Search found 24 matches

by BootGod
Mon Jul 11, 2005 3:08 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Well from what I have read, I guess the palette isn't stored on the system period, rather it's generated by the cpu. That is the basis for palette generators like Kevin Horton's. A little update on my palette. I'm able to load custom programs now, so I can easily view the entire palette without cycl...
by BootGod
Fri Jun 24, 2005 1:52 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Yes, I forgot; sorry. I'm using composite video output with NTSC. I haven't been testing with as many games as I should on the real system; I'll be sure to broaden my scope to increase the effectiveness of my observations towards future updates. Ok thanks for clearing that up. Composite is likely m...
by BootGod
Thu Jun 23, 2005 11:31 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Perhaps BootGod would like to post his preferred palette? I will, I'm still fine tuning it though. I'm pretty happy with it atm (it's RF based) but always room for improvement. I originally suggested Loopy's palette demo as a hardware test. I just realized that Chris Covell's "RGB Demo" m...
by BootGod
Tue Jun 21, 2005 12:59 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

What exactly IS the deal with the way NES generate(d) colors that makes it difficult to reproduce accurately? (compared to other consoles) Like creaothceann said, it does not use RGB, it uses the NTSC color scheme which is called YIQ. The thing I don't quite understand, even though it does not use ...
by BootGod
Mon Jun 20, 2005 12:53 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Oh btw, I'm back home now, so here is the FCEUltra palette. I have not changed it in any way, just made it an external file for use in other emu's.

http://rapidshare.de/files/2493196/fceultra.pal.html
by BootGod
Sat Jun 18, 2005 9:08 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

I'm no pro, but I would imagine it isn't important that hue is altered through a capture card so long as all parts of the palette are transformed in equal proportion. Proton That is precisely the problem though, some colors come thru like they should, no change neccesary. But others, the hue is shi...
by BootGod
Sat Jun 18, 2005 1:08 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

His palette is based off BMF's. Have a look at BMF's latest palette (final revision 3, http://bmf.rustedmagick.com/goodies.htm) to see if it jives with your hardware. As far as palettes go, his are among the most accurate there are. I don't imagine AS's are wildly different -- probably a few minor ...
by BootGod
Fri Jun 17, 2005 2:53 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Just make a RF palette and a composite palette... That's probably what I'll do. I'm just curious whether other people have the same opinion about RF vs. Composite. AspiringSquire, I made a few comparative shots with your version 6 palette and some pics of the game playing on a TV. The image quality...
by BootGod
Fri Jun 17, 2005 1:19 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

I'm kinda stuck with where to go with this thing. As you may or may not know, the colors you get when using an RF connection are quite different than when using a composite connection. The colors you get from composite are probably more technically accurate, but IMO, the colors you get from an RF co...
by BootGod
Fri Jun 10, 2005 10:01 am
Forum: ZSNES Talk
Topic: Patching games into NTSC format
Replies: 45
Views: 18552

Gil_Hamilton wrote: 1080i exists because they don't ahve enough bandwidth to send 1080p over the air.
Which is exactly why 1080i shouldn't exist.
by BootGod
Fri Jun 10, 2005 12:39 am
Forum: ZSNES Talk
Topic: Patching games into NTSC format
Replies: 45
Views: 18552

Neither the AC waveform noise nor the limited draw speed is an issue anymore. Both are holdovers from TV standards created a half a century ago, and are going to DISAPPEAR when DTV gets rolled out fully. And interlacing should die with the changeover to DTV, but that would make life to simple, so t...
by BootGod
Thu Jun 09, 2005 4:15 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

Hmm I was about to post mine along with a pal compare pic, but looking closely at your latest version gave me an idea about the big difference between ours. I dont have time to check it out tonight, but I'll try to get to it tommorow.
by BootGod
Mon Jun 06, 2005 1:12 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

I did work on the palette a little more, I wouldn't say it's 100%. Some colors, especially the "3x" light pastel colors are hard to even find to check them out.
I guess I can post what I have so far though, see what you guys think.
by BootGod
Sun Jun 05, 2005 12:41 am
Forum: Bug Reports/Feature Requests
Topic: USB Support (windows version)
Replies: 14
Views: 6364

Hmmm, I have a USB keyboard and USB controller too, actually wireless ones, but the recievers are USB and I have had no problems :? And if I were the only one having this problem... then I would be inclined to agree that there's no issue, that it's just my computer. Are you using any sort of 3rd pa...
by BootGod
Wed Jun 01, 2005 10:17 pm
Forum: Bug Reports/Feature Requests
Topic: USB Support (windows version)
Replies: 14
Views: 6364

Hmmm, I have a USB keyboard and USB controller too, actually wireless ones, but the recievers are USB and I have had no problems :?
by BootGod
Wed Jun 01, 2005 1:28 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

That was one of the most obvious ones yes. But many of the other colors are wrong as well. Maybe I can bring myself to finishing my version tonight and I can show you exactly what I mean.
by BootGod
Sun May 29, 2005 8:11 pm
Forum: Bug Reports/Feature Requests
Topic: [REQ] More scanline options
Replies: 35
Views: 14131

You're never going to get true SNES output anyway, unless there is some way to control precisely what sort of signal comes out of the TV-out....outlet. Yeah it's a pity really. I looked into that a while back but don't think it's possible for programs to do that unfortunatly, even at the driver lev...
by BootGod
Sun May 29, 2005 2:52 am
Forum: Bug Reports/Feature Requests
Topic: [REQ] More scanline options
Replies: 35
Views: 14131

Yeah I tried vsync of course. That works fine on my monitor, but for some reason it doesn't seem to get respected by TV-out. I should note that ZSNES is not the only thing that does tearing when displayed on TV, everything does :(
by BootGod
Sat May 28, 2005 11:37 pm
Forum: Bug Reports/Feature Requests
Topic: [REQ] More scanline options
Replies: 35
Views: 14131

Yes NTSC TV's also look like that pic Clements posted, at very close range. But like blackmyst said, you have to be sitting back a little to see the horizontal ones. My PC monitor also has scanlines when running in 640x480 mode. I personally like the light scanlines + interpolation look. Even better...
by BootGod
Sat May 28, 2005 5:55 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 292626

The palette looks great but it is actually quite a bit off on a lot of colors. The problem is that BMF used colors taken off screen caps, and they do indeed match them very well, but what the tv cards output is not the same as what a TV would do. I have 2 different capture cards with different chips...
by BootGod
Mon Jan 17, 2005 1:30 am
Forum: Bug Reports/Feature Requests
Topic: Frame skipping? Is there an opposite?
Replies: 11
Views: 6320

Yeah it sounds to me like your using vsync, but the video mode is probably using 75 or 85 Hz. If your monitor has an OSD, while your in game, go into the OSD, and often there is an item that tells you current resolution/refresh rate. If the vertical refresh is higher than 60 Hz, that is your problem...
by BootGod
Thu Nov 25, 2004 1:26 am
Forum: ZSNES Talk
Topic: VSYNC Question
Replies: 11
Views: 4560

Technically I don't think there is much of a difference in ZSNES... Even if you set it to 32000, your sound card automatically resamples it (usually 48000). So there really is no reason to set it above the SNES's native sample rate anyways, you may as well let the hardware do it for you right? So th...
by BootGod
Tue Nov 16, 2004 12:55 am
Forum: ZSNES Talk
Topic: extracting sounds?
Replies: 8
Views: 4026

Yeah it gets every last one or peice I should say. For some reason SO and ToP (and some others) store sounds in a bunch chunks but the program also has a combine function that will join them back together.
by BootGod
Sat Nov 13, 2004 7:30 pm
Forum: ZSNES Talk
Topic: extracting sounds?
Replies: 8
Views: 4026

ugh I really ought to release a program I made ages ago to replace the horrid SNESSOR. It's search results are substantially better, usually it will find 100% of the sounds and 0 false-positives. It has some other misc. features as well. AFAIK, I was pretty much done with it. I was working on stuff ...