Search found 54 matches

by BRPXQZME
Tue Nov 21, 2006 8:19 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 297340

Actually, nothing has really been "real Unix" since 1992 saw the last . Solaris is a direct decendant of the original AT&T UNIX, still developed, and official certified as being a UNIX. Well, if you look at it from a historical perspective.... ... then Solaris is not Unix. IMHO. (It i...
by BRPXQZME
Wed Oct 11, 2006 1:20 am
Forum: Development
Topic: Patching NASM for Mac support.
Replies: 8
Views: 7736

Don't think it has been, but mach-o is only useful for like, what? NeXT and OS X for the most part. The patches are in the nasm included with Xcode 2.4, so if you're developing for OS X you should upgrade anyway.
by BRPXQZME
Fri Oct 06, 2006 8:59 am
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 297340

Actually, nothing has really been "real Unix" since 1992 saw the last . Everything else is just an imitation (hence the term "unix-like"). Well, if you look at it from a historical perspective.... There are problems with the latest SVN, and other problems that would probably be f...
by BRPXQZME
Fri Jun 23, 2006 2:58 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

T2. It's way better with two people, I assure you. Each mouse had a different cursor, although you are kind of limited as to which mouse goes to which control.
by BRPXQZME
Thu Jun 22, 2006 9:28 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

But I mean, attempting to backport PCSX2 to Linux is currently more painful than my mouth! Ha, some guys came into the ZSNES channel a few months back asking for help in porting the PCSX2 assembly so it runs on Linux too. I actually spent a day giving them pointers :P Oh, the assembly's the easy pa...
by BRPXQZME
Thu Jun 22, 2006 3:29 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

Couple of weeks, actually. But I mean, attempting to backport PCSX2 to Linux is currently more painful than my mouth! (Maybe I should get a job)

Alright, time to fish my mouse out.
by BRPXQZME
Thu Jun 22, 2006 3:25 pm
Forum: Development
Topic: SPC File Format
Replies: 32
Views: 22582

It isn't, but I don't know all the issues behind that one anyhoo.
by BRPXQZME
Thu Jun 22, 2006 3:04 pm
Forum: Development
Topic: SPC File Format
Replies: 32
Views: 22582

According to SNESMusic.org, that's why they can't dump it.
by BRPXQZME
Thu Jun 22, 2006 2:34 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

Please be aware that Gentoo, at least, has 1.2.10 hardmasked because it breaks too many packages. Uh, if it was hardmasked when you posted, it isn't anymore. Since a ZSNES 1.43 release isn't exactly going to go into portage just yet (seeing as to how it isn't even released yet), I think SDL 1.2.10 ...
by BRPXQZME
Sat Jun 17, 2006 3:15 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

I was out for a few days working my butt off so I can graduate (whew!), so I haven't been around to clarify some things, but hey. Just a note regarding the linker flag -read_only_relocs: With this set to suppress, the wrappers for getchar, putchar and also malloc can be removed. However, this flag c...
by BRPXQZME
Wed Jun 14, 2006 4:26 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

The patch is to be applied to a clean pull off SVN, so revert all those files before applying the patch. (that is, works for me!)

EDIT: This one patches against 3232-3234.
by BRPXQZME
Wed Jun 14, 2006 2:04 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

Perhaps. I just left it out because it doesn't currently make any difference (seemed to before, though). Trying out latest SVN and checking to make sure I kept everything in the patch... I just figured out that I did miss one part. EDIT: Okay, lots of just plain braindeadedness collected in various ...
by BRPXQZME
Wed Jun 14, 2006 12:48 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

nasm's outmacho seems to care about the order the sections are presented to it, so we need this to ensure a section for data is created before the bss if it exists. I'd prefer to not work around bugs in the assembler if we can fix the assembler. In the long run, good idea. In the short run, just ma...
by BRPXQZME
Wed Jun 14, 2006 12:10 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

When this is put into a standard OS X app form, as in a .dmg, etc. Will we still be required to get SDL or is there some other way around it like packaging it or something? The .app file can package the SDL.framework (available from libsdl.org); ideally, that's how it should be linked. Also what ar...
by BRPXQZME
Mon Jun 12, 2006 12:02 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

1) Will ZSNES work on a Mac without any X11 framework libraries? It does, it's just that it's the easiest way to set it in a quick ./configure with the X11 directory. In reality, you're not supposed to do that, I think... it's just a little trickier to link to the libs that aren't in the X11 folder...
by BRPXQZME
Sun Jun 11, 2006 9:33 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

As long as you use the registers cleanly, it SHOULD work okay (or the screenshots here are fake and my senses deceive me even on my very own MacBook! :D ). That ebx thing being used as a PIC register is a Darwin quirk to watch out for... but as long as you don't trash it it should be fine? These cha...
by BRPXQZME
Sun Jun 11, 2006 6:59 am
Forum: ZSNES Talk
Topic: Linux Difficulties
Replies: 17
Views: 5468

Basically, doing anything remotely UNIX-y on a windows partition can make certain things sneeze; "permissions" as Linux knows them don't exist in Windows, and they don't exist on the partition either. Please do try putting the source in your home or /tmp ... (This might fix it, as a Window...
by BRPXQZME
Sun Jun 11, 2006 6:53 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

Don't think I'll ever make the rookie mistake of keeping a "portable computer" or a "notebook" directly on my lap for longer than a few minutes ever again. The Pentium M-based ones are better, but after I got a nice burn scar from this Pentium 4, no never again! To tell the truth...
by BRPXQZME
Sun Jun 11, 2006 6:07 am
Forum: ZSNES Talk
Topic: Linux Difficulties
Replies: 17
Views: 5468

Re: Linux Difficulties

001234 wrote:on my linux partition.

...

linux:/windows/C/zsnes/Zsnes v1.42/src
uMM?? :wink:

Anyways, did you try, say, bash autogen.sh? Probably wouldn't make a difference, but hey.
by BRPXQZME
Sun Jun 11, 2006 5:58 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

This topic might be relevant to your interests, yes.

(In the meantime, I've also been making efforts on the MAME end... I'm going to finally make up for all these years I've been bad at 2D fighters, I swear!)
by BRPXQZME
Sun Jun 11, 2006 5:49 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105981

Oh, just turn on the durn option and use two fingers to right click already. hector: RAWK. This saves me a lot of guesswork, especially since I have the assembly/gcc-flag hacking skills comparable to those of a fish :P (P.S., the command "svn diff > blah.patch" helps everyone see exactly w...
by BRPXQZME
Fri Jun 02, 2006 3:27 am
Forum: Development
Topic: ZSNES on OS X (No PPC Macs Allowed!)
Replies: 20
Views: 16392

Alas, the new additions don't change the results at all (although they do their part bit by bit). But I have good news! You can save 15 hours off your development cycle by using a real Intel Mac! Yeah, 8 mac minis arrived at school and they'll be set up pretty soon. There's a possibility we could fa...
by BRPXQZME
Thu Jun 01, 2006 3:30 am
Forum: Development
Topic: ZSNES on OS X (No PPC Macs Allowed!)
Replies: 20
Views: 16392

Hrm... Okay, the -lcc_dynamic flag doesn't work. The lib doesn't exist for x86 targets (or all X.4 for that matter). Pretty much all the other changes are okay, after patching gui/gui.asm to put a few Windows/DOS-only things back in their places (man, that is one big commit!). The -dynamic flag coul...
by BRPXQZME
Thu Jun 01, 2006 2:33 am
Forum: ZSNES Talk
Topic: Linux and screensaver issues
Replies: 6
Views: 2190

MPlayer disables screensavers in various ways, but it does depend on the OS and (especially in Linux) the WM. In KDE, the command MPlayer uses to disable it is dcop kdesktop KScreensaverIface enable false 2>/dev/null >/dev/null (and just set it to true to turn it back on). Surely a script can handle...
by BRPXQZME
Wed May 31, 2006 3:47 am
Forum: Development
Topic: ZSNES on OS X (No PPC Macs Allowed!)
Replies: 20
Views: 16392

Uh, I don't think it is (a dumb question, that is; there is such a thing IMO, but that's not it). That's not what's going on. The Intel Core Duo is 32-bit; the 64-bit version comes out in July and August (yay!), finally driving out the last Pentiums (and good riddance, I say!). Although it a semi-re...