Search found 1112 matches

by kode54
Fri Sep 16, 2005 9:44 am
Forum: Controller Help
Topic: Arkanoid controller
Replies: 3
Views: 3137

That reminds me of Windows XP with its logarithmic acceleration scale, enabled by default. Friends can't succeed at FPS with that stuff, but I'm so used to it myself. Maybe if I get a trackball some day...
by kode54
Thu Sep 15, 2005 10:15 pm
Forum: Controller Help
Topic: analog stick or gamepad
Replies: 18
Views: 10764

Possibly a result of some of the game control input disabling/ignoring certain inputs either as a result of enum fields, or invalid input. Slightly off topic, you could test this to see how its joystick support works, both in configuration and at play. Yah, I suppose that thing could use its own top...
by kode54
Wed Aug 31, 2005 6:25 pm
Forum: Controller Help
Topic: Keyboard sluggish, then overcompensates
Replies: 4
Views: 3505

I would not advise using maximum process priority in Windows NT 5, aka 2000, XP, 2003. I once did so with a PC 2D platformer years ago. It took over my machine and stopped responding to the keyboard. In fact, the only input it saw was the gamepad I had connected, and its menu navigation lacked a joy...
by kode54
Wed Aug 24, 2005 2:56 pm
Forum: Controller Help
Topic: analog stick or gamepad
Replies: 18
Views: 10764

I don't think so, no. The USB was a definite plus for me, however. I no longer have a gameport, except for the motherboard's onboard stuff, and I lack a port/cable header to use it. I have no shortage of USB 2 ports, however. Four in the back, two in the front, and two disabled because I chose to co...
by kode54
Wed Aug 24, 2005 8:01 am
Forum: Bug Reports/Feature Requests
Topic: Vibration efect
Replies: 23
Views: 11788

I wonder why people bother with ps2 adapters. How does it cost $15, $20 each? I got a Logitech Rumblepad 2, witch is probably (at least one of) the best pc controller you can have, and cost me $45 CAN with taxes. It’s almost the same thing as a Playstation controller. I think it rumbles better and ...
by kode54
Wed Aug 24, 2005 7:43 am
Forum: Controller Help
Topic: analog stick or gamepad
Replies: 18
Views: 10764

Logitech Rumblepad 2, their closest yet at cloning Sony's Dual Shock. Nicely shaped and rubberized analog sticks (with trigger buttons), no more throttle to confuse random software when it isn't centered, or by is mere existence. The only flaw is the position of the 9/10 (start/select) above the mod...
by kode54
Wed Jul 20, 2005 3:31 pm
Forum: ZSNES Talk
Topic: To all users who care about 'special' characters
Replies: 24
Views: 15803

Unicode lololol. How about a way of detecting and decoding SJIS where applicable, otherwise warning on high ASCII? Now the real fun is implementing Unicode chatting. You can receive input in local codepage on win9x systems, or Unicode on NT, but probably display on both depending on the completeness...
by kode54
Tue Jul 05, 2005 10:38 am
Forum: ZSNES Talk
Topic: Where do I download ROM's?
Replies: 4
Views: 1689

If I had any working links to public domain ROM images, I would share them.

If you establish and maintain that you are looking for commercial games, we can move right along to banning you, in accordance with the rules.
by kode54
Tue Jul 05, 2005 10:24 am
Forum: ZSNES Talk
Topic: Where do I download ROM's?
Replies: 4
Views: 1689

by kode54
Sat May 14, 2005 7:01 pm
Forum: Development
Topic: pseudo hires stuff
Replies: 14
Views: 11592

Are you saying that the BRR block with the "End bit" set is not played? (this would be 16 samples then) Or just that the last 9 samples in the BRR block with the "end bit" set are not mixed into in the DSP 'output buffer' for some reason? The whole last block (end bit set) and t...
by kode54
Wed May 11, 2005 6:02 am
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 15755

emagmant3 wrote:i have just discoverd something.....


in order for zsnes to work with it you have to uncheck stereo sound and leave surround sound checked

god i feel stupid but as far as it clones or if its actually the game sending the channels i do not know
...
by kode54
Wed May 11, 2005 3:07 am
Forum: Development
Topic: pseudo hires stuff
Replies: 14
Views: 11592

i just convert an mp3 or any other audio file to raw brr sample data using kode54s foobar 2000 adpcm plugin. you just have to get rid of the header it appends to the file and get it into the rom. More work may be necessary to turn that encoder into a useful SNES hacking utility. For one, it should ...
by kode54
Sun Apr 17, 2005 12:35 am
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 15755

That was a useless note. Yes, the 24-bit limitation applies to all of the Audigy series which use the emu10k2 chip for EAX effects. While it is capable of 32-bit integer processing internally, all inputs and outputs are 16-bit. Therefore, when you have CMSS or EAX effects enabled, the output of that...
by kode54
Sat Apr 16, 2005 5:30 am
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 15755

Huh, CMSS. I thought that was for simulating surround from simple stereo signals. Not to mention, when you use that or any of the other EAX effects with that shiny Audigy 2 or 4, you lose the 24-bit capability. On 5.1 PC systems, you can't do that however, and ZSNES itself would need to process the ...
by kode54
Fri Mar 04, 2005 1:22 pm
Forum: Tech Talk
Topic: New Media Player Classic.
Replies: 28
Views: 18821

AC3Filter CoreAAC DirectShow filter Ogg DirectShow filter CoreVorbis Matroska DirectShow filter This decoder functionality is built into Media Player Classic, although prior to the recent release, or CVS builds if you were keeping up, the Matroska filter was a little behind current development. In ...
by kode54
Thu Mar 03, 2005 8:10 pm
Forum: Tech Talk
Topic: New Media Player Classic.
Replies: 28
Views: 18821

Actually, all of the decoders are DirectShow filters which can be integrated into the player application or built as stand-alone modules.
by kode54
Thu Mar 03, 2005 7:46 pm
Forum: Tech Talk
Topic: New Media Player Classic.
Replies: 28
Views: 18821

It's not part of MPC. I built the external filter. Somebody is probably going to kill me for this . Stick filter and your choice of binkw32.dll (included) and/or smackw32.dll in any folder other than %systemroot% or %systemroot%\system32, register it with regsvr32, enjoy. (Remember to regsvr32 /u be...
by kode54
Thu Mar 03, 2005 7:15 pm
Forum: Tech Talk
Topic: New Media Player Classic.
Replies: 28
Views: 18821

They usually install a lot of shit you don't need by default. Ffdshow, QuickTime, and Real cover pretty much everything that isn't built into MPC. Oh yeah, and I snatched the source code to Gabest's Bink/Smacker DirectShow filter before he removed it from CVS. All your intellectual property are belo...
by kode54
Thu Mar 03, 2005 5:55 pm
Forum: Tech Talk
Topic: New Media Player Classic.
Replies: 28
Views: 18821

Codec packs are the spawn of Satan.
by kode54
Tue Feb 08, 2005 9:08 pm
Forum: Bug Reports/Feature Requests
Topic: [BUG] Donkey Kong Country 2
Replies: 18
Views: 16182

Re: [BUG] Donkey Kong Country 2

I have been playing with the Gameboy Advance version on this game and I have notice that the barrel rotation controls has a bug in the SNES version. I tried with Snes9X and it worked fine... In ZSNES, those barrels won't stop to spin; it should spin manually. http://img146.exs.cx/img146/1064/gba154...
by kode54
Sun Jan 16, 2005 9:04 am
Forum: Bug Reports/Feature Requests
Topic: Frame skipping? Is there an opposite?
Replies: 11
Views: 6320

You can also set the maximum frame skip to zero, so automatic frameskip becomes frame rate throttling. Otherwise, you will need vsync and a 60Hz video mode for proper speed regulation.
by kode54
Tue Jan 11, 2005 10:35 am
Forum: Development
Topic: SPC to ROM
Replies: 16
Views: 10742

Like woah, source code here.
by kode54
Fri Dec 31, 2004 10:33 am
Forum: ZSNES Talk
Topic: Hi-Res Mode 7 Support
Replies: 13
Views: 8271

Gee, must have been changed. I could have swore I saw that... but it was years ago, when I was using Linux regularly... Somebody must rectify this situation.
by kode54
Wed Dec 29, 2004 12:35 pm
Forum: ZSNES Talk
Topic: Hi-Res Mode 7 Support
Replies: 13
Views: 8271

blackmyst wrote:I think I can safely assume that no filter actually affects the mode 7 area
Except for interpolation, which will still filter the image horizontally, since the detail is only doubled vertically.
by kode54
Tue Dec 21, 2004 7:45 am
Forum: ZSNES Talk
Topic: Super NES Music
Replies: 34
Views: 12194

I have hundreds of Super NES music straight from the original games. It sounds as if you are recording them from the console. One of my brothers was doing this over ten years ago, to cassette tapes. Now, we have thousands of SPC dumps, which are more useful than recordings, and free of analog line ...