Search found 559 matches

by mudlord
Fri Aug 07, 2009 12:44 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 268707

Why not add RAR support :)

Blargg's lib handles that.
by mudlord
Fri Aug 07, 2009 12:42 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

My intention was a system long in the tooth, on purpose. I have zero intention in a very recent system. :shock: You know, you could've just "simulated" a slower/crap PC using Bochs or something. :P I prefer something authentic. Or maybe I can just downclock plenty, disable some cores, use...
by mudlord
Thu Aug 06, 2009 1:13 pm
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

but they still have trouble running stuff like Far Cry, which was released about 5-6 years ago. Couldn't care less. Well, then I have no advice for you. =\ That's what I expected from people. People always go for the most efficient, fastest, most bloat filled, expensive, crap/turds/whatever they ca...
by mudlord
Thu Aug 06, 2009 12:57 pm
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

So basically, its a Intel Atom/ION combination. Thats still supporting the shit Intel/Nvidia push out :? But oh well, if people keep pushing power consumption when I couldn't care less (like I said repeatedly....) .......what choice do I have? Note: I am NOT interested in upgradability or any commer...
by mudlord
Thu Aug 06, 2009 11:09 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

ION is 4.0 capable, but probably not as fast as a GFFX 5800 Ultra. It's a slower version of a 9400 GT, which itself is basically just a dieshrunk 8500 GT. I've got one of those, and they're only good for older games/playing everything at low settings with one or two things turned up to medium if yo...
by mudlord
Thu Aug 06, 2009 10:05 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

I guess I better state more my needs. My intention was a system long in the tooth, on purpose . I have zero intention in a very recent system. My system I had previously, which was * 3GHz C2D * 4GB RAM * 512MB 9800GT * 500GB SATA HD did not make me satisfied. So I gave it away, free of charge, to so...
by mudlord
Wed Aug 05, 2009 10:59 pm
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

That's not a trade I'd consider a very good idea. The Core is cheaper to operate than a P4, since it's so much more energy-efficient. Which also makes it cooler-running, so it doesn't heat your house as much in the summer(or winter, but AC costs more than heat). Yeah, if you don't need the power, t...
by mudlord
Wed Aug 05, 2009 9:49 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

It's also going to be a serviceable system for longer, between being newer parts to start with and being a "less thermally-challenging" system. Personally, I could not care less. The point is to force myself to optimize more. NOT what certain developers think and say "Hey, there will...
by mudlord
Wed Aug 05, 2009 7:17 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

I don't follow. Disappointed ? Try using real arguments instead of emo crap. Is it a bad technical choice given the other components ? Bad drivers ? A history of turning psychotic at age 4 ? Self destructs if you don't bathe it in virgin blood every moon ? That's the sort of info I'm looking for. B...
by mudlord
Wed Aug 05, 2009 2:49 am
Forum: Tech Talk
Topic: <blitzkrieg> testing, testing, 1 2
Replies: 128
Views: 60223

odditude wrote:12GB?

the only thing more terrifying about that is the likelihood that you actually DO have some practical usage lined up...
thats funny. because there is practical uses for 12GB or more >_>

Like those audio apps. Some take 3GB minimum or more.
by mudlord
Tue Aug 04, 2009 11:56 am
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 184770

Improved pipeline programmability, including geometry shaders in the OpenGL core;
Possible with Cg way before 3.0 was released.

Seriously, why does Khronos bother?
by mudlord
Sat Aug 01, 2009 11:46 am
Forum: Tech Talk
Topic: Using x64 NASM ASM with MSVC2008 x64
Replies: 2
Views: 2797

Thanks Grin, that was the pointer I needed.

Seems some certain things were done a little bit differently compared to the 32-bit version, like how data chunks are defined in x64 ASM.
Fixing my x64 ASM source files to comply with the changes fixed the issue.
by mudlord
Sat Aug 01, 2009 3:24 am
Forum: Tech Talk
Topic: Using x64 NASM ASM with MSVC2008 x64
Replies: 2
Views: 2797

Using x64 NASM ASM with MSVC2008 x64

Okay, I ran into a problem. Win95-XP 32bit version is fine, Vista/Win7 x64 version has major issues with NASM. My commandline for NASM is this: nasm.exe -f win64 "$(InputName).asm" -o "$(InputName).obj" -s -O9 Output is: $(InputName).obj Resulting error is: "unresolved exter...
by mudlord
Fri Jul 31, 2009 11:34 pm
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

I am trying to be civil.

Its hard when a person responds in a way that inflames. I guess I have to learn to take more of people's shit.
by mudlord
Fri Jul 31, 2009 12:44 pm
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

...Excuse me? No need to be so snarly, jeez. :roll: Sorry for misquoting then.................. :roll: Now I regret posting all this in the first place. Now the same shit is happening that I wanted to avoid in the fucking first place!!!!!!! Give me a fucking break, please? Or are some people also st...
by mudlord
Fri Jul 31, 2009 4:39 am
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

Reasonably close behavior to the original hardware, and vector display emulation(while closer in spirit to graphics filtering than core emulation, vector display emulation makes a hell of a lot more difference than NTSC display emulation does on a TV-based game console). Ah, you had me scared for a...
by mudlord
Thu Jul 30, 2009 1:00 pm
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

Its such a shame that the things are utter collector's items nowadays. D:
Which makes research hard.
by mudlord
Thu Jul 30, 2009 7:21 am
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

It'll be nice to see an emulator that does it right.
Define "right".

You want something sub cycle based? Or even more accurate?
by mudlord
Thu Jul 30, 2009 6:35 am
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

Yes, all emus I seen are either half done (vecx) or damn contrived to use (like MESS). I want something that is feature rich and does the job well.

Richard Banister's emu is cool from what I seen, but sadly its for MacOSX only. And I don't like the emu in Java, no offense.
by mudlord
Thu Jul 30, 2009 6:33 am
Forum: Emulators
Topic: Writing up your own emulator?
Replies: 27
Views: 18636

Thats fine. Its just when I rant...bad shit happens. And it hasn't happened.
by mudlord
Thu Jul 30, 2009 6:14 am
Forum: Emulators
Topic: Writing up your own emulator?
Replies: 27
Views: 18636

...I hardly know that person, so im not flaming it >.<

I'm refering to mr obvious, no one else.
by mudlord
Thu Jul 30, 2009 5:10 am
Forum: Emulators
Topic: Writing up your own emulator?
Replies: 27
Views: 18636

You got labeled a troll for the MANNER in which you shared your opinions, actually. There's a big difference. Which leads into the truly spectacular hypocrisy of you ranting about "their way or the wrong way" attitudes. Given most of the "sharings of opinion" that I saw were dir...
by mudlord
Thu Jul 30, 2009 4:31 am
Forum: Emulators
Topic: Writing up your own emulator?
Replies: 27
Views: 18636

I think I'm gonna go with the SNES for starters, lot's of resource on these boards, and maybe I can get some help from byuu :roll: ................. All I can say is: Good luck and nice knowing you. It'll be best if you also side with byuu's forum instead of this once. People here tend to cause fla...
by mudlord
Thu Jul 30, 2009 2:44 am
Forum: Emulators
Topic: Writing up your own emulator?
Replies: 27
Views: 18636

I think I'm gonna go with the SNES for starters, lot's of resource on these boards, and maybe I can get some help from byuu :roll: ................. All I can say is: Good luck and nice knowing you. It'll be best if you also side with byuu's forum instead of this once. People here tend to cause fla...
by mudlord
Thu Jul 30, 2009 1:12 am
Forum: Emulators
Topic: In response to N64 emulation threads on byuu.org
Replies: 29
Views: 20031

Its pretty much the same here. We can't do AA due to how HWFBE is implemented. To add AA would involve rewriting it all. Which is what the Dolphin people have done with their HWFBE implementation in thier GC stuff. . are you meaning AA isnt meant to work in Glide64... because i just tested it on 19...