Search found 128 matches
- Wed Jun 28, 2006 9:28 pm
- Forum: Development
- Topic: Parsegen can now run concurrently with itself, w00t
- Replies: 38
- Views: 26389
- Sun Jun 11, 2006 1:56 am
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 105983
- Wed Apr 26, 2006 3:32 pm
- Forum: Tech Talk
- Topic: Hex Editor
- Replies: 17
- Views: 11718
- Wed Apr 26, 2006 3:58 am
- Forum: Development
- Topic: GPLv3?
- Replies: 6
- Views: 5865
- Fri Apr 21, 2006 5:03 pm
- Forum: ZSNES Talk
- Topic: ZsnexBox 2.98 Released
- Replies: 35
- Views: 50774
- Wed Apr 05, 2006 1:57 pm
- Forum: Bug Reports/Feature Requests
- Topic: Sketch-A-SNES
- Replies: 17
- Views: 5196
- Tue Mar 14, 2006 1:41 am
- Forum: Development
- Topic: CVS->Subversion switch DONE ! [edited]
- Replies: 23
- Views: 33193
- Sun Mar 12, 2006 3:44 pm
- Forum: ZSNES Talk
- Topic: New desiccated SNES box?
- Replies: 18
- Views: 5759
- Wed Mar 01, 2006 2:50 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 226197
- Tue Feb 28, 2006 6:50 pm
- Forum: Development
- Topic: Checking status of fork()'d child
- Replies: 8
- Views: 5971
- Tue Feb 28, 2006 3:01 pm
- Forum: Development
- Topic: Checking status of fork()'d child
- Replies: 8
- Views: 5971
You'll probably want to make a signal handler for SIGCHLD calls, which signal gets sent when a child process terminates here's a quick (and completely beside the point) example (that I'm now removing) [snip] edit: Ohh... I see your dilemma - the child process won't have exited because of an exec... ...
- Thu Jan 26, 2006 2:49 pm
- Forum: ZSNES Talk
- Topic: Project Status Update
- Replies: 9
- Views: 3101
- Sun Oct 30, 2005 7:16 pm
- Forum: Gaming Discussion
- Topic: FF3 new news
- Replies: 100
- Views: 70952
- Thu Sep 29, 2005 12:43 am
- Forum: Bug Reports/Feature Requests
- Topic: CAN'T PLAY ANYTHING!!! MINIMIZE PROBLEM SERIOUS!!!
- Replies: 2
- Views: 1476
- Wed Jul 13, 2005 10:44 pm
- Forum: ZSNES Talk
- Topic: In development
- Replies: 81
- Views: 37734
- Sun Apr 17, 2005 8:41 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Sequential IPS Patching
- Replies: 19
- Views: 11128
- Sun Jan 02, 2005 2:11 am
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 39277
- Sat Jan 01, 2005 1:27 am
- Forum: ZSNES Talk
- Topic: ZSNES Documentation Thread - Current Version 2.0
- Replies: 87
- Views: 26736
- Sun Dec 12, 2004 12:11 am
- Forum: Development
- Topic: $2131 bit 6: Color Halve
- Replies: 12
- Views: 8138
- Mon Nov 01, 2004 8:12 pm
- Forum: ZSNES Talk
- Topic: Latest version of ZSNES, get it here. (WIP)
- Replies: 92
- Views: 74507
I hope pagefault doesn't mind - I'm reposting his status update here: Hi, first of all I would like to thank all who have donated so far, your donation is greatly appreciated. But it seems the copier we thought was going to work won't after all and the one that will work will cost another $100 on to...
- Sat Oct 16, 2004 3:56 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 88721
Come to think of it, that makes sense, because the processor is run off one of the 2 clock signals used to operate the SRAM. So the clock runs at a certain higher speed when there are no memory access, then it slows down the two phases of the clock, PHI1 and PHI2, during a memory access, and after t...
- Fri Oct 15, 2004 10:26 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 88721
- Fri Oct 15, 2004 9:30 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 88721
Neviksti - I thought that the SNES CPU was clocked off the PHI2 signal, so that while each instruction may take a variable amount of time to complete, the next one wouldn't begin until the next PHI2 signal came. That said, I'm currently taking the WDC docs and making a table of opcodes and what regi...
- Sun Oct 03, 2004 4:53 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27667
If you want to see the results of an all-C emulator, try Snes9x. It's a great emulator, and portable, too. But I think you'll find a good number of people on the ZSNES boards still emulating on 200-500 MHz processors. ZSNES isn't going all-C anytime this decade, although there are efforts to do so w...