Search found 532 matches
- Fri Apr 24, 2009 10:32 am
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 5309
- Thu Apr 23, 2009 12:35 pm
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 5309
- Thu Apr 23, 2009 12:31 pm
- Forum: Emulators
- Topic: 68K mac emulation with smooth graphics
- Replies: 2
- Views: 3073
- Wed Apr 22, 2009 12:54 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 274507
- Wed Apr 22, 2009 11:19 am
- Forum: Emulators
- Topic: SNES emulation speed
- Replies: 45
- Views: 29424
- Mon Apr 13, 2009 6:18 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 274507
Anyway, as for the previous issue with Bonk's Adventure having the wrong colors when loaded after a SuperGrafx game, I have found that the same symptoms result when you try to run Bonk's Adventure itself as a SuperGrafx game. So maybe the problem has to do with the emulator not switching back to a ...
- Mon Apr 13, 2009 6:09 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 44332
- Fri Apr 10, 2009 6:30 pm
- Forum: Tech Talk
- Topic: Filling up a Hard Drive
- Replies: 27
- Views: 20101
I have a VERY small hard drive (60 GB). Most of it is filled with OS installations (XP, Fedora 7 and NetBSD). Quite a lot of it is also filled with dev tools (VS 2008 and VS.NET 2003, 4 installations of MingW) and SDKs (Windows, DDK, DirectX etc...). I also do programming on FPGAs (Xilinx mainly) an...
- Wed Apr 08, 2009 5:04 pm
- Forum: ZSNES Talk
- Topic: ZSNES 2.0 Status
- Replies: 220
- Views: 114749
- Wed Apr 08, 2009 5:03 pm
- Forum: Insane Chatter
- Topic: .narfNET - The emulation mirror site
- Replies: 21
- Views: 11869
Re: .narfNET - The emulation mirror site
I had the exact same feeling (means I like it).ShadowFX wrote:You know, even though your site looks simple, I like it.. it brings back memories of how most emulation sites used to look like last century (meant positively)lordmister wrote:Hello,
I would like to introduce to you a personal site of mine.
- Wed Apr 08, 2009 5:01 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 244411
- Wed Apr 08, 2009 4:22 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 244411
- Thu Apr 02, 2009 8:48 am
- Forum: ZSNES Talk
- Topic: ZSNES 2.0 Status
- Replies: 220
- Views: 114749
- Tue Mar 24, 2009 8:11 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 244966
Umm....should just this suffice on Windows?byuu wrote:This works well enough for Windows:
Code: Select all
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, 0, SPIF_SENDCHANGE);
- Tue Mar 24, 2009 7:42 pm
- Forum: ZSNES Talk
- Topic: Quicksave? (like in snes9x (btw i am dumb))
- Replies: 35
- Views: 18657
- Mon Mar 23, 2009 12:00 pm
- Forum: Insane Chatter
- Topic: Snes Toaster
- Replies: 6
- Views: 4647
- Mon Mar 23, 2009 11:45 am
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13881
Displaying 16-bit on 32-bit does require conversion so yes it will be a little slower than 32-bit. But some emulators can render (like mine) directly in 32-bit which doesn't involve any conversion. I just did some quick benchmarking. I was running Sonic 3D in Regen 0.95. Note that the FPS I got are ...
- Sat Mar 21, 2009 5:56 pm
- Forum: ZSNES Talk
- Topic: Quicksave? (like in snes9x (btw i am dumb))
- Replies: 35
- Views: 18657
The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back an...
- Sat Mar 21, 2009 5:25 pm
- Forum: ZSNES Talk
- Topic: Quicksave? (like in snes9x (btw i am dumb))
- Replies: 35
- Views: 18657
- Sat Mar 21, 2009 1:50 pm
- Forum: ZSNES Talk
- Topic: Quicksave? (like in snes9x (btw i am dumb))
- Replies: 35
- Views: 18657
- Sat Mar 21, 2009 7:42 am
- Forum: Insane Chatter
- Topic: retro video game wallpaper site
- Replies: 15
- Views: 8119
- Mon Mar 16, 2009 7:02 pm
- Forum: Development
- Topic: Function for calculate FPS
- Replies: 4
- Views: 5381
The following is used in Regen/GTK+: int do_fps = 0; static void display_fps(int frames_rendered) { static time_t fpstimer; static unsigned int previous_frames; static time_t temptime; static double fps; static char fpsstring[8]; static struct tms tm; if(do_fps < frames_rendered) { temptime = times(...
- Sun Mar 15, 2009 7:29 pm
- Forum: bsnes General Discussion
- Topic: Super Gameboy and Gameboy
- Replies: 29
- Views: 46969
First off, i have a working super gameboy rom(from *link removed*), and second , couldn't it be done in a way similar to sonic and kuckles with sonic2/3 on sega. This is the second time I've seen you posting a ROM web site. And no, it can't be done in a way similar to Sonic and Knuckles and Sonic 2...
- Sun Mar 15, 2009 7:24 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 244966
- Fri Mar 13, 2009 3:17 pm
- Forum: Emulators
- Topic: Suggestions for best C64 and Atari800 emulator
- Replies: 17
- Views: 11812
That's ridiculous!! The C64 was just a 1.02MHz machine. How can it take a processor that's 2,000x more powerful to emulate it? Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:( Thats because: http://img410.imageshack.us/img410/8416/1455beo...