Search found 88 matches

by smkdan
Thu Mar 16, 2006 11:36 pm
Forum: Netplay 101
Topic: Zsnes 1.42 and De-syncing
Replies: 10
Views: 6829

It's not a matter of what games, every game de-syncs when use in an unstable version or internet connection. It IS a matter of games too, although the only game that comes to mind is tetris attack (and bomber man series?). EVERY game I've played on 1.42 with it has desynced within seconds of starti...
by smkdan
Wed Mar 15, 2006 7:54 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

Ok, sent it just then.
by smkdan
Tue Mar 14, 2006 11:53 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

I really appreciate the offer. I have a ZIP file with all the files I used but I dont see an email to send to in your profile.
by smkdan
Mon Mar 13, 2006 10:21 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

Ok, I got the Vblank details down and I seem to be getting somewhere with pcx2snes. So I have a 24x8 PCX file with 3 tiles each using 3 'visible' colours and 1 transparent. This gives them 4 colours total each which I plan to insert into a mode 0 BG. I put into the cmd line 'pcx2snes tiles -screen -...
by smkdan
Sun Mar 12, 2006 11:22 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

A very silly mistake on my part...Apparently until I tried the bsnes debugger, initsnes was totally ignored and it jumped right to the start of the code. Apparently, without tabbing the macro, it wouldnt be used in the program and wla would give no warning...but oh well, stupid mistake from me :oops...
by smkdan
Thu Feb 23, 2006 7:47 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

Dan, The mistake is not a conceptual one, but just a small typo. In the DMA test code you posted, the line: ldx $#0002 ;set size to 2 bytes should be ldx #$0002 ;set size to 2 bytes That is all. I tested it and it works fine. I didn't notice that I messed that part up...Well, I corrected it but des...
by smkdan
Wed Feb 22, 2006 12:30 pm
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

Here is nevitski's initsnes so you can see what it's doing. It is quite long and Im sure I dont need all of it but until I get this issue fixed up I'll hold off making my own intializing code. .MACRO InitSNES sei ;disable interrupts clc ;switch to native mode xce REP #$38 ; mem/A = 16 bit, X/Y = 16 ...
by smkdan
Sat Feb 18, 2006 1:57 pm
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

I guess I could've been a bit clearler in my post. Yes, Im doing this to learn to use DMA. The task can easily be done without DMA but I'd like to have something simple to work with. I had a look at initsnes and it does turn off the screen (Doesnt turn it back on during the routine) somewhere in it....
by smkdan
Fri Feb 17, 2006 12:19 pm
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

Thanks for the replies, but I have another question to ask. I thought I had a solid understand on DMA...It seemed pretty straightforward. I decide to try it out and I just cant get it to work at all. I'd like to get it working for me before I even start with tiles and other stuff. .INCLUDE "hea...
by smkdan
Sat Feb 11, 2006 11:07 am
Forum: Development
Topic: GFX Related Questions
Replies: 36
Views: 26602

GFX Related Questions

So I've been trying to learn the SNES hardware and i've got a few things down (The essentials for 65186 ASM and simple joypad reading) but im a bit lost with trying to the simple task of uploading tiles to vram and displaying them. I dont really have any prior knowledge of programming so the tech do...
by smkdan
Sat Jan 15, 2005 7:13 am
Forum: ZSNES Talk
Topic: Messed up graphics on a real snes...
Replies: 12
Views: 10162

I regularly clean the contacts of my carts (cotton tip with a small amount of water and rub it on each metal contact) so they are reasonably clean. I took a look at my SNES connectors and all 62 pins look perfectly fine. There is nothing caught between them and no foreign objects ever went in there ...
by smkdan
Fri Jan 14, 2005 10:02 am
Forum: ZSNES Talk
Topic: Messed up graphics on a real snes...
Replies: 12
Views: 10162

Messed up graphics on a real snes...

Not too long ago my snes started to show completely messed up graphics although everything apart from that was working flawlessly. I was just swapping out my NBA Jam TE cart so I could play some mariokart and I find a hideous title screen. Thinking it was just the cart connectors I took out the cart...
by smkdan
Sun Dec 19, 2004 5:06 am
Forum: ZSNES Talk
Topic: CPU overclock feature?
Replies: 2
Views: 1789

CPU overclock feature?

Hi. Im very new to this forum but i've searched around the forums and it looks like no one has asked this yet. If you played some of the neo geo emulators you would notice there is a feature to overclock the emulated speed of the CPU. Good idea since many games suffer from badass slowdown. Im wonder...