Why not add RAR support
Blargg's lib handles that.
Search found 559 matches
- Fri Aug 07, 2009 12:44 am
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 268707
- Fri Aug 07, 2009 12:42 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
- Thu Aug 06, 2009 1:13 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
but they still have trouble running stuff like Far Cry, which was released about 5-6 years ago. Couldn't care less. Well, then I have no advice for you. =\ That's what I expected from people. People always go for the most efficient, fastest, most bloat filled, expensive, crap/turds/whatever they ca...
- Thu Aug 06, 2009 12:57 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
So basically, its a Intel Atom/ION combination. Thats still supporting the shit Intel/Nvidia push out :? But oh well, if people keep pushing power consumption when I couldn't care less (like I said repeatedly....) .......what choice do I have? Note: I am NOT interested in upgradability or any commer...
- Thu Aug 06, 2009 11:09 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
ION is 4.0 capable, but probably not as fast as a GFFX 5800 Ultra. It's a slower version of a 9400 GT, which itself is basically just a dieshrunk 8500 GT. I've got one of those, and they're only good for older games/playing everything at low settings with one or two things turned up to medium if yo...
- Thu Aug 06, 2009 10:05 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
I guess I better state more my needs. My intention was a system long in the tooth, on purpose . I have zero intention in a very recent system. My system I had previously, which was * 3GHz C2D * 4GB RAM * 512MB 9800GT * 500GB SATA HD did not make me satisfied. So I gave it away, free of charge, to so...
- Wed Aug 05, 2009 10:59 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
That's not a trade I'd consider a very good idea. The Core is cheaper to operate than a P4, since it's so much more energy-efficient. Which also makes it cooler-running, so it doesn't heat your house as much in the summer(or winter, but AC costs more than heat). Yeah, if you don't need the power, t...
- Wed Aug 05, 2009 9:49 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
- Wed Aug 05, 2009 7:17 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
I don't follow. Disappointed ? Try using real arguments instead of emo crap. Is it a bad technical choice given the other components ? Bad drivers ? A history of turning psychotic at age 4 ? Self destructs if you don't bathe it in virgin blood every moon ? That's the sort of info I'm looking for. B...
- Wed Aug 05, 2009 2:49 am
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 60223
- Tue Aug 04, 2009 11:56 am
- Forum: Tech Talk
- Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
- Replies: 208
- Views: 184770
- Sat Aug 01, 2009 11:46 am
- Forum: Tech Talk
- Topic: Using x64 NASM ASM with MSVC2008 x64
- Replies: 2
- Views: 2797
- Sat Aug 01, 2009 3:24 am
- Forum: Tech Talk
- Topic: Using x64 NASM ASM with MSVC2008 x64
- Replies: 2
- Views: 2797
Using x64 NASM ASM with MSVC2008 x64
Okay, I ran into a problem. Win95-XP 32bit version is fine, Vista/Win7 x64 version has major issues with NASM. My commandline for NASM is this: nasm.exe -f win64 "$(InputName).asm" -o "$(InputName).obj" -s -O9 Output is: $(InputName).obj Resulting error is: "unresolved exter...
- Fri Jul 31, 2009 11:34 pm
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
- Fri Jul 31, 2009 12:44 pm
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
...Excuse me? No need to be so snarly, jeez. :roll: Sorry for misquoting then.................. :roll: Now I regret posting all this in the first place. Now the same shit is happening that I wanted to avoid in the fucking first place!!!!!!! Give me a fucking break, please? Or are some people also st...
- Fri Jul 31, 2009 4:39 am
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
Reasonably close behavior to the original hardware, and vector display emulation(while closer in spirit to graphics filtering than core emulation, vector display emulation makes a hell of a lot more difference than NTSC display emulation does on a TV-based game console). Ah, you had me scared for a...
- Thu Jul 30, 2009 1:00 pm
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
- Thu Jul 30, 2009 7:21 am
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
- Thu Jul 30, 2009 6:35 am
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
- Thu Jul 30, 2009 6:33 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 18636
- Thu Jul 30, 2009 6:14 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 18636
- Thu Jul 30, 2009 5:10 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 18636
- Thu Jul 30, 2009 4:31 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 18636
I think I'm gonna go with the SNES for starters, lot's of resource on these boards, and maybe I can get some help from byuu :roll: ................. All I can say is: Good luck and nice knowing you. It'll be best if you also side with byuu's forum instead of this once. People here tend to cause fla...
- Thu Jul 30, 2009 2:44 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 18636
I think I'm gonna go with the SNES for starters, lot's of resource on these boards, and maybe I can get some help from byuu :roll: ................. All I can say is: Good luck and nice knowing you. It'll be best if you also side with byuu's forum instead of this once. People here tend to cause fla...
- Thu Jul 30, 2009 1:12 am
- Forum: Emulators
- Topic: In response to N64 emulation threads on byuu.org
- Replies: 29
- Views: 20031
Its pretty much the same here. We can't do AA due to how HWFBE is implemented. To add AA would involve rewriting it all. Which is what the Dolphin people have done with their HWFBE implementation in thier GC stuff. . are you meaning AA isnt meant to work in Glide64... because i just tested it on 19...