Search found 118 matches

by Reznor007
Thu Jun 01, 2006 1:33 am
Forum: Development
Topic: how to make Bottom 2 lines invisible ?
Replies: 10
Views: 8397

The bottom line SHOULD be visible. I have a screenshot from my real SNES showing the last line that some emus cut out.
by Reznor007
Tue Apr 18, 2006 4:23 am
Forum: ZSNES Talk
Topic: ZSNES Vs SNESAMP
Replies: 47
Views: 19319

Actually the official soundtracks are the arcade versions.
by Reznor007
Tue Apr 18, 2006 1:14 am
Forum: ZSNES Talk
Topic: ZSNES Vs SNESAMP
Replies: 47
Views: 19319

Re: SNES WINS NO CONTEST

I have listened to the pieces. The Arcade version is awful. Sounds nothing like the SNES version, or indeed as full as: Tune is inferior, Its just like a bad remix! Arcade clarity is better but the tune is so far away from the SNES and so god-awful sounding that it's unlistenable. Anyway, thats set...
by Reznor007
Sun Apr 16, 2006 9:14 pm
Forum: ZSNES Talk
Topic: ZSNES Vs SNESAMP
Replies: 47
Views: 19319

I'd have to agree. I own a SF2 CE arcade and it does sound better than the SNES version(which I also own).
by Reznor007
Mon Mar 27, 2006 9:44 pm
Forum: ZSNES Talk
Topic: JB would be so proud
Replies: 44
Views: 44606

Re: JB would be so proud

ZSNES just got a whole lot cooler. As far as we know ZSNES is now the first PC gaming application ever to support two mice for different inputs :D Actually, its #2. MAME added RAWMOUSE support in 104u5 . Its only for WinXP though, so ZSNES definitely beats it to multi-platform support. MAME has sup...
by Reznor007
Sun Mar 12, 2006 5:17 pm
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 24692

What do you solder the CS output to? Do you just buy a little S/PDIF cable and cut the end off and connect it to that? Connect +5VDC to: S-DSP 33 (for older 2 chip APU systems) S-APU 3 (for newer single chip APU systems) CS8405A 1,2,3,4,5,6,11,20,23,24,27 So what, I solder S-DSP 33 to 11 different ...
by Reznor007
Sun Mar 12, 2006 1:05 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 24692

SP/DIF would give good audio but what about Digital Optical instead or would that be impossible on that old of a unit? This mod will allow for coaxial or optical. You can connect a toslink transmitter directly to the output of the encoder chip, or use a resistor to use coaxial. EDIT-for what it's w...
by Reznor007
Sun Mar 12, 2006 1:04 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 24692

Here's how I understand it: Connect +5VDC to: S-DSP 33 (for older 2 chip APU systems) S-APU 3 (for newer single chip APU systems) CS8405A 1,2,3,4,5,6,11,20,23,24,27 Connect ground to: S-DSP 52 (for older 2 chip APU systems) S-APU 95 (for newer single chip APU systems) CS8405A 7,8,10,16,17,18,19,22,2...
by Reznor007
Sat Mar 11, 2006 3:05 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 24692

What evidence do you have to base your opinion on this. You ask as if anyone ever has any ... :/ Need to get a new sticky topic for sound problems and post some schematics to rip digital sound from the SNES and require comparison files to be posted to acknowledge bugs. Speaking of which, anyone hav...
by Reznor007
Fri Mar 10, 2006 1:46 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

As for audio, Nyquist's sampling theorem shows that a signal sampled at 32 kHz can capture frequencies up to 16 kHz, and that this signal can be resampled to any higher sample rate (and back down to 32 kHz again, if desired) without altering its frequency content. It can be resampled to 44.1 kHz, 4...
by Reznor007
Mon Mar 06, 2006 5:00 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

It's not just the high frequencies that are the problem. kmixer can introduce audible distortion resampling from 44.1KHz to 48KHz. OK, that makes sense. It's like that on Mac OS Classic; the Sound Manager's resampler uses simple linear interpolation so if you want better, your code has to do the re...
by Reznor007
Mon Mar 06, 2006 4:06 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

Audio resampling falls into the same category. Some people have audio systems good enough to tell the difference. The audio system may reproduce the higher frequencies, but I was referring to your ears . Hence my example of being 20 feet away from the monitor where you wouldn't be able to tell the ...
by Reznor007
Mon Mar 06, 2006 3:00 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

It's like saying 1280x960 shouldn't be supported because 640x480 is an even multiple of it. If you're 20 feet away from the monitor, you wouldn't be able to tell the difference, which is what the situation is like with your ears. Unlike with your eyes, you can't get "closer" with your ear...
by Reznor007
Mon Mar 06, 2006 1:15 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

If you have your system set to output 96KHz then running 48KHz would be resampled.

It's like saying 1280x960 shouldn't be supported because 640x480 is an even multiple of it.
by Reznor007
Mon Mar 06, 2006 1:05 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

For video resolutions, I'm still wondering where that command line option is available for those people that care get satisfied. Video resolutions are particular to the the system (particularly of the laptop variety). There is generally a negative impact when using non-native resolution. This falls...
by Reznor007
Fri Mar 03, 2006 6:19 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

It's partly a Windows thing, and partly hardware. On Windows if your target device doesn't support the sampling rate you are outputting it goes through kmixer to do a software resample, and that has been proven to not be a great resampler. Creative's stuff only supports 48KHz and 96KHz(and 96 only i...
by Reznor007
Fri Mar 03, 2006 5:44 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

If a card supports 96khz natively and can't resample from 32khz without adding noise, you need to throw that card in the trash. 123 -> 111222333. Here, why not add support for 2.84mhz frequencies while you're at it? http://en.wikipedia.org/wiki/SACD There is no evidence that human beings are sensit...
by Reznor007
Thu Mar 02, 2006 4:18 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 70608

There actually is a valid reason for adding this. On almost all PC soundcards audio is resampled from whatever it's native form is to 48KHz for output. On alot of chipsets the resampling isn't very good. Since some cards have a native 96KHz output you can get a clean output from SNES games by using ...
by Reznor007
Wed Mar 01, 2006 11:45 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223260

I think it looks really good(well, as good as composite video can ;) ). The only problem I see is that the bottom line isn't there(should be mostly a green line).
by Reznor007
Wed Mar 01, 2006 3:41 am
Forum: ZSNES Talk
Topic: Black line - annoying!
Replies: 43
Views: 18363

Just for the record, here's a shot from a real SNES showing the 1 line of garbage.

http://members.cox.net/rdawkins1/smwtitle.png
by Reznor007
Wed Feb 01, 2006 11:41 pm
Forum: Bug Reports/Feature Requests
Topic: Implement OpenAL?
Replies: 13
Views: 6443

Most sound chips that aren't from Creative or nVidia don't even do Directsound hardware support. Most of them are basic CODEC's and not actual DSP's. Like I mentioned earlier, Unreal Engine 2.x(UT2003/2004, Unreal 2, and others) all use OpenAL. The targeted audience for support was big enough to sus...
by Reznor007
Tue Jan 31, 2006 5:20 pm
Forum: Bug Reports/Feature Requests
Topic: Implement OpenAL?
Replies: 13
Views: 6443

pagefault wrote:If you can show me the support in the OpenAL drivers then I will consider it.
Well, Unreal Tournament 2003/2004 both use OpenAL exclusively and that seems to work on most PC's.
by Reznor007
Tue Jan 31, 2006 9:32 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 241012

Bah, I no PSX emulator will ever be complete until it can run without requiring a bios. Why has there been no developments for this, besides ancient comercial emulators? The real thing won't work without a BIOS...so an emulator kind of requires it too. Bleem didn't need it because it had their own ...
by Reznor007
Sat Jan 28, 2006 6:59 am
Forum: Development
Topic: DSP-1 emulation
Replies: 33
Views: 30928

Hmm...guess he doesn't have an email on the site.

Try here http://www.mameworld.info/ubbthreads/se ... fpart=&vc=
by Reznor007
Sat Jan 28, 2006 2:26 am
Forum: Development
Topic: DSP-1 emulation
Replies: 33
Views: 30928

Well, if I have to get and destroy an entire N64 console, I'm not really curious enough to pay for that myself. If you come across any N64 emulator/developer hobbyists that are really interested in this, I'd be willing to look into it if they sent me the chip (heck, maybe they have a dead N64 they ...