Search found 550 matches

by kick
Thu Mar 12, 2009 4:44 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 239642

The biggest problem there is that we don't have pictures for the other three/four input devices. The next problem is that window is absolutely massive. It won't fit nicely with the panel layout I'm using to put all configuration settings in a uniform container window. And it still doesn't allow for...
by kick
Thu Mar 12, 2009 4:42 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 239642

FirebrandX wrote:Ok I boosted the colors by another 20 units (about 8.5%) on the bsnes png version. Let me know if it looks good enough and I'll upload the large jpg version. After that, I'll start uploading wallpaper versions for those that want.
Could you post the two images for a side-by-side comparison?
by kick
Thu Mar 12, 2009 3:51 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 239642

FirebrandX wrote:On what?
On the colored buttons (increasing it by12% looks the best to me,but I'd go with a 10% increase to match the rest of the image)

FYI,my monitor is calibrated (6500K/D65,zero glare,optimal contrast/brightness/light source)
by kick
Thu Mar 12, 2009 3:23 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 239642

FirebrandX wrote:Byuu, here's the latest version you can replace in bsnes:

Image
Just increase the color saturation a liitle bit and it'll be fine :)
by kick
Thu Mar 12, 2009 2:47 pm
Forum: ZSNES Talk
Topic: Linux 'make' error
Replies: 31
Views: 11569

There's a new distro in town with compiling support: Tiny Core Linux :) A very new Linux distro that's 2.5 times (!) smaller than SliTaz (LOL) and comes with a full compiling environment provided as packages (tiny core extensions). http://www.tinycorelinux.com/ They have NASM,GCC and everything else...
by kick
Tue Mar 10, 2009 10:37 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 207906

FirebrandX wrote:My nice minty fresh Super Famicom! Now I can do SFC controllers!
Now you can correct the colors of the rendered controller to match the real one.
by kick
Wed Mar 04, 2009 10:11 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

Lazarus wrote: I like it,but If you can, please also straighten Fink's flaccid 'sword'...
Just buy him some Viagra :D
by kick
Wed Mar 04, 2009 10:09 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

Image
by kick
Tue Mar 03, 2009 4:52 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

Image
by kick
Tue Mar 03, 2009 4:14 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

How do you like this one?
Image
by kick
Tue Mar 03, 2009 3:22 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

BloodSNES - a shocking sight
Image
by kick
Tue Mar 03, 2009 3:18 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

Byuu (glitchy) SNES - inaccuracy and glitches can be FUN :)

Image
by kick
Tue Mar 03, 2009 3:04 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

'B' SNES - 2 Bee or not 2 Bee
Image
by kick
Tue Mar 03, 2009 1:06 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 320234

sorry for double post, but version one is done!~ http://img19.imageshack.us/img19/3884/bsnes.png png version, I have to upload svg to savefile http://www.savefile.com/files/2024648 there Ugliest...logo...ever :D The best one would be a blend of these two: http://gleasonator.com/downloads/bsnes_fina...
by kick
Tue Mar 03, 2009 9:00 am
Forum: ZSNES Talk
Topic: Linux 'make' error
Replies: 31
Views: 11569

SliTaz 'cooking' is very nice (DSL done right), but I find this baby even more interesting:

http://puppylinux.com/woof/index.html
by kick
Tue Mar 03, 2009 8:22 am
Forum: Gaming Discussion
Topic: Lesser known (good) NES(/Famicom) games
Replies: 103
Views: 49842

Gil_Hamilton wrote:It depends greatly on the specific GameBoy.
All of them have different sound characteristics.
The 'Grey Boy' was the only one with decent sound :)
by kick
Tue Mar 03, 2009 8:18 am
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 209821

Great news (Direct2D support!)
by kick
Mon Mar 02, 2009 5:39 pm
Forum: Tech Talk
Topic: hardware necromancy...
Replies: 13
Views: 5366

Puppy Linux comes with F-Prot Antivirus out of the box,and you won't find better winmodem support in any other distro.

If you're looking for the tiniest distro,you might try the newest micro distro - SliTaz
http://www.slitaz.org/
only 25MB and much better than DSL
by kick
Mon Mar 02, 2009 4:45 pm
Forum: ZSNES Talk
Topic: Linux 'make' error
Replies: 31
Views: 11569

Use SliTaz - the lightest live distro ever :) If you thought DSL was small and light,this one is a midget - 2x smaller,but 10x better. http://www.slitaz.org/en/ (25MB ISO - LOL) The latest 'cooking' build has an improved package manager and all the compiling tools needed to build ZSNES. I tried Pupp...
by kick
Mon Mar 02, 2009 4:35 pm
Forum: Gaming Discussion
Topic: Lesser known (good) NES(/Famicom) games
Replies: 103
Views: 49842

The Gameboy has a pretty "meaty bass" too if you want it to (use headphones).
Sure,but the NES has additional filters to smooth out the sound and the frequency spectrum is shifted more to the low side (compared to the GB).
by kick
Mon Mar 02, 2009 4:31 pm
Forum: Gaming Discussion
Topic: Lesser known (good) NES(/Famicom) games
Replies: 103
Views: 49842

Compare that to the 4-bit sound chip found in the Game Boy. Still, good enough . Even though the NES had a better sound chip,the sound gurus just knew how to squeeze the last drop out of the GB chip,making it even more impressive than the NES. The stereo capability and high frequency operation help...
by kick
Mon Mar 02, 2009 2:22 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 239642

Now it looks more like the real thing.
The button reflections are the only thing that doesn't look realistic.
Everything else is spot-on.

A 2560x1600 version of this baby would be great as a kick-ass wallpaper.
by kick
Mon Mar 02, 2009 2:12 pm
Forum: Tech Talk
Topic: AMD Tesselation SDK for Windows, Linux support coming soon
Replies: 14
Views: 6472

h4tred wrote: Is it a ATI only tech?

I bet it could work under Nvidia cards, though it would make sense to lock out the competition in regards to that.
This is just for the current (DX10 / DX10.1) generation of ATI cards: the HD2000, HD3000 and HD4000 series.
by kick
Mon Mar 02, 2009 1:43 pm
Forum: Gaming Discussion
Topic: Lesser known (good) NES(/Famicom) games
Replies: 103
Views: 49842

The NES PSG chip wasn't that bad (8-bit,filtered with meaty bass)
Compare that to the 4-bit sound chip found in the Game Boy.
by kick
Mon Mar 02, 2009 1:13 pm
Forum: Gaming Discussion
Topic: Lesser known (good) NES(/Famicom) games
Replies: 103
Views: 49842

I wasn't kidding about the similarity of sounds effects looks like it also applies to the music Just noticed: Is it just me or does the music in Air Fortress (during the first/flying phase) sounds suspiciously like the main theme of Adventure of Lolo? Air Fortress (1:00) Adventure of Lolo (0:50) ed...