Search found 102 matches

by Jonas Quinn
Sun Oct 09, 2005 12:55 pm
Forum: Bug Reports/Feature Requests
Topic: Lufia 2 Ending Crashes ZSNES while HQ4x Full is selected
Replies: 38
Views: 16488

Confirmed. It crashes somewhere in hq4x code.
by Jonas Quinn
Mon Sep 19, 2005 3:57 pm
Forum: Bug Reports/Feature Requests
Topic: forgetting/remembering save directory, screensaver, brandish
Replies: 9
Views: 3254

SRAM Check+Save is fixed now.
by Jonas Quinn
Sat Sep 17, 2005 11:59 am
Forum: Bug Reports/Feature Requests
Topic: forgetting/remembering save directory, screensaver, brandish
Replies: 9
Views: 3254

Re: forgetting/remembering save directory, screensaver, bran

*I have disable screensaver checked, it doesn't work. I'm using the starfield screensaver that comes with windows. Switch to fullscreen and the screensaver will be disabled. Also, a minor one: in Brandish (U) (CRC: 74F70A0B) when you move one space in any direction (not turning), the stage graphics...
by Jonas Quinn
Sun Aug 14, 2005 4:04 pm
Forum: ZSNES Talk
Topic: Zsnes problem thats driving me crazy...
Replies: 8
Views: 2412

Use the latest WIP.
by Jonas Quinn
Tue Jul 19, 2005 8:25 am
Forum: Bug Reports/Feature Requests
Topic: Fire Emblem 4 - added NSRT scan
Replies: 12
Views: 5944

BaD.BoY wrote:
Jonas Quinn wrote:Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.
You can alternatively change the Percent to Execute in the config file to 99.
by Jonas Quinn
Mon Jul 18, 2005 11:33 pm
Forum: Bug Reports/Feature Requests
Topic: Fire Emblem 4 - added NSRT scan
Replies: 12
Views: 5944

Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
by Jonas Quinn
Mon Jul 18, 2005 11:16 pm
Forum: Bug Reports/Feature Requests
Topic: ActRaiser 2 Freezes at Level Selection
Replies: 53
Views: 34961

Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
by Jonas Quinn
Tue Jun 07, 2005 11:14 pm
Forum: ZSNES Talk
Topic: MinGW Compile Error
Replies: 18
Views: 4760

I found the problem. The optimization flags for temppsr.c are causing the problems. Fix: Delete ${CFLAGS} or replace it with -O1 on line 235 in makefile.ms. Wow, that's very important info. What did you find was breaking under optimizations? I'd prefer to fix the bugs in my compiler instead of disa...
by Jonas Quinn
Tue Jun 07, 2005 8:44 pm
Forum: ZSNES Talk
Topic: MinGW Compile Error
Replies: 18
Views: 4760

I found the problem.
The optimization flags for temppsr.c are causing the problems.

Fix:
Delete ${CFLAGS} or replace it with -O1 on line 235 in makefile.ms.
by Jonas Quinn
Mon Jun 06, 2005 8:49 am
Forum: Bug Reports/Feature Requests
Topic: Problem with ZSNES on Win2k
Replies: 21
Views: 7248

There is already a command line switch available.

Therefore the GUI option should be removed.
by Jonas Quinn
Sun Jun 05, 2005 9:40 pm
Forum: Bug Reports/Feature Requests
Topic: BS roms
Replies: 2
Views: 1595

Scan your rom with NSRT and post the rominfo here. What ZSNES version are you using?
You might try the newest WIP version from http://ipherswipsite.com.
by Jonas Quinn
Sat Jun 04, 2005 4:57 pm
Forum: Bug Reports/Feature Requests
Topic: Two Super Mario RPG bugs (May 19 WIP)
Replies: 6
Views: 3337

ipher wrote:Could one of you find out exactly what version the level-up bug appeared in?
It started with the 04/04/2005 WIP.
by Jonas Quinn
Fri Jun 03, 2005 4:59 pm
Forum: ZSNES Talk
Topic: MinGW Compile Error
Replies: 18
Views: 4760

@AspiringSquire: Are you exiting ZSNES with ALT-F4? If so then it is a problem with the config files not being saved. Fix for that problem: --- winlink.cpp 2005-06-02 14:21:54.000000000 +0000 +++ winlink-new.cpp 2005-06-02 21:31:12.000000000 +0000 @@ -526,14 +526,16 @@ extern "C" void Save...
by Jonas Quinn
Fri Jun 03, 2005 4:03 pm
Forum: ZSNES Talk
Topic: MinGW Compile Error
Replies: 18
Views: 4760

Its the option which will save the location of the ZSNES window, its only in Windows. It's not only in Windows. About the problem: Former code without macros: GUIDisplayIconWin 10,12,43,[GUITemp] mov dword[GUITemp],GUIIconDataCheckBoxUC cmp byte[resetposn],1 --> cmp with 1 je .nocheck4 --> je mov d...
by Jonas Quinn
Sun Dec 26, 2004 9:59 pm
Forum: ZSNES Talk
Topic: Document Updates
Replies: 26
Views: 11070

I optimized the images a bit more.

http://ezshare.de/files-en/235812/Images.zip.html

Edit:
Gui.png isn't used in the html-files. It should be removed.
by Jonas Quinn
Thu Dec 16, 2004 5:11 pm
Forum: Development
Topic: Update on MinGW convertion project...
Replies: 37
Views: 22522

I'm using GCC 3.42, the "DirectX 9.0 SDK (October 2004)" and DirectX 9.0c.

Are you using any Optimization flags with winlink.cpp?
I found out that zsnes doesn't start if any optimization flags are used.

Maybe it's the -march=i586 flag that is causing the problems.
by Jonas Quinn
Wed Dec 15, 2004 8:15 pm
Forum: Development
Topic: Update on MinGW convertion project...
Replies: 37
Views: 22522

Here is my file with the mingw-changes for the current cvs.

(removed)

I included a .diff for winlink.cpp and my makefile.
by Jonas Quinn
Sat Dec 11, 2004 5:58 pm
Forum: Development
Topic: Update on MinGW convertion project...
Replies: 37
Views: 22522

I compiled the mingw build with the latest CVS revision today.

I noticed that the crashes when loading a rom are gone.

The speed with PAL games is perfect but the NTSC speed is like there is no frame limiter.

I need to check if it has more problems.
by Jonas Quinn
Tue Dec 07, 2004 9:10 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.40 RC1 Bugs/Discussion
Replies: 50
Views: 31650

The .dat files for the SDD1-data should no longer be created.
by Jonas Quinn
Sun Nov 21, 2004 10:30 pm
Forum: Development
Topic: Can ZSNES be built successfully using MinGW?
Replies: 56
Views: 30980

Here is a diff for the current CVS zpng.c to kick that tmp2-warning out: --- src\zip\zpng.c 2004-11-21 21:30:38.000000000 +0000 +++ src\zip\zpng.new.c 2004-11-21 21:35:26.000000000 +0000 @@ -125,7 +125,9 @@ extern char fnames; char *filename; char *tmp = &fnames; +#ifdef __LINUX__ char *tmp2 = 0...
by Jonas Quinn
Fri Nov 19, 2004 10:57 pm
Forum: Development
Topic: Can ZSNES be built successfully using MinGW?
Replies: 56
Views: 30980

I used the following versions to compile ZSNES: -nasm-0.98.38-1 -DirectX 9.0 SDK - (October 2004) -libpng 1.2.7 -zlib 1.2.2 -gcc 3.4.2 -binutils 2.15.91 -Mingw 3.5 Maybe it's a bug in initializing the sound in winlink.cpp. BTW: - Include ctype.h in initc.c to fix warning messages about implicit decl...
by Jonas Quinn
Fri Nov 19, 2004 2:12 pm
Forum: Development
Topic: Can ZSNES be built successfully using MinGW?
Replies: 56
Views: 30980

The mingw build does load some roms for me. For example "Airwolf 92 (PD)" can be loaded with no problems. I figured out that ZSNES crashes only on roms that have sound.

But it is too slow:
22 seconds in real time are 10 seconds in ZSNES.
by Jonas Quinn
Mon Oct 18, 2004 9:33 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 100549

Nach wrote:
PKFAIRY wrote: My guess is SFA2 and you referenced incomplete gfx packs?
Not even close.
I think that you played SFA2 without the gfx packs and that you disabled all layers expect the sprite layer.
by Jonas Quinn
Sat Oct 02, 2004 1:58 pm
Forum: ZSNES Talk
Topic: SPL4 Graphics still garbled?
Replies: 3
Views: 2034

You must use Snes9x or wait for a next release of ZSNES to play MDH and SPL4 properly because the SPC7110 emulation in Snes9x is better. Only FEOEZ and FEOEZ-SJNS works perfectly in ZSNES.
by Jonas Quinn
Wed Aug 18, 2004 3:18 pm
Forum: Bug Reports/Feature Requests
Topic: Config files are not saved etc.
Replies: 6
Views: 3042

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