Search found 859 matches

by FitzRoy
Sun Apr 05, 2009 9:05 pm
Forum: Tech Talk
Topic: Windows 7 Beta available to download on Jan 9th
Replies: 239
Views: 129454

you're asking for sequels. All I'm asking is for classic programs in the hands of billion dollar companies to get overhauled the same way an old film would get a new remaster. They have the source code, they could do it inhouse or farm it out. that much work to completely change one game is insane....
by FitzRoy
Sun Apr 05, 2009 8:41 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 240266

byuu wrote:3. none of my windows are true dialog windows, they're just popup windows. Alt+F4 / Ctrl+F4 should also work.
Except for the load window, which indeed works with Esc.
by FitzRoy
Sun Apr 05, 2009 7:22 pm
Forum: Tech Talk
Topic: Windows 7 Beta available to download on Jan 9th
Replies: 239
Views: 129454

Er... Fitz, you do know that Diablo II can be downloaded digitally from Blizzard with your CD key, correct? I'm pretty sure that trumps even DVDs in modernity. Okay, so now all they need to do is add Diablo and Warcraft II, rewrite all the old video code to support variable resolutions so we don't ...
by FitzRoy
Sun Apr 05, 2009 12:14 am
Forum: Tech Talk
Topic: Windows 7 Beta available to download on Jan 9th
Replies: 239
Views: 129454

I really wish companies like Blizzard took the time to rewrite their classic older games to stay up to date with industry changes, plus offer them online. They never even switched over to single disc DVD editions of diablo ii or warcraft iii. Still the same old giant cardboard chest boxes spread acr...
by FitzRoy
Wed Apr 01, 2009 7:45 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 39243

Line duplication is an effect simulating stretched pixels for modern displays, there really is no clever way to defeat it without incurring blur. You could also make it imperceptible with an obscenely high pixel density that doesn't exist yet, but that's besides the point. Super Mario World is also ...
by FitzRoy
Wed Apr 01, 2009 5:18 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 39243

You have to choose between visible line duplication and blur. It strikes me as odd that anyone would want to incur noticeable levels of both. There are practically infinite variations that could be employed of every filter. Where do you think the line should be drawn? If you get your blur slider, I ...
by FitzRoy
Wed Apr 01, 2009 4:38 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 39243

You need to have your eyeballs checked, Missingo. The image with the least visible line duplication is the one with the most intense blur. Look at the right side of the tomato in your snes9x shot. Why would you claim that that image has no noticeable duplication? Either you want it gone or you don't...
by FitzRoy
Wed Apr 01, 2009 3:04 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 39243

Uhh, why would hardware bilinear interpolation be any better than software bilinear interpolation?
by FitzRoy
Mon Mar 30, 2009 5:17 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 240266

Vista SP0 needed it here, as did XP MCE 2005 edition.
Okay, so they are at least included in Vista service packs. Maybe it's a space thing, or maybe XP SP3 is older than I think.
by FitzRoy
Mon Mar 30, 2009 5:10 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 240266

I.S.T. wrote:They don't, sadly.
What is their reason for that? If games or programs need to use them, why would they want to make people hunt down a package?
by FitzRoy
Mon Mar 30, 2009 5:05 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 240266

Do directx runtime updates get included with service packs? I didn't have to download anything with Vista, but on my XP SP3 work computer, I did.
by FitzRoy
Sun Mar 29, 2009 11:27 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

byuu wrote:Could you elaborate on that?
My 3rd post of Pg.2, I made a suggestion that you agreed to. I think you may have forgotten about it.
Yeah, but then you can already tell what you're on from the left-hand listbox.
Not if it's been minimized, anyway.
by FitzRoy
Sun Mar 29, 2009 10:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

I was able to reproduce FitzRoy's issue, and fix it. Yep, you got it. Two things: -A reminder about the "last folder ..." "same folder ..." change to the paths section. -Are you capable of putting in any text you want per selection in the title bar of the configuration window? Y...
by FitzRoy
Sun Mar 29, 2009 7:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

as 'axes' that just go from extremes, eg starts centered, pressing any direction pushes them all the way to the edges? This one. The only thing that uses the POV hat area is my dual shock 2 d-pad in analog mode. Digital d-pad always uses the x/y axis box with 8 extremities. Btw, are you on SP1 like...
by FitzRoy
Sun Mar 29, 2009 5:50 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

byuu wrote:Does it work if you set the driver to DirectInput?
No, I've tried that and deleting the config numerous times.

I'm also not using manufacturer drivers for either. They are automatically recognized and work fine in the control panel.
by FitzRoy
Sun Mar 29, 2009 3:50 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

Still won't recognize my d-pad as anything unless I activate analog mode. Buttons work fine. In .041, they get recognized as this in both digital and analog mode: "joypad00.up" "joypad00.down" "joypad00.left" "joypad00.right" In .041, dedicated axes wouldn't g...
by FitzRoy
Sat Mar 28, 2009 3:10 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

Okay, so for the latest WIP (first WIP I've used since official), my digital pad refuses to be recognized. When I turn the analog mode on to activate the thumbsticks, all d-pad directions get recognized as a hat. If I then turn it off again, it will recognize certain directions of the d-pad as a &qu...
by FitzRoy
Tue Mar 24, 2009 8:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

You redesigned your site again and I can't access the WIP page anymore. It sounds like it would be a hassle for most people, though. that no other SNES emulator has yet :D That might be because it's kind of useless (for this system), though. They allow the best translations, digital joypad for digit...
by FitzRoy
Tue Mar 24, 2009 6:33 pm
Forum: Insane Chatter
Topic: Xbox 360 vs PS3 pricing wars
Replies: 43
Views: 22046

I may want L1/R1 to control emulator speed Or just use L2/R2, which is standard on any dual shock. or if I ever get savestate support it would be nice to have a quicksave button without reaching for the keyboard. Sounds dangerous. Some people may also prefer an analog stick for movement over the D-...
by FitzRoy
Tue Mar 24, 2009 3:41 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

How about just disallowing analog joypad stuff altogether? What's the point?
by FitzRoy
Fri Mar 20, 2009 10:13 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

Well then google and wikipedia hath failed me.
by FitzRoy
Fri Mar 20, 2009 1:30 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

odditude wrote:or two independent axes (like the ps3 l2/r2 buttons)
Uh, I've never seen the sixaxis referenced as having more than 6 axes.
by FitzRoy
Thu Mar 19, 2009 1:51 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

Analog triggers
Button, not an axis.
flight simulator joysticks
2/4 axis controller, normally.
wii-style controllers...
PS3 and Wii might have 6, but that's with motion sensors.
by FitzRoy
Thu Mar 19, 2009 12:59 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

You people have too much free time. http://www.bubblebox.com/highscores/902.htm http://i73.photobucket.com/albums/i221/byuusan/stbc1.png http://i73.photobucket.com/albums/i221/byuusan/stbc2.png http://i73.photobucket.com/albums/i221/byuusan/stbc3.png 3:58:65. First place if you discount the cheater...
by FitzRoy
Wed Mar 18, 2009 5:48 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 237290

Why would there ever be more than 4 analog axes per controller? Humans only have two thumbs. Lazy ass Linux driver developers mapping four physical controllers (eg 4-player PS2 USB adapter) to one logical device. Thanks, but the problem isn't on my end, it's with worthless Windows anti-virus softwa...