Search found 245 matches

by Stifu
Sun Apr 16, 2006 8:38 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario Kart bugs
Replies: 6
Views: 3283

Bump.

Another bug: Once you finish all the tracks of any cup and get to the podium screen, as the "CONGRATULATIONS" text shows up, a garbaged pixel line appears at the top of the screen.
I guess that bug is related to the other garbaged pixel line bug...
by Stifu
Sat Apr 08, 2006 10:09 am
Forum: ZSNES Talk
Topic: 'Laggy' input with typing and GUI
Replies: 5
Views: 2278

Dan wrote:Guess next time I'll delete those files first when ZSNES is being odd.
Or simply whenever you update your ZSNES.
by Stifu
Sun Feb 19, 2006 10:20 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Kick ass... 3 new releases in a row.
by Stifu
Fri Jan 06, 2006 9:58 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Cool...

PS: Page says "01/06 WIP", while it should be "01/05 WIP"... :p
by Stifu
Thu Jan 05, 2006 10:28 am
Forum: Verified Bugs
Topic: True Lies gfx bug
Replies: 10
Views: 23981

True Lies gfx bug

During the game, the top pixel raw is fucked up. That's it... Bug is there with both the old and new gfx engine. I'm using the last WIP... And here's the ROM info: ---------------------Internal ROM Info---------------------- File: truelies.smc Name: TRUE LIES Company: LJN Toys Header: None Bank: LoR...
by Stifu
Sun Dec 25, 2005 12:38 am
Forum: ZSNES Talk
Topic: Anyone have a need for ZSNES v0.390 circa April 1998 ?
Replies: 27
Views: 13933

I started around version 0.6xx... Can't remember clearly which one, but it started with 0.6. :p
by Stifu
Mon Dec 19, 2005 10:10 am
Forum: ZSNES Talk
Topic: problems about checksum
Replies: 12
Views: 3750

Okay, noob question (sorry). What is the deal with the checksum thing. What does it actually do/mean. Most of my roms say "checksum:fail" when I load them, but they still run perfectly on ZSNES 1.42. That means your ROMs are bad, even though they can run... They aren't perfect images of t...
by Stifu
Sun Nov 27, 2005 11:33 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Gone for me: http://img.photobucket.com/albums/v399/craigclements/SuperMarioKartU0000.png Well... Not for me. Try again, I don't think it always works, more or less randomly... I think I remember it would sometimes work right with the old verions too... Ooor maybe we're not using the exact same ROM...
by Stifu
Sun Nov 27, 2005 10:02 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Clements wrote:I just noticed that the Super Mario Kart bug (the glitches in the kart smoke) has been fixed. Yay.
Actually, it's still there, I just tried... :?
by Stifu
Fri Nov 04, 2005 11:42 pm
Forum: Bug Reports/Feature Requests
Topic: Chrono Trigger sound glitch at the beginning "ocean win
Replies: 31
Views: 12093

Aerdan wrote:It's called a filter, you fucking moron.
While the fact it was a filter seemed obvious to some of us, insulting him for asking such a question was uncalled for... You shouldn't go wild on other people just because this is the Internet, or whatever.
by Stifu
Tue Nov 01, 2005 9:31 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Always happy to see a new version, even though I rarely post about it.
Thanks guys and keep up the good work.
by Stifu
Sun Oct 23, 2005 9:39 pm
Forum: Bug Reports/Feature Requests
Topic: Problem with changing gamepad buttons
Replies: 5
Views: 2523

Oh right ! I didn't know that... I don't even know what a slider is supposed to do. :p
by Stifu
Thu Oct 20, 2005 5:56 pm
Forum: ZSNES Talk
Topic: SNES controls
Replies: 29
Views: 12253

I would assume his problem isn't really the fact he lacks computer knowledge, but that he's lazy.
by Stifu
Thu Oct 20, 2005 5:52 pm
Forum: Bug Reports/Feature Requests
Topic: Problem with changing gamepad buttons
Replies: 5
Views: 2523

Re: Problem with changing gamepad buttons

Like J0A is the position of the direction pad when no direction is pressed, or something. So there's no button on your gamepad that actually corresponds to J0A? Indeed. You might also try unplugging and replugging your gamepad, making sure that no buttons are pressed and d-pads/a-sticks are centere...
by Stifu
Thu Oct 20, 2005 4:38 pm
Forum: Bug Reports/Feature Requests
Topic: Problem with changing gamepad buttons
Replies: 5
Views: 2523

Problem with changing gamepad buttons

Just thought I'd report this, just in case. With my new gamepad, whenever I want to define keys in ZSNES (any version), it will automatically put "J0A" as the key I want to change, even though I'm not pressing anything. However, the trick is to hold the button I want to set before clicking...
by Stifu
Thu Oct 20, 2005 4:29 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Looks like ipher (or whoever) forgot to update the links to the WIP... However, you can still download it by changing the URL manually (20 instead of 13).

Anyway, keep up the good work guys... Being able to disable hacks will probably help making more precise bug reports and all...
by Stifu
Fri Oct 14, 2005 10:34 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario Kart bugs
Replies: 6
Views: 3283

Hmm, I found another bug, but I think this one may actually be a game bug, and not an emulation bug. My SNES is out of order so I can't make sure myself... Here's the bug: Sometime, during the intro of a track (during the zoom / rotation thing around drivers), a part of one driver sprite can flicker...
by Stifu
Fri Oct 07, 2005 8:34 am
Forum: Bug Reports/Feature Requests
Topic: "Square Rape"... wth?
Replies: 51
Views: 20022

But seriously can they be reimplimented or would there be a problem with that? There would be a problem, it's been discussed before indeed... Basically: 1- It's unclean 2- From what I gathered, hacks only work with a limited amount of ROM sets, as coders have to specify them one by one... Which mea...
by Stifu
Sun Oct 02, 2005 10:11 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario Kart bugs
Replies: 6
Views: 3283

Yes, I assumed they were both related. Anyway, a friend of mine told me SMK used to work perfectly with ZSNES... So I thought "Hey, I forgot to check how it works with the new gfx engine disabled"... So I just did now, sorry about that. With the old gfx engine, the bottom pixel line bug is...
by Stifu
Fri Sep 30, 2005 9:14 am
Forum: Bug Reports/Feature Requests
Topic: Please please make 4 player netplay =(
Replies: 15
Views: 4411

grinvader wrote:
Kerafyrm wrote:<stuff without return or spaces>
Is this feasible?
Not 8. As much as possible.

And it's in the plan.
Sounds good. 8)
by Stifu
Mon Sep 26, 2005 8:47 am
Forum: Bug Reports/Feature Requests
Topic: Please please make 4 player netplay =(
Replies: 15
Views: 4411

Make it 5 player netplay while we're there... Like for Super Bomberman 5. :)
by Stifu
Fri Sep 16, 2005 9:10 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario Kart bugs
Replies: 6
Views: 3283

blackmyst wrote:Are you using high res mode 7?
No, I'm not.
by Stifu
Fri Sep 16, 2005 8:28 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario Kart bugs
Replies: 6
Views: 3283

Super Mario Kart bugs

Hey guys. To begin with, before anyone mentions anything about that, my computer is all fine, I'm using a correct dump of Super Mario Kart (the US one), no need for NSRT info really, and the bugs mentioned below happen with all the latest ZSNES releases, WIPs included... The problem definitely comes...
by Stifu
Fri Sep 16, 2005 11:12 am
Forum: ZSNES Talk
Topic: Zsnes isn't dead!
Replies: 20
Views: 10861

Weirdness. Still, as long as ZSNES still lives, whatever.
by Stifu
Wed Apr 06, 2005 11:50 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 417295

Glad to see this WIP finally fixes the Mickey Mania graphics too: Old (pre April 4 2005 WIP): http://www.helmetedrodent.kickassgamers.com/Proto_K/mmold.png New (April 4 2005 WIP): http://www.helmetedrodent.kickassgamers.com/Proto_K/mmnew.png The bottom of the Mickey sprite is corrupt in the new scr...