Search found 9 matches

by octium
Fri Apr 15, 2005 9:58 am
Forum: ZSNES Talk
Topic: ZMV Movie Playback
Replies: 6
Views: 1872

I'm going to try the latest WIP version of ZSNES, and record a few games all the way through to the end and see what happens. I'll post a reply if everything goes perfectly. Otherwise I'll just wait for 1.43, which I'm greatly looking forward to. See you guys around. Thanks Nach , for the informatio...
by octium
Fri Apr 15, 2005 3:51 am
Forum: ZSNES Talk
Topic: ZMV Movie Playback
Replies: 6
Views: 1872

Thanks for the reply, Noxious Ninja. I guess I'll wait until they release the new version.

Where could I find some more information about the new implementations for ZSNES 1.43?
by octium
Fri Apr 15, 2005 3:35 am
Forum: ZSNES Talk
Topic: ZMV Movie Playback
Replies: 6
Views: 1872

ZMV Movie Playback

I've downloaded some ZMVs of people beating entire games, such as Megaman X3, but each movie eventually reaches a point where it glitches, and it looks like the player has lost their mind, jumping freely into pits, and shooting at things that aren't there. I can obviously tell the movie went out of...
by octium
Wed Sep 29, 2004 12:11 pm
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

You may be on to something there illegal eagal , I shall do some immediate tests to try and conclude the source of this problem. First I shall try various Catalyst drivers, and reply with the results probably 16 hours from the time of this post :wink: since I'm signing out and heading to bed. Any su...
by octium
Wed Sep 29, 2004 5:39 am
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

Seems that with Triple Buffering enabled, DirectInput was lagging. Keyboard was fine. I turned off Triple Buffering, and everything is fine. I still have vSync, and HQ2X enabled, and have had no troubles. Triple Buffering definately sped' things up, but why would it cause the lag? Take into consider...
by octium
Tue Sep 28, 2004 8:51 pm
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

Yeah, according to dxdiag
by octium
Tue Sep 28, 2004 8:46 pm
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

I did another test, and it seems both the gamepad and mouse lag. I would imagine this is an issue with Direct Input. How do I fix the latency problem, if that's all it may be?
by octium
Tue Sep 28, 2004 5:18 pm
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

This was a false conclusion. Yes, I'm using a Gamepad, and it turns out, that's what's causing the delay. I'm using a EMS USB2 adapter, PSX -> PC adapter, I've had nothing but trouble with it, lol :wink: Are there any other adapters you guys might suggest I use? For PS2, or PSX controllers? This was...
by octium
Tue Sep 28, 2004 5:04 pm
Forum: ZSNES Talk
Topic: Problems running with any effects turned on
Replies: 13
Views: 3914

Problems running with any effects turned on

I notice if I turn on a 2x effect, triple buffering, or vsync, I get some delay when I press a key. So much so, that it severely affects the gameplay. I've tried it with every backround program turned off, but I still have the issue. It is especially noticable in platformers. Some relavent informati...