Search found 1112 matches
- Tue Jul 25, 2006 3:29 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 290648
There's no way for pSX to remember the CD drive assigned for loading CDs.it always defaults to the pSX folder and you have to go every time to set it manually.It's a PITA. There are command line parameters for mounting a CD drive or image, so you can create a shortcut icon that always mounts the co...
- Sat Jul 15, 2006 12:11 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 290648
- Tue Jun 20, 2006 6:18 pm
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 111437
- Sun May 28, 2006 1:48 am
- Forum: Bug Reports/Feature Requests
- Topic: Feature Req: Realtime MOD ripping
- Replies: 16
- Views: 10604
Maybe I should have taken this to IRC instead, eh? Misinformation, or simply bad preconceived notions of information forgotten. The compression scheme is aggressive by default, and that compressed file info block, UTF-8 filenames, etc. Oh well, I'll shut up now. I think I can also do RSN indexing to...
- Sat May 27, 2006 5:59 am
- Forum: Bug Reports/Feature Requests
- Topic: Feature Req: Realtime MOD ripping
- Replies: 16
- Views: 10604
Oops, bump. JMA works on SPCs...? Hmmm... What kind of buglike sizes we talking here? If it's really good, we should get the SNESAmp or whoever author to add support. We should get kode54 to write a Foobar2000 plugin. OR we should also get him to update the foo_unpack component so that we can use JM...
- Wed May 10, 2006 6:05 pm
- Forum: Gaming Discussion
- Topic: PS3
- Replies: 104
- Views: 51937
I'm still buying one as its cheaper than buying sony's $1k stand alone blu ray player. And you need a Blu-Ray Player why? Like I said not even hours ago, May 10 08:31:46 PDT <kode54> or print some money and get a PS3 May 10 08:31:57 PDT <kode54> otherwise known as the gateway drug to blu-ray ... oh...
- Wed May 03, 2006 10:17 am
- Forum: Forum
- Topic: What does the board need
- Replies: 97
- Views: 79732
That certainly would also eliminate the avatar size problem that Demios was just whining about . Or at least enforcing it in the script, perhaps by supporting uploads and eliminating this remote linking business. OH WAIT, then half the regular posters would lose their random avatar scripts. No, bett...
- Tue May 02, 2006 12:13 am
- Forum: ZSNES Talk
- Topic: zsnes ports?
- Replies: 7
- Views: 3309
Deathlike2, Xbox has the same processor architecture as PCs. That's why ZSNES can be run on the Xbox. GP2X is different, as it uses ARM processors. The ZSNES source would need major reworking to make it run on different processor architectures. If you're talking about the Xbox360.. it is possible. ...
- Thu Apr 20, 2006 6:42 am
- Forum: Development
- Topic: What is JMA?
- Replies: 102
- Views: 72234
- Wed Apr 19, 2006 1:22 am
- Forum: Gaming Discussion
- Topic: Mother 3
- Replies: 133
- Views: 75255
- Sat Apr 15, 2006 4:49 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 290648
Dialup is fine for downloading CD images, as long as you either have a second line, or nobody needs to call you for a few days. Well, actually, you have internets, so they should learn how to use the internets themselves if they need you so badly. Unless it's a torrent, I hear those are no fun over ...
- Mon Mar 27, 2006 2:08 pm
- Forum: ZSNES Talk
- Topic: JB would be so proud
- Replies: 44
- Views: 47054
Re: JB would be so proud
Stealing joy is my job. Or perhaps I am only opening more avenues for two player joy.Nach wrote:As far as we know ZSNES is now the first PC gaming application ever to support two mice for different inputs
- Tue Mar 21, 2006 2:19 pm
- Forum: Tech Talk
- Topic: foobar2000
- Replies: 44
- Views: 27949
- Tue Mar 21, 2006 12:06 pm
- Forum: Tech Talk
- Topic: foobar2000
- Replies: 44
- Views: 27949
- Sat Mar 18, 2006 3:57 am
- Forum: Development
- Topic: Making a Zsnes. I need help on what files on each website...
- Replies: 20
- Views: 14371
That only really relates to libraries and regularly loaded programs. For instance, with libraries that are used multiple ways, you lose the shared code and read-only data sections. More likely to affect resident libraries and executables, code and data sections supposedly won't be paged out to the s...
- Fri Mar 17, 2006 3:46 am
- Forum: Development
- Topic: Lots of questions about compiling (VS 2003)
- Replies: 11
- Views: 7799
Importing the source code into Visual Studio itself is probably as complicated as working out the compiler options to edit the make file, and since it is quite apparent that nobody here cares, least of all myself, how about you find another project more easily ported to the XBox? Or better yet, do l...
- Sun Mar 12, 2006 9:32 am
- Forum: Bug Reports/Feature Requests
- Topic: Another "sound rape" bug in FF VI (in Thamasa)
- Replies: 49
- Views: 26602
- Fri Mar 10, 2006 9:07 am
- Forum: DeJap Projects
- Topic: ToP stateside release
- Replies: 9
- Views: 11379
- Sat Mar 04, 2006 1:40 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 76275
The PCM interpolation filters I added to VBA are not designed to increase high-frequency content, because usually, the only high frequency content present is aliasing. The purpose of the filters is to eliminate that aliasing by interpolating missing samples. libresample / band-limited interpolation ...
- Sat Mar 04, 2006 12:53 am
- Forum: Development
- Topic: Optimal RGB Mix/Clamped Add/Sub
- Replies: 52
- Views: 42782
Now to work color halve into there, heh. Eh? If you halve the intermediate sum, it's impossible for it to overflow. Not following, but I wrote a quickie app to run through all 4 million combinations of x and y to test, so I'm sure I can figure out where to right shift the inputs to get the desired ...
- Fri Mar 03, 2006 12:42 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 76275
Hello,Guys.Already a good example there,the Gens32 Surreal,which can max support 192MH sample rate.Why not give it a try,and then decide to do or not. Here's a website link:http://gens32.emubase.de This might be important for the emulation of SEGA consoles, but the SNES uses samples with a fixed fr...
- Thu Mar 02, 2006 8:12 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 76275
Hay cool, I have a 96KHz sound card too. Well, actually, it's supposed to be 192/24, but who really cares? You're welcome to perform your own blind testing, assuming you have some material which has genuine high frequency content, and you have a sound system capable of reproducing it properly. Don't...
- Wed Mar 01, 2006 1:04 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 237956
- Wed Mar 01, 2006 12:36 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 76275
AFAIK DirectSound can only produce up to 48000hz with 16bit samples No. BTW I know it sounds like a cat getting rubbed by a cheese graiter (aka awful as hell). 24bit sampling is needed for anything over (again) 48khz AFAIK. No again. You missed all the lovely tables in cpu/dspproc.asm. BufferSize, ...
- Wed Mar 01, 2006 11:56 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 237956