Search found 5 matches
- Tue Nov 09, 2004 4:22 pm
- Forum: Development
- Topic: External application to monitor gamestates
- Replies: 11
- Views: 10466
- Tue Nov 09, 2004 6:31 am
- Forum: Development
- Topic: External application to monitor gamestates
- Replies: 11
- Views: 10466
For this trick, i'd recompile zsnes to recieve a new custom message. From what I understand (which isn't much, so correct me if i'm wrong), is that if I SendMessage between applications, the only return value the sending application can recieve from the recieving application is the return value (LRE...
- Mon Nov 08, 2004 7:18 am
- Forum: Development
- Topic: External application to monitor gamestates
- Replies: 11
- Views: 10466
Parts of it are in C, other parts in ASM. On unix they I assume they use the usual stuff to compile it, nasm and gcc. But If the memory mapping of variables in the obj files are going to depend on the version of compiler used, I'd have to know what they used to build it on windows, as in what versio...
- Mon Nov 08, 2004 12:55 am
- Forum: Development
- Topic: External application to monitor gamestates
- Replies: 11
- Views: 10466
Good info guys, Thanks! I'm wondering how effective watching the object files would be. I have to imagine the offsets would change on a compiler to compiler basis. What was the official 1.36 build built with anyway? My best bet is probably going to be a custom zsnes build or rev-eng the mem addr wit...
- Sun Nov 07, 2004 7:00 am
- Forum: Development
- Topic: External application to monitor gamestates
- Replies: 11
- Views: 10466
External application to monitor gamestates
I saw what the Z-Net author did -- he made a dll that used a bunch of api calls to open the zsnes process and I guess watch some arbitrary memory location. This lets him get game stats in Mario Kart and provide a sort of live commentary on IRC. Is there some magic trick to this? How would you go abo...