Search found 24 matches
- Mon Jul 11, 2005 3:08 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
Well from what I have read, I guess the palette isn't stored on the system period, rather it's generated by the cpu. That is the basis for palette generators like Kevin Horton's. A little update on my palette. I'm able to load custom programs now, so I can easily view the entire palette without cycl...
- Fri Jun 24, 2005 1:52 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
Yes, I forgot; sorry. I'm using composite video output with NTSC. I haven't been testing with as many games as I should on the real system; I'll be sure to broaden my scope to increase the effectiveness of my observations towards future updates. Ok thanks for clearing that up. Composite is likely m...
- Thu Jun 23, 2005 11:31 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
- Tue Jun 21, 2005 12:59 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
What exactly IS the deal with the way NES generate(d) colors that makes it difficult to reproduce accurately? (compared to other consoles) Like creaothceann said, it does not use RGB, it uses the NTSC color scheme which is called YIQ. The thing I don't quite understand, even though it does not use ...
- Mon Jun 20, 2005 12:53 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
Oh btw, I'm back home now, so here is the FCEUltra palette. I have not changed it in any way, just made it an external file for use in other emu's.
http://rapidshare.de/files/2493196/fceultra.pal.html
http://rapidshare.de/files/2493196/fceultra.pal.html
- Sat Jun 18, 2005 9:08 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
I'm no pro, but I would imagine it isn't important that hue is altered through a capture card so long as all parts of the palette are transformed in equal proportion. Proton That is precisely the problem though, some colors come thru like they should, no change neccesary. But others, the hue is shi...
- Sat Jun 18, 2005 1:08 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
His palette is based off BMF's. Have a look at BMF's latest palette (final revision 3, http://bmf.rustedmagick.com/goodies.htm) to see if it jives with your hardware. As far as palettes go, his are among the most accurate there are. I don't imagine AS's are wildly different -- probably a few minor ...
- Fri Jun 17, 2005 2:53 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
Just make a RF palette and a composite palette... That's probably what I'll do. I'm just curious whether other people have the same opinion about RF vs. Composite. AspiringSquire, I made a few comparative shots with your version 6 palette and some pics of the game playing on a TV. The image quality...
- Fri Jun 17, 2005 1:19 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
I'm kinda stuck with where to go with this thing. As you may or may not know, the colors you get when using an RF connection are quite different than when using a composite connection. The colors you get from composite are probably more technically accurate, but IMO, the colors you get from an RF co...
- Fri Jun 10, 2005 10:01 am
- Forum: ZSNES Talk
- Topic: Patching games into NTSC format
- Replies: 45
- Views: 18552
- Fri Jun 10, 2005 12:39 am
- Forum: ZSNES Talk
- Topic: Patching games into NTSC format
- Replies: 45
- Views: 18552
Neither the AC waveform noise nor the limited draw speed is an issue anymore. Both are holdovers from TV standards created a half a century ago, and are going to DISAPPEAR when DTV gets rolled out fully. And interlacing should die with the changeover to DTV, but that would make life to simple, so t...
- Thu Jun 09, 2005 4:15 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
- Mon Jun 06, 2005 1:12 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
- Sun Jun 05, 2005 12:41 am
- Forum: Bug Reports/Feature Requests
- Topic: USB Support (windows version)
- Replies: 14
- Views: 6364
Hmmm, I have a USB keyboard and USB controller too, actually wireless ones, but the recievers are USB and I have had no problems :? And if I were the only one having this problem... then I would be inclined to agree that there's no issue, that it's just my computer. Are you using any sort of 3rd pa...
- Wed Jun 01, 2005 10:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: USB Support (windows version)
- Replies: 14
- Views: 6364
- Wed Jun 01, 2005 1:28 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
- Sun May 29, 2005 8:11 pm
- Forum: Bug Reports/Feature Requests
- Topic: [REQ] More scanline options
- Replies: 35
- Views: 14131
You're never going to get true SNES output anyway, unless there is some way to control precisely what sort of signal comes out of the TV-out....outlet. Yeah it's a pity really. I looked into that a while back but don't think it's possible for programs to do that unfortunatly, even at the driver lev...
- Sun May 29, 2005 2:52 am
- Forum: Bug Reports/Feature Requests
- Topic: [REQ] More scanline options
- Replies: 35
- Views: 14131
- Sat May 28, 2005 11:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: [REQ] More scanline options
- Replies: 35
- Views: 14131
Yes NTSC TV's also look like that pic Clements posted, at very close range. But like blackmyst said, you have to be sitting back a little to see the horizontal ones. My PC monitor also has scanlines when running in 640x480 mode. I personally like the light scanlines + interpolation look. Even better...
- Sat May 28, 2005 5:55 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 292626
The palette looks great but it is actually quite a bit off on a lot of colors. The problem is that BMF used colors taken off screen caps, and they do indeed match them very well, but what the tv cards output is not the same as what a TV would do. I have 2 different capture cards with different chips...
- Mon Jan 17, 2005 1:30 am
- Forum: Bug Reports/Feature Requests
- Topic: Frame skipping? Is there an opposite?
- Replies: 11
- Views: 6320
Yeah it sounds to me like your using vsync, but the video mode is probably using 75 or 85 Hz. If your monitor has an OSD, while your in game, go into the OSD, and often there is an item that tells you current resolution/refresh rate. If the vertical refresh is higher than 60 Hz, that is your problem...
- Thu Nov 25, 2004 1:26 am
- Forum: ZSNES Talk
- Topic: VSYNC Question
- Replies: 11
- Views: 4560
Technically I don't think there is much of a difference in ZSNES... Even if you set it to 32000, your sound card automatically resamples it (usually 48000). So there really is no reason to set it above the SNES's native sample rate anyways, you may as well let the hardware do it for you right? So th...
- Tue Nov 16, 2004 12:55 am
- Forum: ZSNES Talk
- Topic: extracting sounds?
- Replies: 8
- Views: 4026
- Sat Nov 13, 2004 7:30 pm
- Forum: ZSNES Talk
- Topic: extracting sounds?
- Replies: 8
- Views: 4026
ugh I really ought to release a program I made ages ago to replace the horrid SNESSOR. It's search results are substantially better, usually it will find 100% of the sounds and 0 false-positives. It has some other misc. features as well. AFAIK, I was pretty much done with it. I was working on stuff ...