Search found 31 matches

by Sessh
Mon Nov 14, 2016 7:17 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2317851

Re: ZSNES is not dead - Still in development

So I am working on ZSNES 100% of my time now for the rewrite of something great after being laid off from my previous job which prevented me from working on ZSNES extensively (explains the lack of updates). So until I secure another job I will be doing this bribing ZSNES to the current standards an...
by Sessh
Mon Sep 29, 2014 12:30 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2317851

Re: ZSNES is not dead - Still in development

Been awhile since I've been here. The forums look great and nice to see that the team is still together. I have used snes9x before and the record feature never worked right for me particularly the sound in recordings was horrible or didn't exist at all. For some reason, I don't mind the inaccuracies...
by Sessh
Tue Dec 06, 2011 12:44 am
Forum: ZSNES Talk
Topic: FFiv Help - No Continue Screen
Replies: 6
Views: 5979

Re: FFiv Help - No Continue Screen

I had this same problem with the game "The 7th Saga" and no one really had an answer for it. Some games just don't like to work with the in-game saves. The problem just came out of nowhere, but like I said, use those save states. If you prefer the saving to be as authentic as possible, jus...
by Sessh
Mon Nov 28, 2011 1:49 am
Forum: ZSNES Talk
Topic: FFiv Help - No Continue Screen
Replies: 6
Views: 5979

Re: FFiv Help - No Continue Screen

A good thing to do to avoid this is to do a save state every time you save in-game, just as a back up in case something goes wrong.

:mrgreen: <--- Wow, that's one of the smileys from a chat room I used to go to. They've really gotten around. lol
by Sessh
Wed Nov 16, 2011 9:42 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2317851

Re: ZSNES is not dead - Still in development

It's so funny that people are signing up to this board only to boss the developers around in their very first post and insist that, contrary to their belief, ZSNES is really dead. Hilarious. I bet next, they'll start a thread complaining about how they can't get Sonic the Hedgehog to load into ZSNES...
by Sessh
Sat Oct 23, 2010 5:56 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Or he's sick of dancing around Qt for months to implement a feature, only to be told he did it wrong by one loudmouth, that he should take it out because it's a horrible idea by another loudmouth, and that he should've done some other feature instead by a third loudmouth. And the people he put the ...
by Sessh
Sat Oct 23, 2010 2:17 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Yes, he deletes old versions. And the current version, at least with the supported Phoenix GUI, has no support for movies. (The Qt GUI still supports that.) Yeah, I know. That's why I wanted to find the last one that did have it. The CPU requirements aren't that high. Ah, just what I was seeing fro...
by Sessh
Fri Oct 22, 2010 10:38 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Well, at least byuu doesn't have an ego. Oh wait... I just went looking for the last BSNES version to have movie support and couldn't find a single download place, not even on byuu's site. Did he just take all the old versions down as well? I did stumble onto one of his version release threads and s...
by Sessh
Thu Oct 21, 2010 4:27 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

It can't be worse in the emulator than on the real console without also causing the audio to skip as well. If the audio is flowing smoothly without interruptions, and the vertical interrupts counter is showing the full frame rate of either 50 or 60, then the choppiness is entirely the game's fault....
by Sessh
Wed Oct 20, 2010 5:30 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Goldeneye has a notoriously low/skippy framerate. I would imagine it's worse on the emulator as it's pretty much always skippy, but not unplayable. It did freeze on me when opening a door, though. Perfect Dark only skips when changing guns, but it's not that bad. I must say I am impressed with how ...
by Sessh
Tue Oct 19, 2010 6:58 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

kode54 wrote:
Sessh wrote:Goldeneye is a little jerky though.
Just like the real thing, eh?
I didn't play the N64 game, so don't know if it's the same way.
by Sessh
Mon Oct 18, 2010 8:48 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Wow, you guys go through a lot of controllers. I still have the controller from my original PS2 and the only complaint from that one is the analog started creaking when it was moved and the analog light doesn't come on, it only flickers when you move the analog. More annoying than anything, but a sh...
by Sessh
Thu Oct 14, 2010 3:33 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Fortunately, I've had good fortune with Playstations. My first PS1 lasted probably four years before it wouldn't play games properly. It would play them, but the screen would be garbled in random places. That happened while playing Twisted Metal 2. The original PS2 I had needed to be repaired after ...
by Sessh
Thu Sep 30, 2010 12:55 am
Forum: ZSNES Talk
Topic: Super Mario RPG ZsnesW 1.50 Save issue
Replies: 12
Views: 7042

Re: Super Mario RPG ZsnesW 1.50 Save issue

Sounds like the issue I'm having with "The 7th Saga" except it never saves in-game, but does create an SRM file which is apparently empty. *shrugs* Some games still don't save properly in ZSNES while most others are fine though this game was fine before version 1.51. Perhaps you could just...
by Sessh
Fri Sep 24, 2010 2:50 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Holy cow, when did Satourne start seeing work again? I was SURE that one was dead and buried. There seems to be four Saturn emulators that are still in development which are Saturnin, Satourne, SSF and Yabause. Discontinued ones are A-Saturn, GiriGiri, Hyperion, PC-Saturn and Titan. Don't know how ...
by Sessh
Wed Sep 22, 2010 5:12 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

A couple? There's options besides SSF? Though I've not had trouble with SSF in my (admittedly limited) usage. Yeah, there's one called Satourne and a handful of others, but I can't even figure out how to load a game in any of them. Not user friendly, no load game option or anything. I suppose I cou...
by Sessh
Wed Sep 22, 2010 2:23 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

From what I understand, Steve Snake actually used to develop Genesis games for a living, so... Well that explains a lot, but not surprising at all. He's certainly the guy for the job and I guess that means Kega won't be abandoned since he's probably really into doing it and knows exactly what he ha...
by Sessh
Mon Sep 20, 2010 11:52 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73982

Re: State of SNES Emulation - 2010

Good article there, badinsults. I think I actually found the forum thread where Matthew K(something) was ranting about the state of SNES emulation more interesting. I agree with a lot of what he says there as well. I really wish I could code and program things like this because I would be more than ...
by Sessh
Sun Sep 12, 2010 7:03 pm
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Re: Quick question about in-game saving...

Did you make a "clean install" of ZSNES (i.e. extract ZSNES to a new, pristine folder) or did you simply overwrite the old executable and other files with the new ones when you switched to ZSNES 1.51? EDIT: Are any of the boxes ticked in Config --> Saves? What happens if you tick Check SR...
by Sessh
Sun Sep 12, 2010 5:39 pm
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Re: Quick question about in-game saving...

The save path applies to both, not just states. Are you typing the path correctly, e.g. C:\PATH\TO\SAVES\, and are you sure that the folder isn't read-only? Yes, I typed the path correctly (and it was a long one). As far as it being read-only, that's not it either. All folders in XP have the "...
by Sessh
Sun Sep 12, 2010 2:30 am
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Re: Quick question about in-game saving...

If only just for a test run (or shits and giggles, whichever you prefer) Go to Config --> Paths and define a save directory. Put some SRAM files and savestates in there, load some games and see if saving and loading in-game saves/savestates works. Okay, so I messed around with that a little. I trie...
by Sessh
Sat Sep 11, 2010 9:15 pm
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Re: Quick question about in-game saving...

Do you have any lines set to 1 under the Saves section in Zsnesw.cfg (other than SRMState=)? Have you defined a save path/ROM path? I'm assuming you are using the Windows version. Yes, I am using the Windows version. I haven't changed anything under "Saves" in zsnesw.cfg and I don't think...
by Sessh
Sat Sep 11, 2010 7:43 pm
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Re: Quick question about in-game saving...

You make sure that the save folder (wherever your .srm-files go) is writeable. I don't have a "save" folder. The SRM's have always saved in the ROM folder of the game that is being saved. There is an .SRM file in the folder of the game in question, but it isn't recognized. If I load the g...
by Sessh
Sat Sep 11, 2010 3:24 am
Forum: ZSNES Talk
Topic: Quick question about in-game saving...
Replies: 11
Views: 11332

Quick question about in-game saving...

I've never had this problem with previous versions of ZSNES, but I just noticed that if I save using the in-game saving (at an Inn, for example), it doesn't take. I can only load games from states and no saved games appear when I try to load games normally in-game. How do I fix this? Also an observa...
by Sessh
Mon Aug 30, 2010 3:13 am
Forum: ZSNES Talk
Topic: VBR audio encoding...
Replies: 10
Views: 6221

Re: VBR audio encoding...

I'm having no trouble with sync anymore, so thanks to Kode54 and others who replied. VirtualDub still says it's VBR, but the sync error is always 0ms now. Since I am also doing voice-over commentary for this walkthrough, I mentioned this forum in it and gave thanks for helping out. Don't know when i...