Search found 307 matches
- Sat Sep 27, 2008 11:53 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
If a sound card can't do 16bit, it doesn't even deserve to be classified as a sound card. The audio industry won't stop at these if you don't draw the line, you know. There was never any worthwhile advantage above 16/48. If it isn't the human limit, then it's so damn close that the slightly detecta...
- Sat Sep 27, 2008 11:17 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
I'd like to get the custom memory mapping .pcb file format in there. It will serve as an important fall-back in case we spot any false cart detections immediately after the next release. Unlikely, but just in case. Been waiting for this one :) I was looking at a recent thread where someone was aski...
- Wed Sep 24, 2008 8:22 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
- Wed Sep 24, 2008 8:05 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
The real thing would change too, it would change from down to up, the button would be in the same place but it would physically look different. Also it was impossible to turn it on and off at the same time. Yes, it was one switch with two settings, both visible regardless of which one it was on. An...
- Wed Sep 24, 2008 3:58 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Power On/Off (changes dynamically)(replaced with powercycle when advanced option is selected) Not only is this difficult to do, why hide the current setting? Did it hide itself on a real system? You should be able to see what mode a switch is on, not have to infer it based on the manifestation of t...
- Wed Sep 24, 2008 10:38 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Made a completely new one There are basically 3 things we're dealing with Bsnes the program Snes the console Display the tv/monitor Bsnes needs to have: -About -Exit -Configuration -Audio logging snes needs to have: -All ports -power button(powercycle) -reset button -over/underclocking dial Display ...
- Wed Sep 24, 2008 10:10 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Awesome. Power OFF should remember the inserted cart, but should reset ram/registers. This feature would be even better if bsnes remembers the cart even after exit. So the next time you open bsnes you can go to power on and start playing again (basically bringing back the last game played history) I...
- Tue Sep 23, 2008 7:30 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
- Tue Sep 23, 2008 7:12 pm
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 178221
Yeah, I got it for about $250. Byuu says he's going to be busy with some non-bsnes related projects, but something should eventually come of this and I'm sure he'll post here again when it does. YESSSSSSSSSSSS You rock FitzRoy!!! (And i don't even really play BS-X games, but there is one reallllly ...
- Sun Sep 21, 2008 5:55 pm
- Forum: bsnes Dev Talk
- Topic: Accurate(ish) CRT TV simulation theory
- Replies: 112
- Views: 110943
Put the information on a blog
At least its all in a single place now
http://security-emulation.blogspot.com/ ... ation.html
At least its all in a single place now
http://security-emulation.blogspot.com/ ... ation.html
- Sun Sep 21, 2008 5:53 pm
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 160989
gllt your shaders are awesome.
i wonder would you be able to make this?:
http://security-emulation.blogspot.com/ ... ation.html
i wonder would you be able to make this?:
http://security-emulation.blogspot.com/ ... ation.html
- Fri Sep 19, 2008 8:54 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439503
Some ROMS are supposed to have a bad checksum to run. If you run into a red screen with auto-fix checksum enabled, it's one of those games. Just like some games need SRAM to be disabled to run correctly (Pugsy for example). Yeah, so in those cases the rom is wrong and the emulator is correct. Auto-...
- Fri Sep 19, 2008 8:27 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439503
- Fri Sep 19, 2008 8:09 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439503
- Fri Sep 19, 2008 7:57 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439503
- Fri Sep 19, 2008 7:51 pm
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 178221
- Fri Sep 19, 2008 5:43 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Hmmm ... if we're trying to make the descriptions match real hardware, rather than an emulator, and if we're trying to eliminate any delays in functioning ... how about something like this? http://img139.imageshack.us/img139/875/bsmockupph9.jpg NTSC filter would be mandatory, eliminating that menu....
- Fri Sep 19, 2008 5:11 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
- Fri Sep 19, 2008 5:01 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Imho they both have something going for them. FitzRoy's looks cleaner overall. creaothceann's has less submenus. I vote for FitzRoy's the slight slowdown and missclick chance is worth it when i consider the following points: -The power-on with.. list is likely to grow eventually when more cart types...
- Thu Sep 18, 2008 9:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
Does the cleanup of the OBC-1 code have any effect on its speed or accuracy? The chip is the most simplistic of all. It's a very, very, very simple memory re-mapper to help with OAM (sprite) table building. It was already bit-perfect. I just cleaned it up a touch, suppose it wasn't really worth men...
- Thu Sep 18, 2008 8:54 pm
- Forum: bsnes General Discussion
- Topic: How do I compile bsnes on Ubuntu x64?
- Replies: 11
- Views: 24329
- Thu Sep 18, 2008 8:52 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
- Tue Sep 16, 2008 9:07 pm
- Forum: bsnes General Discussion
- Topic: How do I compile bsnes on Ubuntu x64?
- Replies: 11
- Views: 24329
- Tue Sep 16, 2008 3:42 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509
- Tue Sep 16, 2008 3:25 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232509