Search found 128 matches

by DataPath
Wed Jun 28, 2006 9:28 pm
Forum: Development
Topic: Parsegen can now run concurrently with itself, w00t
Replies: 38
Views: 26389

you forgot NNOT :wink:
by DataPath
Sun Jun 11, 2006 1:56 am
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105983

I don't get it - how does a mouse interfere with the spermcount-lowering capabilities of a laptop?
by DataPath
Wed Apr 26, 2006 3:32 pm
Forum: Tech Talk
Topic: Hex Editor
Replies: 17
Views: 11718

I remember hex editing moria saves back in the mid- to late- 1980s
by DataPath
Wed Apr 26, 2006 3:58 am
Forum: Development
Topic: GPLv3?
Replies: 6
Views: 5865

Is it important? Why does it matter? Unless contributors to ZSNES reassigned all copyrights to the code they contributed, all their stuff would continue to be licensed by the GPL2 until they decide to change it, so then you'd have a hybrid GPL2/3 project.
by DataPath
Fri Apr 21, 2006 5:03 pm
Forum: ZSNES Talk
Topic: ZsnexBox 2.98 Released
Replies: 35
Views: 50774

Any chance of the code base getting cleaned up for merging in with the regular ZSNES codebase?

Or is that verboten because of the toolchain required for releases for XBox?
by DataPath
Wed Apr 05, 2006 1:57 pm
Forum: Bug Reports/Feature Requests
Topic: Sketch-A-SNES
Replies: 17
Views: 5196

In Pete's GPU forum, there's a storybook shader that's pretty cool - it looks like the scene is being sketched live
by DataPath
Tue Mar 14, 2006 1:41 am
Forum: Development
Topic: CVS->Subversion switch DONE ! [edited]
Replies: 23
Views: 33193

One thing that SourceForge's documentation isn't too clear on (at least, it wasn't when I changed my project from CVS to SVN), is that every developer defaults to NO write access to the SVN repository.

So after you do switch, don't forget to go in and give everyone who is supposed to write access.
by DataPath
Sun Mar 12, 2006 3:44 pm
Forum: ZSNES Talk
Topic: New desiccated SNES box?
Replies: 18
Views: 5759

If you're willing to fork out cash, you can buy (for about $750) a Transmeta Efficeon TM8820 Reference Design Kit that uses even less power than the VIA, has better performance, and has an embedded SD card reader ( edit: not so sure about the SD card reader - the documentation says "Secure Digi...
by DataPath
Wed Mar 01, 2006 2:50 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 226197

The day you find a rectange where it's width/height = 4/3 and also happens to magically be a square is the day you need to check yourself into a mental institution.
Or become a government statistician.
by DataPath
Tue Feb 28, 2006 6:50 pm
Forum: Development
Topic: Checking status of fork()'d child
Replies: 8
Views: 5971

If you can figure out how to prevent unhandled signals from terminating a process, you can send some arbitrary signal that your forked process handles, but the program you're exec()ing does not.
by DataPath
Tue Feb 28, 2006 3:01 pm
Forum: Development
Topic: Checking status of fork()'d child
Replies: 8
Views: 5971

You'll probably want to make a signal handler for SIGCHLD calls, which signal gets sent when a child process terminates here's a quick (and completely beside the point) example (that I'm now removing) [snip] edit: Ohh... I see your dilemma - the child process won't have exited because of an exec... ...
by DataPath
Thu Jan 26, 2006 2:49 pm
Forum: ZSNES Talk
Topic: Project Status Update
Replies: 9
Views: 3101

Ok. Well, that's good to know. ;)

[edit] Added smiley
by DataPath
Wed Nov 02, 2005 10:52 pm
Forum: Tech Talk
Topic: Linux
Replies: 60
Views: 34579

On my windows boxen, I spend 90% of my productive time in vim locally, or in vim under putty.

The only thing I'm missing is tabbed putty windows. Then again, if I weren't so lazy, I'd get more proficient with "screen" and it wouldnt' matter.
by DataPath
Sun Oct 30, 2005 7:16 pm
Forum: Gaming Discussion
Topic: FF3 new news
Replies: 100
Views: 70952

if Square released something like a Final Fantasy Anthology with FFI-XII,X-2 for PC or any console, I would buy that console instantly, and be willing to pay several hundred dollars for the anthology.
by DataPath
Thu Sep 29, 2005 12:43 am
Forum: Bug Reports/Feature Requests
Topic: CAN'T PLAY ANYTHING!!! MINIMIZE PROBLEM SERIOUS!!!
Replies: 2
Views: 1476

I'd say probably spyware. Just a guess.
by DataPath
Wed Jul 13, 2005 10:44 pm
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37734

Putting my vote in for GTK.

FYI - For a long time, GTK-Win was a second-class citizen.

Gtk-Win since about 2.6 or so has gotten full attention, and it's well maintained.
by DataPath
Sun Apr 17, 2005 8:41 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Sequential IPS Patching
Replies: 19
Views: 11128

IIRC, with the way long filenames work, you should be able to make the short filename blah.ip1 while the long filename is blah.ips2.
by DataPath
Sun Jan 02, 2005 2:11 am
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 39277

Or maybe selecting a specific input device in the emulator?
by DataPath
Sat Jan 01, 2005 1:27 am
Forum: ZSNES Talk
Topic: ZSNES Documentation Thread - Current Version 2.0
Replies: 87
Views: 26736

well, the zsnes devs could create a documentation module on their sourceforce site. I don't know if they can give separate write permissions for it from the source code, though.
by DataPath
Sun Dec 12, 2004 12:11 am
Forum: Development
Topic: $2131 bit 6: Color Halve
Replies: 12
Views: 8138

Agreed. I really think all the work that Byuusan is doing is great.
by DataPath
Mon Nov 01, 2004 8:12 pm
Forum: ZSNES Talk
Topic: Latest version of ZSNES, get it here. (WIP)
Replies: 92
Views: 74507

I hope pagefault doesn't mind - I'm reposting his status update here: Hi, first of all I would like to thank all who have donated so far, your donation is greatly appreciated. But it seems the copier we thought was going to work won't after all and the one that will work will cost another $100 on to...
by DataPath
Sat Oct 16, 2004 3:56 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 88721

Come to think of it, that makes sense, because the processor is run off one of the 2 clock signals used to operate the SRAM. So the clock runs at a certain higher speed when there are no memory access, then it slows down the two phases of the clock, PHI1 and PHI2, during a memory access, and after t...
by DataPath
Fri Oct 15, 2004 10:26 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 88721

> Yes, the next cycle (not next instruction) won't occur unless PHI2 cycles > (these are the clock cycles they are referring to when denoting the > "time" it takes for an instruction to complete). > What byuu was commenting on is the added level of complexity, where > the snes cpu clock cy...
by DataPath
Fri Oct 15, 2004 9:30 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 88721

Neviksti - I thought that the SNES CPU was clocked off the PHI2 signal, so that while each instruction may take a variable amount of time to complete, the next one wouldn't begin until the next PHI2 signal came. That said, I'm currently taking the WDC docs and making a table of opcodes and what regi...
by DataPath
Sun Oct 03, 2004 4:53 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27667

If you want to see the results of an all-C emulator, try Snes9x. It's a great emulator, and portable, too. But I think you'll find a good number of people on the ZSNES boards still emulating on 200-500 MHz processors. ZSNES isn't going all-C anytime this decade, although there are efforts to do so w...