Search found 1112 matches
Re: TECH TALK
It's true, I heard it on Fox News.
- Sat Feb 13, 2016 5:54 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2936696
Re: ZSNES is not dead - Still in development
The original developers are gone. The remaining product has been dead for years now. It is gone and replaced by better things. Anything that would replace it would be ZSNES in name only.nintendo_nerd wrote:Ouch... oOkode54 wrote:I'm having trouble caring one way or another.
- Sun Feb 07, 2016 2:43 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2936696
Re: ZSNES is not dead - Still in development
I'm having trouble caring one way or another.
- Wed Dec 02, 2015 9:58 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Okay, then the more appropriate response may have been
Where~?
Where~?
- Sun Nov 15, 2015 3:56 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
No, it was an offer, that I still feel I can oblige.Gil_Hamilton wrote:It wasn't a request.kode54 wrote:I can oblige.Gil_Hamilton wrote:PENIS
- Sat Nov 14, 2015 7:42 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
I can oblige.Gil_Hamilton wrote:PENIS
- Sat Oct 31, 2015 7:33 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2936696
Re: ZSNES is not dead - Still in development
Windows only slides by because it bundles the full system libraries in both 32 and 64 bits. In other words, multilib.
- Sat Oct 31, 2015 7:32 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Ah, right, sorry. Continue posting aimlessly.
- Thu Oct 29, 2015 8:58 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2936696
Re: ZSNES is not dead - Still in development
Downloaded binaries usually must be built against the same system libraries as the distribution you're running it on. Versions can vary wildly between distributions and even releases of the same distribution.
- Thu Oct 29, 2015 8:53 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Jxeict a jkuhk fejkadw rutc0 sodjehot vihh0 fehd uwuad? *blink* Can't tell if you're reacting to the actual message, or to the use of a cipher? I thought this particular cipher was appropriate, given the message. I was originally going to use a rot13 with a completely different message, but then th...
- Mon Oct 26, 2015 7:50 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Jxeict a jkuhk fejkadw rutc0 sodjehot vihh0 fehd uwuad?
- Mon Oct 26, 2015 7:41 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2936696
Re: ZSNES is not dead - Still in development
Even if it's only released as a 32 bit application, it'll still run on 64 bit systems. Yeah, x86-64 doesn't shed compatibility with 32-bit apps any more than x86-32 shed compatibility with 16-bit apps. Linux is just stupid is why things break there. Not entirely. It breaks on Linux because the comp...
- Sat Oct 24, 2015 8:03 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Commence with no content posting.
- Thu Sep 17, 2015 8:42 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
This shit is bananas, b-a-n-a-n-a-s.
- Thu Sep 17, 2015 8:27 am
- Forum: Development
- Topic: compile 1.51 in djgpp
- Replies: 1
- Views: 11033
Re: compile 1.51 in djgpp
Oh, right. The file name will be:
libpdcur.a
Which should still be 8.3 for pure DOS mode. Unfortunately, maybe it's libpdcurses, which would definitely get truncated to libpdc~1.a.
libpdcur.a
Which should still be 8.3 for pure DOS mode. Unfortunately, maybe it's libpdcurses, which would definitely get truncated to libpdc~1.a.
- Thu Sep 17, 2015 8:25 am
- Forum: Development
- Topic: Zsnes DOS resolutions
- Replies: 2
- Views: 8481
Re: Zsnes DOS resolutions
Please enlighten us as to how you solved your problem. It may help others who are doing the same thing. (Okay I lied, probably nobody else will do this, but I'd still like to know.)
- Sat Jul 18, 2015 6:10 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
What what in the butt.
- Tue May 26, 2015 8:21 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Oh, you dirty boy.
- Mon May 25, 2015 5:07 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
- Mon May 04, 2015 5:51 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Or a SORD.....
- Mon May 04, 2015 2:06 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
You can beat it repeatedly and hope it comes back to life.
- Sat Apr 25, 2015 7:54 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Something desperately needed on this board these days.
- Fri Apr 24, 2015 5:02 am
- Forum: Insane Chatter
- Topic: Reply to this thread.
- Replies: 242
- Views: 1924609
Re: Reply to this thread.
Dongs.
- Sun Apr 05, 2015 9:12 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.51b compiling error on Linux Mint 17.1 Rebecca
- Replies: 9
- Views: 12876
Re: ZSNES 1.51b compiling error on Linux Mint 17.1 Rebecca
Those pointer casting errors are due to attempting to compile the emulator to 64 bit. You must build it -m32 on 64 bit machines.
- Mon Mar 02, 2015 8:56 am
- Forum: Gaming Discussion
- Topic: Yo duders just leaking Sonic Xtreme here...
- Replies: 14
- Views: 18879
Re: Yo duders just leaking Sonic Xtreme here...
Luckily for him, it was a fire that seemed to damage his neighboring unit, and much of the building, but not his unit. Aside from smoke damage, his stuff is good to go to his next apartment.