Bump.
Another bug: Once you finish all the tracks of any cup and get to the podium screen, as the "CONGRATULATIONS" text shows up, a garbaged pixel line appears at the top of the screen.
I guess that bug is related to the other garbaged pixel line bug...
Search found 245 matches
- Sun Apr 16, 2006 8:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario Kart bugs
- Replies: 6
- Views: 3283
- Sat Apr 08, 2006 10:09 am
- Forum: ZSNES Talk
- Topic: 'Laggy' input with typing and GUI
- Replies: 5
- Views: 2278
- Sun Feb 19, 2006 10:20 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
- Fri Jan 06, 2006 9:58 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
- Thu Jan 05, 2006 10:28 am
- Forum: Verified Bugs
- Topic: True Lies gfx bug
- Replies: 10
- Views: 23981
True Lies gfx bug
During the game, the top pixel raw is fucked up. That's it... Bug is there with both the old and new gfx engine. I'm using the last WIP... And here's the ROM info: ---------------------Internal ROM Info---------------------- File: truelies.smc Name: TRUE LIES Company: LJN Toys Header: None Bank: LoR...
- Sun Dec 25, 2005 12:38 am
- Forum: ZSNES Talk
- Topic: Anyone have a need for ZSNES v0.390 circa April 1998 ?
- Replies: 27
- Views: 13933
- Mon Dec 19, 2005 10:10 am
- Forum: ZSNES Talk
- Topic: problems about checksum
- Replies: 12
- Views: 3750
- Sun Nov 27, 2005 11:33 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
Gone for me: http://img.photobucket.com/albums/v399/craigclements/SuperMarioKartU0000.png Well... Not for me. Try again, I don't think it always works, more or less randomly... I think I remember it would sometimes work right with the old verions too... Ooor maybe we're not using the exact same ROM...
- Sun Nov 27, 2005 10:02 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
- Fri Nov 04, 2005 11:42 pm
- Forum: Bug Reports/Feature Requests
- Topic: Chrono Trigger sound glitch at the beginning "ocean win
- Replies: 31
- Views: 12093
- Tue Nov 01, 2005 9:31 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
- Sun Oct 23, 2005 9:39 pm
- Forum: Bug Reports/Feature Requests
- Topic: Problem with changing gamepad buttons
- Replies: 5
- Views: 2523
- Thu Oct 20, 2005 5:56 pm
- Forum: ZSNES Talk
- Topic: SNES controls
- Replies: 29
- Views: 12253
- Thu Oct 20, 2005 5:52 pm
- Forum: Bug Reports/Feature Requests
- Topic: Problem with changing gamepad buttons
- Replies: 5
- Views: 2523
Re: Problem with changing gamepad buttons
Like J0A is the position of the direction pad when no direction is pressed, or something. So there's no button on your gamepad that actually corresponds to J0A? Indeed. You might also try unplugging and replugging your gamepad, making sure that no buttons are pressed and d-pads/a-sticks are centere...
- Thu Oct 20, 2005 4:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: Problem with changing gamepad buttons
- Replies: 5
- Views: 2523
Problem with changing gamepad buttons
Just thought I'd report this, just in case. With my new gamepad, whenever I want to define keys in ZSNES (any version), it will automatically put "J0A" as the key I want to change, even though I'm not pressing anything. However, the trick is to hold the button I want to set before clicking...
- Thu Oct 20, 2005 4:29 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
- Fri Oct 14, 2005 10:34 am
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario Kart bugs
- Replies: 6
- Views: 3283
Hmm, I found another bug, but I think this one may actually be a game bug, and not an emulation bug. My SNES is out of order so I can't make sure myself... Here's the bug: Sometime, during the intro of a track (during the zoom / rotation thing around drivers), a part of one driver sprite can flicker...
- Fri Oct 07, 2005 8:34 am
- Forum: Bug Reports/Feature Requests
- Topic: "Square Rape"... wth?
- Replies: 51
- Views: 20022
But seriously can they be reimplimented or would there be a problem with that? There would be a problem, it's been discussed before indeed... Basically: 1- It's unclean 2- From what I gathered, hacks only work with a limited amount of ROM sets, as coders have to specify them one by one... Which mea...
- Sun Oct 02, 2005 10:11 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario Kart bugs
- Replies: 6
- Views: 3283
- Fri Sep 30, 2005 9:14 am
- Forum: Bug Reports/Feature Requests
- Topic: Please please make 4 player netplay =(
- Replies: 15
- Views: 4411
- Mon Sep 26, 2005 8:47 am
- Forum: Bug Reports/Feature Requests
- Topic: Please please make 4 player netplay =(
- Replies: 15
- Views: 4411
- Fri Sep 16, 2005 9:10 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario Kart bugs
- Replies: 6
- Views: 3283
- Fri Sep 16, 2005 8:28 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario Kart bugs
- Replies: 6
- Views: 3283
Super Mario Kart bugs
Hey guys. To begin with, before anyone mentions anything about that, my computer is all fine, I'm using a correct dump of Super Mario Kart (the US one), no need for NSRT info really, and the bugs mentioned below happen with all the latest ZSNES releases, WIPs included... The problem definitely comes...
- Fri Sep 16, 2005 11:12 am
- Forum: ZSNES Talk
- Topic: Zsnes isn't dead!
- Replies: 20
- Views: 10861
- Wed Apr 06, 2005 11:50 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417295
Glad to see this WIP finally fixes the Mickey Mania graphics too: Old (pre April 4 2005 WIP): http://www.helmetedrodent.kickassgamers.com/Proto_K/mmold.png New (April 4 2005 WIP): http://www.helmetedrodent.kickassgamers.com/Proto_K/mmnew.png The bottom of the Mickey sprite is corrupt in the new scr...