Search found 446 matches
- Sun Dec 31, 2017 7:07 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Happy New Year, I guess, and Zsnes' main programmer has gone silent, what a way to start 2018
- Fri Dec 15, 2017 6:24 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Of course, but the real question is, are there people interested?badinsults wrote:Nothing is stopping anyone from forking zsnes. Some people have done that with SNES9x. These recent "official" releases of SNES9x are actually not official, but none of the original authors have said no to them.
- Wed Nov 22, 2017 8:03 pm
- Forum: Bug Reports/Feature Requests
- Topic: nVidia Share/"Shadowplay" causes zsnes to stutter/freeze
- Replies: 2
- Views: 7574
Re: nVidia Share/"Shadowplay" causes zsnes to stutter/freeze
Have you considered trying Snes9x 1.55 now that it's out? I don't see Zsnes ever getting updated, I mean, the only one working on it has gone silent.
- Wed Nov 22, 2017 8:02 pm
- Forum: ZSNES Talk
- Topic: Problems with save state
- Replies: 3
- Views: 17528
Re: Problems with save state
No point in waiting around for Zsnes 2.0 since Pagefault has gone silent, people should try Snes9x 1.55 now that it's officially out.
- Wed Nov 22, 2017 8:01 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Well that royally sucks. Zsnes is dead for sure.
- Fri Oct 13, 2017 7:06 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
I know there's an IRC I believe, but I haven't checked in months.
- Sat Aug 05, 2017 3:57 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Yeah, I mean unless the main coder shows up with an announcement to the contrary, the emulator is, well, in a coma.
- Fri Apr 07, 2017 10:23 pm
- Forum: ZSNES Talk
- Topic: James Pond 3 Operation Starfish graphical problems.
- Replies: 7
- Views: 5288
Re: James Pond 3 Operation Starfish graphical problems.
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time. In other words, it's never happening :mrgreen: I did not say that. I did not MEAN that. If Duke Nukem Forever can ship, there is always hope. Well, I'm n...
- Wed Apr 05, 2017 3:19 am
- Forum: ZSNES Talk
- Topic: James Pond 3 Operation Starfish graphical problems.
- Replies: 7
- Views: 5288
Re: James Pond 3 Operation Starfish graphical problems.
In other words, it's never happeningGil_Hamilton wrote:Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.
- Thu Mar 02, 2017 6:19 pm
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
this is what I found in the vaild.ext file N smcN zipY gzY swcN figN 058N 078N japN usaN 048N eurN sfcN 1N mgdN ufoN binN gd3N mghN gd7N ausN dx2N aN jmaY what a bother.... u mentioned it since been changed... no not as far as I can tell... that last version v1.54.1 still does it at least for me it...
- Thu Mar 02, 2017 2:23 am
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing. Or ZMZ, Snes9x core running in a Zsnes GUI. But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here. SNES9X.. should ...
- Wed Mar 01, 2017 3:35 am
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
I still find it funny that people think it's better than Snes9x XD. I find I really don't like Snes9x... just opening it was enough to steal some file extensions... and I have not been able to edit and remove them... I use a program called Types to edit file type associations... http://ystr.github....
- Mon Feb 27, 2017 8:59 pm
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date. I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular,...
- Sun Feb 26, 2017 4:37 am
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date. I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular,...
- Fri Feb 17, 2017 2:39 am
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date. I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular,...
- Thu Feb 16, 2017 11:51 pm
- Forum: ZSNES Talk
- Topic: Running ZSNES On Android
- Replies: 31
- Views: 29232
Re: Running ZSNES On Android
Yes, you could run ZSNES through DOSBox, but... why not run an actual Android-based Super Nintendo emulator instead? Less complexity, better battery life, and no jumping through hoops. ZSNES has the highest percentage of game compatibility. Snes9x comes pretty close, and does have an android port, ...
- Thu Feb 16, 2017 11:50 pm
- Forum: ZSNES Talk
- Topic: 10 years since Zsnes v1.51
- Replies: 6
- Views: 10527
Re: 10 years since Zsnes v1.51
Directdraw isn't all that great, why does its removal make you cringe?
- Thu Jan 12, 2017 10:04 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Wow, these forums are...well, kinda dead, so what now? We shitpost. As tempting as that is, well, heh. I mean, Snes9x 1.54.1 now has fully functional MSU-1 support (well, a special MSU-1 build of it made by Qwertymodo). Zsnes' state is an enigma. And thus, shitpost. Bump an old thread. File a bug r...
- Wed Jan 11, 2017 11:21 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Wow, these forums are...well, kinda dead, so what now? We shitpost. As tempting as that is, well, heh. I mean, Snes9x 1.54.1 now has fully functional MSU-1 support (well, a special MSU-1 build of it made by Qwertymodo). Zsnes' state is an enigma. Well Pagefault had been working on the new ZSNES v1....
- Tue Jan 10, 2017 8:29 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
*Shrug* Hard to say, haven't heard anything from the dev in months, hope he's doing well though.Johan_H wrote:a new zsnes version this year would feel more like a tired old rock band reunion than anything tbh
- Fri Dec 16, 2016 8:46 pm
- Forum: ZSNES Talk
- Topic: umm i broke it agein
- Replies: 3
- Views: 4515
Re: umm i broke it agein
Uh, what?
- Wed Nov 16, 2016 9:39 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2933648
Re: ZSNES is not dead - Still in development
Wow, these forums are...well, kinda dead, so what now?
- Sun Oct 30, 2016 5:25 pm
- Forum: ZSNES Talk
- Topic: Has anyone tried to modify ZSNES with a better sound core?
- Replies: 25
- Views: 119398
Re: Has anyone tried to modify ZSNES with a better sound cor
About the input lag discussion: I notice it in the NTSC version of Super Mario Kart on Snes9x, and I use a keyboard to play (since PS3 controllers aren't natively supported by Windows, and I haven't bought an Xbox to USB cable yet). However in ZSNES, I barely noticed any input lag and generally hav...
- Thu Oct 13, 2016 3:29 pm
- Forum: ZSNES Talk
- Topic: Getting frame rate drops in zsnes (btw i'm too stupid to learn the name of the emulator)
- Replies: 8
- Views: 7132
Re: Getting frame rate drops in zsnes (btw i'm too stupid to
Have you considered Snes9x? Version 1.54 was released a few days back and is better than ever before.
- Thu Jun 16, 2016 11:47 pm
- Forum: ZSNES Talk
- Topic: Has anyone tried to modify ZSNES with a better sound core?
- Replies: 25
- Views: 119398
Re: Has anyone tried to modify ZSNES with a better sound cor
I personally never had that issue, I use an Xbox 360 controller without any issues, be that as it may, the amount is negligible. Snes9x shares the same S-SMP core Bsnes/Higan uses, which was programmed by Blargg, it's very accurate and spot on to the real machine IMHO. Oddly enough, injecting Earth...