Search found 751 matches

by pagefault
Thu Feb 10, 2005 7:47 pm
Forum: Bug Reports/Feature Requests
Topic: Request: renew the GUI Skin
Replies: 32
Views: 13418

Re: Request: renew the GUI Skin

Murdock wrote:You can under Misc -> Game keys There is a fast forward setting default is ~ Out of curiosity why isn't there a default key for rewind?
There is no key for rewind by default because once one is defined then rewind starts being used and requires more memory. So it's optional that way.
by pagefault
Thu Feb 10, 2005 2:06 am
Forum: Bug Reports/Feature Requests
Topic: War 2410
Replies: 8
Views: 3089

Can fix it with a bad hack. If thats what people want I will do it.
by pagefault
Wed Feb 09, 2005 2:36 am
Forum: ZSNES Talk
Topic: ZSNES on a dual monitor setup?
Replies: 10
Views: 5397

Yeah I have a dual monitor setup as well, I would love to have it but it's a pain in the ass the way the video code is setup right now.
by pagefault
Tue Feb 08, 2005 11:50 pm
Forum: Bug Reports/Feature Requests
Topic: [BUG] Donkey Kong Country 2
Replies: 18
Views: 15465

Ok I need a savestate of this level.
by pagefault
Tue Feb 08, 2005 9:22 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Widescreen Support
Replies: 29
Views: 12239

Can someone tell me the point in this, I mean the SNES doesn't support widescreen modes to begin with so what would be the point of supporting widescreen resolutions, please excuse my ignorance.
by pagefault
Tue Feb 08, 2005 8:20 pm
Forum: Bug Reports/Feature Requests
Topic: [BUG] Donkey Kong Country 2
Replies: 18
Views: 15465

I have no way of fixing it right now since I have no idea what is going on with it. I will have to debug it.
by pagefault
Tue Feb 08, 2005 6:46 pm
Forum: Bug Reports/Feature Requests
Topic: SMK minor gfx bug
Replies: 8
Views: 3166

It's a bug in the transparency code when I am currently working on right now to fix FF3, so I may be able to fix this while I am at it.
by pagefault
Tue Feb 08, 2005 6:45 pm
Forum: Bug Reports/Feature Requests
Topic: [BUG] Donkey Kong Country 2
Replies: 18
Views: 15465

This bug sucks. Mainly because I have no idea what could be causing it. Has it ever worked properly before?
by pagefault
Tue Feb 08, 2005 6:45 pm
Forum: ZSNES Talk
Topic: DOS Modem/IPX Play
Replies: 9
Views: 4235

I think we can drop it then, since we don't have the source for it anyway.
by pagefault
Mon Feb 07, 2005 8:17 pm
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 13642

Haven't been able to work on it because my desktop's HD went pfft on me. So I am working off my notebook now, getting my compiler up and going.
by pagefault
Mon Feb 07, 2005 7:16 pm
Forum: Bug Reports/Feature Requests
Topic: Madden 98 freezes...
Replies: 40
Views: 14480

Well it looks like this bug wasn't fixed after all. But I have found the reason why it hangs now. To put it simply this game exposes a CPU bug in ZSNES so I am currently investigating how I should fix this and proper way to fix it.
by pagefault
Mon Feb 07, 2005 7:14 pm
Forum: ZSNES Talk
Topic: ZSNES on a dual monitor setup?
Replies: 10
Views: 5397

Dual monitor support isn't supported yet.
by pagefault
Mon Feb 07, 2005 2:10 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario World 2
Replies: 47
Views: 19178

Where is it from anyway? Perhaps I can just rewrite it anyway.
by pagefault
Mon Feb 07, 2005 1:57 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario World 2
Replies: 47
Views: 19178

It's better than nothing. Not supporting it at all is silly.
by pagefault
Mon Feb 07, 2005 1:35 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario World 2
Replies: 47
Views: 19178

Well if NSRT can deinterleave the rom without any problems why can't ZSNES do this to? If you don't want to include your code could you tell me how it is done?
by pagefault
Mon Feb 07, 2005 1:01 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario World 2
Replies: 47
Views: 19178

I really wish this feature wasn't removed. Why can't we put a deinterleaver in ZSNES? IMO removing it causing more problems than if it was left in because now these roms don't work at all and the average joe isn't going to have a clue about whats wrong.
by pagefault
Sun Feb 06, 2005 8:28 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 390937

I see that the save directory location not saving properly in the zsnesw.cfg bug has been fixed. Congrats! That was truly annoying. Not critical but something strange is happening with my MinGW build of ZSNES. 2 of the 4 gui effects don't seem to be working. The two effects - Burning Effect and Wat...
by pagefault
Sun Feb 06, 2005 8:23 pm
Forum: Bug Reports/Feature Requests
Topic: Zsnes uses 50 % of CPU for nothing
Replies: 43
Views: 25744

I'm not an asm programmer nor will I ever be. There's little need to program in assembly these days. There are still many reasons to write code in assembly these days. Especially if you have some critical code that must run as fast as possible. And even if you never write a shred of assembly in you...
by pagefault
Fri Feb 04, 2005 3:41 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 390937

http://zsnes.ownsjoo.info/~pagefault/zsnesw.zip Give it a go and let me know how netplay performs. Built with CVS as of now. Stuff fixed - Lots of misc netplay bugs fixed [pagefault] - Minor improvements to ZMV sync (still not perfect, please don't yell at me) - ZSNES Debugger v0.01 is now enabled b...
by pagefault
Thu Feb 03, 2005 2:11 am
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 13642

Thanks, give me a day or so to trace/find out whats going on.
by pagefault
Thu Feb 03, 2005 1:45 am
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 13642

Excuse my lazyness, but could you possibly provide me with a savestate with the graphics problem in progress?
by pagefault
Wed Feb 02, 2005 11:30 pm
Forum: ZSNES Talk
Topic: ZSNES' limitations...
Replies: 10
Views: 3991

Re: ZSNES' limitations...

Many here have said that a lot of ZSNES' most frustrating sound and timing "bugs" will never be fixed because the core of the emulator was created at a time when knowledge was so limited that pretty well everything had to be half-assedly MacGyvered in order to get a majority of SNES games...
by pagefault
Wed Feb 02, 2005 11:24 pm
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 13642

I can extract an SRAM from the .zst file. Thanks for the state.
by pagefault
Wed Feb 02, 2005 11:23 pm
Forum: Bug Reports/Feature Requests
Topic: Batman Revenge of the Joker bug
Replies: 8
Views: 3615

I should try it sometime for shits and giggles just to see.
by pagefault
Wed Feb 02, 2005 9:48 pm
Forum: Bug Reports/Feature Requests
Topic: Batman Revenge of the Joker bug
Replies: 8
Views: 3615

So this game doesn't work at all? Are there non beta versions of it? And I am pretty sure this game will work on a copier.