Search found 1112 matches

by kode54
Tue Jul 25, 2006 3:29 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 290648

There's no way for pSX to remember the CD drive assigned for loading CDs.it always defaults to the pSX folder and you have to go every time to set it manually.It's a PITA. There are command line parameters for mounting a CD drive or image, so you can create a shortcut icon that always mounts the co...
by kode54
Sat Jul 15, 2006 12:11 pm
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 290648

Check the label, or insert the disc into your computer's optical drive and scan the directory listing. You may need to enable display of hidden files.
by kode54
Tue Jun 20, 2006 6:18 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 111437

For Windows, at least, you can check the extensions list (glGetString(GL_EXTENSIONS)) for "WGL_EXT_swap_control", then retrieve its function pointer with wglGetProcAddress( "wglSwapIntervalEXT" ). The function pointer should be declared as APIENTRY, with a single int parameter. T...
by kode54
Sun May 28, 2006 1:48 am
Forum: Bug Reports/Feature Requests
Topic: Feature Req: Realtime MOD ripping
Replies: 16
Views: 10604

Maybe I should have taken this to IRC instead, eh? Misinformation, or simply bad preconceived notions of information forgotten. The compression scheme is aggressive by default, and that compressed file info block, UTF-8 filenames, etc. Oh well, I'll shut up now. I think I can also do RSN indexing to...
by kode54
Sat May 27, 2006 5:59 am
Forum: Bug Reports/Feature Requests
Topic: Feature Req: Realtime MOD ripping
Replies: 16
Views: 10604

Oops, bump. JMA works on SPCs...? Hmmm... What kind of buglike sizes we talking here? If it's really good, we should get the SNESAmp or whoever author to add support. We should get kode54 to write a Foobar2000 plugin. OR we should also get him to update the foo_unpack component so that we can use JM...
by kode54
Wed May 10, 2006 6:05 pm
Forum: Gaming Discussion
Topic: PS3
Replies: 104
Views: 51937

I'm still buying one as its cheaper than buying sony's $1k stand alone blu ray player. And you need a Blu-Ray Player why? Like I said not even hours ago, May 10 08:31:46 PDT <kode54> or print some money and get a PS3 May 10 08:31:57 PDT <kode54> otherwise known as the gateway drug to blu-ray ... oh...
by kode54
Wed May 03, 2006 10:17 am
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 79732

That certainly would also eliminate the avatar size problem that Demios was just whining about . Or at least enforcing it in the script, perhaps by supporting uploads and eliminating this remote linking business. OH WAIT, then half the regular posters would lose their random avatar scripts. No, bett...
by kode54
Tue May 02, 2006 12:13 am
Forum: ZSNES Talk
Topic: zsnes ports?
Replies: 7
Views: 3309

Deathlike2, Xbox has the same processor architecture as PCs. That's why ZSNES can be run on the Xbox. GP2X is different, as it uses ARM processors. The ZSNES source would need major reworking to make it run on different processor architectures. If you're talking about the Xbox360.. it is possible. ...
by kode54
Thu Apr 20, 2006 6:42 am
Forum: Development
Topic: What is JMA?
Replies: 102
Views: 72234

Since JMA borrowed its primary compression algorithm (LZMA) from 7-zip's LZMA SDK, a hardware implementation would also go towards supporting the 7-zip format. And I think that format is seeing ever so slightly wider use at this time. Still not terribly useful for unpacking juarez.
by kode54
Wed Apr 19, 2006 1:22 am
Forum: Gaming Discussion
Topic: Mother 3
Replies: 133
Views: 75255

Inline post another gigantic software plus video card interpolation screen shot and I'll murder you. Was that really necessary? You probably had to PrintScreen and crop it manually, when there's a handy screen shot feature built-in that leaves only simple pixel doubling.
by kode54
Sat Apr 15, 2006 4:49 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 290648

Dialup is fine for downloading CD images, as long as you either have a second line, or nobody needs to call you for a few days. Well, actually, you have internets, so they should learn how to use the internets themselves if they need you so badly. Unless it's a torrent, I hear those are no fun over ...
by kode54
Mon Mar 27, 2006 2:08 pm
Forum: ZSNES Talk
Topic: JB would be so proud
Replies: 44
Views: 47054

Re: JB would be so proud

Nach wrote:As far as we know ZSNES is now the first PC gaming application ever to support two mice for different inputs :D
Stealing joy is my job. Or perhaps I am only opening more avenues for two player joy.
by kode54
Tue Mar 21, 2006 2:19 pm
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 27949

Feel free to switch to Winamp, in that case.
by kode54
Tue Mar 21, 2006 12:06 pm
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 27949

Mark7 wrote:Volume component
Click the volume display in the Default User Interface. There's your volume control.
by kode54
Sat Mar 18, 2006 3:57 am
Forum: Development
Topic: Making a Zsnes. I need help on what files on each website...
Replies: 20
Views: 14371

That only really relates to libraries and regularly loaded programs. For instance, with libraries that are used multiple ways, you lose the shared code and read-only data sections. More likely to affect resident libraries and executables, code and data sections supposedly won't be paged out to the s...
by kode54
Fri Mar 17, 2006 3:46 am
Forum: Development
Topic: Lots of questions about compiling (VS 2003)
Replies: 11
Views: 7799

Importing the source code into Visual Studio itself is probably as complicated as working out the compiler options to edit the make file, and since it is quite apparent that nobody here cares, least of all myself, how about you find another project more easily ported to the XBox? Or better yet, do l...
by kode54
Sun Mar 12, 2006 9:32 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 26602

That should be fine, but good luck finding something that can just capture raw samples according to the source clock, rather than at its own fixed sample rate. Hmm...
by kode54
Fri Mar 10, 2006 9:07 am
Forum: DeJap Projects
Topic: ToP stateside release
Replies: 9
Views: 11379

Somebody forgot to take their Midol.
by kode54
Sat Mar 04, 2006 1:40 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 76275

The PCM interpolation filters I added to VBA are not designed to increase high-frequency content, because usually, the only high frequency content present is aliasing. The purpose of the filters is to eliminate that aliasing by interpolating missing samples. libresample / band-limited interpolation ...
by kode54
Sat Mar 04, 2006 12:53 am
Forum: Development
Topic: Optimal RGB Mix/Clamped Add/Sub
Replies: 52
Views: 42782

Now to work color halve into there, heh. Eh? If you halve the intermediate sum, it's impossible for it to overflow. Not following, but I wrote a quickie app to run through all 4 million combinations of x and y to test, so I'm sure I can figure out where to right shift the inputs to get the desired ...
by kode54
Fri Mar 03, 2006 12:42 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 76275

Hello,Guys.Already a good example there,the Gens32 Surreal,which can max support 192MH sample rate.Why not give it a try,and then decide to do or not. Here's a website link:http://gens32.emubase.de This might be important for the emulation of SEGA consoles, but the SNES uses samples with a fixed fr...
by kode54
Thu Mar 02, 2006 8:12 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 76275

Hay cool, I have a 96KHz sound card too. Well, actually, it's supposed to be 192/24, but who really cares? You're welcome to perform your own blind testing, assuming you have some material which has genuine high frequency content, and you have a sound system capable of reproducing it properly. Don't...
by kode54
Wed Mar 01, 2006 1:04 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 237956

Second failure of reading comprehension this morning, I was actually thinking of the title screen there.
by kode54
Wed Mar 01, 2006 12:36 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 76275

AFAIK DirectSound can only produce up to 48000hz with 16bit samples No. BTW I know it sounds like a cat getting rubbed by a cheese graiter (aka awful as hell). 24bit sampling is needed for anything over (again) 48khz AFAIK. No again. You missed all the lovely tables in cpu/dspproc.asm. BufferSize, ...
by kode54
Wed Mar 01, 2006 11:56 am
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 237956

creaothceann wrote:EDIT: The intro of SD3 shows a white line at the top that doesn't vanish until you enter ZSNES' GUI.
pagefault wrote:Hi-res support coming soon.