Search found 35 matches

by RealmRPGer
Mon Jul 07, 2008 4:26 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

You posted in a dead thread, but it's relevant so I guess it's okay. I'm really not sure what your problem is. I'm guessing perhaps you're trying to save it with unrecognized characters (though that probably isn't the case), you don't have enough memory or possibly you need XP SP2.. As I believe Vis...
by RealmRPGer
Tue Apr 03, 2007 1:12 am
Forum: Bug Reports/Feature Requests
Topic: SVN Sound Core Replacement
Replies: 91
Views: 158068

Okay. By the sounds of it, this new sound core isn't going to in for a loong time... So I should prolly just use an older version to play right now instead of waiting.. No, read carefully. The new sound core is in, but it is still imperfect. 1) SDL has output, but then again, the SDL sound output c...
by RealmRPGer
Sat Mar 31, 2007 1:19 am
Forum: Bug Reports/Feature Requests
Topic: SVN Sound Core Replacement
Replies: 91
Views: 158068

Okay. By the sounds of it, this new sound core isn't going to in for a loong time... So I should prolly just use an older version to play right now instead of waiting..
by RealmRPGer
Thu Mar 15, 2007 7:02 pm
Forum: Bug Reports/Feature Requests
Topic: SVN Sound Core Replacement
Replies: 91
Views: 158068

Is there any ETA on this sucker?
by RealmRPGer
Sat Feb 24, 2007 2:48 am
Forum: Bug Reports/Feature Requests
Topic: SVN Sound Core Replacement
Replies: 91
Views: 158068

Yeah, but, I wanna play Chrono Trigger WITH sound and WITHOUT graphical bugs.
by RealmRPGer
Thu Feb 22, 2007 11:20 pm
Forum: Bug Reports/Feature Requests
Topic: SVN Sound Core Replacement
Replies: 91
Views: 158068

I don't mind using the old sound core for now... except for the Chrono Trigger bugs which were fixed in a new version, after the last "good" sound build. So, is the sound core just using one file? Or can I in any way separate out the old sound core and the new timing build?
by RealmRPGer
Tue Aug 01, 2006 4:09 am
Forum: Development
Topic: Movie features
Replies: 3
Views: 4358

I've been hoping for the "append" button to get implemented. =) Although I'd still tend to split up a game movie, because it tends to bog down after a movie gets particularly long. But some of my recent sessions have only been an hour or two long, and in an RPG that means running of movie ...
by RealmRPGer
Mon Jul 31, 2006 9:59 pm
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Yeah, back in the day I did the inc frame method, but 1) that's slower and 2) that's less accurate. The movie option has really saved me a lot of time and headaches, as has the zmv + chapters ability.
by RealmRPGer
Mon Jul 31, 2006 12:30 pm
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Actually, I couldn't figure out how to get it to output 0x000000 as the fourcc option takes a string, and the ascii character representing 0x00 is non-printable. Oh, and I took a quick look at vSNES, and I don't see how it's supposed to suit my sprite ripping needs. If you followed the links I gave,...
by RealmRPGer
Mon Jul 31, 2006 9:43 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Could you dump mpeg/2/4? That would be supported by the greater majority of everything. I believe it's only an avi saver. Since I primarily created the program for my own use, it's unlikely I'd add mpeg support unless there was another dll I could use. I have no idea why you won't use any of the co...
by RealmRPGer
Mon Jul 31, 2006 3:31 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

RealmRPGer, Nach's questiong on your app hinges on what it actually does internally... hence he is asking for the source. What may work for media players for Windows may/may not work for those in Linux and vice versa... basically there really needs to be some useful analysis to be done before you s...
by RealmRPGer
Mon Jul 31, 2006 12:21 am
Forum: Development
Topic: Movie features
Replies: 3
Views: 4358

Movie features

Here's a couple of features I think would be helpful for the zmv movies and dumping. I'm willing to implement them myself if somebody can lead me to the proper section of code (is it all in zmovie.c?): Chapter Selection When playing a movie, allow jumping to any chapter, rather than just next and pr...
by RealmRPGer
Mon Jul 31, 2006 12:09 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

As I stated in the original post, the program uses the default encoding utility. That is, it uses the one contained in avifil32.dll. Use the program and the popup window of encoder selections should seem familiar to you (if you're a windows user, of course). This is the standard that most programs u...
by RealmRPGer
Sun Jul 30, 2006 8:56 pm
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Nach wrote: I highly doubt your zraw does as much as needed.
Well, try it out and you tell me. =p
Nach wrote: It doesn't.
Hrmmmm... Oh, I thought MEncoder displayed a percentage...Guess not.
by RealmRPGer
Sun Jul 30, 2006 2:46 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Yes, I could do that and it would be a pain in the neck. I tried doing that before I thought of using MEncoder, and I can tell you, it's just not worth it.
Hence why I created zraw
Via stdin.
If it is passed via stdin, then how does Mencoder know the % completed?
by RealmRPGer
Sun Jul 30, 2006 12:55 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Maybe not, but it is very possible to make one that the grand majority does. ;D Unfortunately to say, this is not currently the case with ZSNES/MEncoder. =/ I WOULD like to see if I could optimize this program to run on-the-fly like MEncoder does. How does ZSNES pass it the raw video file? I mean, i...
by RealmRPGer
Sat Jul 29, 2006 9:09 pm
Forum: ZSNES Talk
Topic: Resolution questions
Replies: 4
Views: 2652

OP is correct on this. nVidia's newest drivers have a control panel that allow you to set how LCD screens resize at different resolutions. One of those options is "no resize," which results in the monitor displaying the correct size (say, 640 x 480) at the center of the screen with a black...
by RealmRPGer
Sat Jul 29, 2006 9:01 pm
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

Yes, but afaik it doesn't have as many encoding options, and a lot of them (such as the "raw" / uncompressed mode) doesn't work typical movie players. Hence why I created this program.
by RealmRPGer
Sat Jul 29, 2006 10:06 am
Forum: ZSNES Talk
Topic: zraw - rawvideo.bin to AVI
Replies: 36
Views: 20663

zraw - rawvideo.bin to AVI

Okay, so, some of you may remember me asking about saving the rawvideo.bin files to an uncompressed avi format. Nothing worked out, so I ended up writing a program to do it. It should also support most/all encoders you have, since it uses the standard dialog seen in standard applications. Note that ...
by RealmRPGer
Thu Jul 20, 2006 3:39 pm
Forum: ZSNES Talk
Topic: Black line - annoying!
Replies: 43
Views: 18363

The normal ZSNES WIP gives me TWO black lines, but I compile it myself, I get ONE black line. Anybody know why this is?
by RealmRPGer
Thu Jul 20, 2006 4:03 am
Forum: ZSNES Talk
Topic: No, no, the OTHER black border
Replies: 1
Views: 1184

No, no, the OTHER black border

The border I was talking about when I made my last post was this one:

http://images.realmprotectors.com/open/border.png
by RealmRPGer
Wed Jul 19, 2006 7:50 pm
Forum: ZSNES Talk
Topic: Black Border
Replies: 1
Views: 1231

Black Border

This has always bugged me: Why is there a black border at the bottom?
by RealmRPGer
Wed Jul 19, 2006 5:47 pm
Forum: ZSNES Talk
Topic: ZMV Scalability...
Replies: 1
Views: 1020

ZMV Scalability...

I noticed that when a ZMV recording begins to get long (around 1 to 2 hours), the state saving really begins to bog down (it takes a full one to two seconds -- 2 seconds after 6 to 8 hours -- on my computer). I also noticed that when recording, state saving via a hotkey (in my case, R2 on a PS2 cont...
by RealmRPGer
Tue Jul 18, 2006 1:29 pm
Forum: ZSNES Talk
Topic: Do you believe in this stretch technology?
Replies: 26
Views: 11426

It really works best with photos, but sure. Looks like it analyzes all the fading and blurring / "anti-aliasing" and creates a larger image from that. None of that is present in a 2D environment like ZSNES.

It'd also probably be unbelievably slow realtime.
by RealmRPGer
Mon Jul 17, 2006 2:26 pm
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 781147

ooo, where do I get it?

Ah. I didn't see the SVN post before. >.o