Search found 18 matches

by DeFender1031
Tue May 27, 2008 10:46 pm
Forum: Gaming Discussion
Topic: Master Hand
Replies: 11
Views: 4048

Oddly enough, there is a discussion on wikipedia about this right now, http://en.wikipedia.org/wiki/Talk:Super ... aster_Hand it'd be cool if we got more people over there telling them what a bunch of morons they are and what the truth is...
by DeFender1031
Tue Apr 01, 2008 11:40 am
Forum: ZSNES Talk
Topic: Welcome Messages.
Replies: 18
Views: 13931

declan wrote:Hey DeFender1031.... you were right
Sorry man, are we cool?
Haha... i know I'M cool for coming up with such a kick-awesome idea... and i just lost my coolness for using a phrase like kick-awesome... :P
by DeFender1031
Tue Apr 01, 2008 8:08 am
Forum: ZSNES Talk
Topic: Welcome Messages.
Replies: 18
Views: 13931

declan wrote:
DeFender1031 wrote:
Nach wrote:You're welcome, keep enjoying ZSNES.

:D



HEY! just because you coded it doesn't mean it was your idea!
What evidence have you got, that it wasn't his idea? :lol:
well... none. But it was MY idea.
by DeFender1031
Tue Apr 01, 2008 7:02 am
Forum: ZSNES Talk
Topic: Welcome Messages.
Replies: 18
Views: 13931

Nach wrote:You're welcome, keep enjoying ZSNES.

:D
HEY! just because you coded it doesn't mean it was your idea!
by DeFender1031
Wed Oct 17, 2007 8:19 pm
Forum: Tech Talk
Topic: Function riddle (C/C++)
Replies: 17
Views: 6238

1) Because I don't know what your code does. 2) Because you don't ever actually use either cow or number for anything other than a printf statement. 3) Because that's the way I analyze problems. 4) I have to guess what inputs to give the first calculate call, since you never specified start values,...
by DeFender1031
Wed Oct 17, 2007 7:15 pm
Forum: Tech Talk
Topic: Function riddle (C/C++)
Replies: 17
Views: 6238

odditude wrote:Regardless, it still seems that all the program will print is the numbers from 0 to 65535, one per line, repeating ad infinitum, starting from whatever the initial value of "number" is.
That is incorrect. And would still be incorrect if you had said 0 to 4,294,967,295.
by DeFender1031
Wed Oct 17, 2007 1:46 am
Forum: Tech Talk
Topic: Function riddle (C/C++)
Replies: 17
Views: 6238

Blah Blah Blah Code Blah Blah Seriously, why are you making up your own code instead of telling me what mine does? You removed some key variables, you're printing totally different things than mine is... I'll give you one thing, you DID pull an interesting pattern out of some variables there. Cute,...
by DeFender1031
Tue Oct 16, 2007 10:05 pm
Forum: Tech Talk
Topic: Function riddle (C/C++)
Replies: 17
Views: 6238

Function riddle (C/C++)

Who can tell me what this function is designed to do?

Code: Select all

void calculate(unsigned int number, int cow, char bleh, double three, long double eight)
{
  printf("%u\n",number);
  calculate(number+1, cow+5, three+2, eight, bleh-1);
}
by DeFender1031
Wed Aug 15, 2007 8:31 pm
Forum: ZSNES Talk
Topic: ZSNES Cheat Help
Replies: 14
Views: 4332

Oh thanks! take THAT, mario!
by DeFender1031
Wed Aug 15, 2007 8:14 pm
Forum: ZSNES Talk
Topic: ZSNES Cheat Help
Replies: 14
Views: 4332

Yeah, on a similar note, i've been wondering, how do i get kirby to do a hadouken?
by DeFender1031
Tue Feb 27, 2007 1:18 am
Forum: ZSNES Talk
Topic: zsnes (btw i'm too stupid to learn the name of the emulator) Linux trouble
Replies: 19
Views: 6615

It's Zee - SNES :) Only for yanks; elsewhere it's Ze d - SNES ;-) And for people like you, we laugh at your Ay Bed Ceds. Ay Bed Ced Ded Ed Ef Ged, aicH Iy Jay Kay eL eM eN Oh Ped, Queue aR eS, Ted yoU Ved, double you eX, whY and Zed, now I know my Ay Bed Ceds, next time won't you sing with Med!
by DeFender1031
Sun Dec 24, 2006 9:45 pm
Forum: ZSNES Talk
Topic: A user annoyed me and I did something about it
Replies: 6
Views: 3035

I stand by my "you're welcome". I'll make sure to annoy you further in the future.
by DeFender1031
Sun Dec 24, 2006 9:27 pm
Forum: ZSNES Talk
Topic: A user annoyed me and I did something about it
Replies: 6
Views: 3035

Nach, you're welcome. Same to all the users who will find this feature useful. See? All you needed was a little inspiration and a nudge in the right direction.

~~~~"this user"
by DeFender1031
Thu Dec 07, 2006 3:49 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG stuck at axem ranger battle
Replies: 12
Views: 3899

While I will admit that people not reading the FAQ is a bug that requires fixing, this thread is supposed to be about a bug with Super Mario RPG in ZSNES that needs fixing. If we want to bash non-FAQ-reading, (and i would love to continue to do so,) I suggest we start a new bug report.
by DeFender1031
Thu Dec 07, 2006 11:55 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG stuck at axem ranger battle
Replies: 12
Views: 3899

Good, in the future, remember to attach version info to your bug reports. I wasn't aware that that was necessary. I thought it was assumed that if someone is going to be making a bug report, that they'd be smart enough to be using the latest version, as it says to do in the FAQ. 1) Make sure you us...
by DeFender1031
Wed Dec 06, 2006 10:56 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG stuck at axem ranger battle
Replies: 12
Views: 3899

Are you using the latest WIP ZSNES? Yes, I am not an idiot. I don't think he was trying to imply that. Well he is, he equated r4067 with r4049 in his last post. I didnt mean to equate the two. I'm using NEWER than the newest WIP. My point is that I'm not like the stupid people who are using version...
by DeFender1031
Wed Dec 06, 2006 11:50 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG stuck at axem ranger battle
Replies: 12
Views: 3899

snkcube wrote:Are you using the latest WIP ZSNES?
Yes, I am not an idiot.
by DeFender1031
Tue Dec 05, 2006 10:06 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG stuck at axem ranger battle
Replies: 12
Views: 3899

Super Mario RPG stuck at axem ranger battle

I was playing Super mario RPG in zsnes and it was running relatively well, i had it quit on me a couple of times unexpectedly while rewinding, but then i get up to this one battle where it gets stuck. It isn't frozen because the animation and music is still running, just the battle stops. The attack...