...
- Thu Apr 06, 2006 4:16 am
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44793
- Thu Apr 06, 2006 4:14 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
I'm certain my TV does, and it's not that old. At least it did with the MegaDrive RGB signal, and it looked quite similar to the effect in this NTSC filter. Also, I'm sure that at least the NES I have does the other effect that prevents straight vertical lines to exist. I'll see if I can take some p...
- Wed Apr 05, 2006 10:01 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
- Wed Apr 05, 2006 9:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7524
- Tue Apr 04, 2006 8:50 pm
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 3962
- Tue Apr 04, 2006 8:49 pm
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7524
- Tue Apr 04, 2006 5:31 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226194
- Tue Apr 04, 2006 5:25 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7524
- Tue Apr 04, 2006 3:49 am
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 3962
Priority sprite/bg bugs in Spanky's Quest
Another problem I've noticed that still hasn't been fixed in the last years is that there seems to be some sprite/bg priorities going wrong in the intro scene of this game. So there's this room with one column on each side, and the characters should appear behind them. Instead, they can be seen in f...
- Tue Apr 04, 2006 3:28 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7524
- Tue Apr 04, 2006 3:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7524
I was getting that info right now. You beat me to it. =P ---------------------Internal ROM Info---------------------- File: zombies.smc Name: ZOMBIES ATE MY NEIGHB Company: Konami Header: SWC Bank: LoROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 8 Mb Country: USA Video: NTSC ROM Speed: 200ns (Slo...