This is beyond hope at this point.
Learn boolean math, and general orders of operations, then come back.
That, or only have one comparison per if statement, and nest deeply.
This reality, of course, is contrary to your idea that you can somehow reduce the amount of lines this takes.
Search found 478 matches
- Fri Nov 28, 2008 6:00 am
- Forum: Tech Talk
- Topic: Help with some basic Java
- Replies: 26
- Views: 8539
- Sat Nov 22, 2008 8:07 pm
- Forum: ZSNES Talk
- Topic: How to create an an ai to play tetris attack
- Replies: 6
- Views: 2219
- Sun Nov 09, 2008 11:38 pm
- Forum: Development
- Topic: SNES reverse engineering through schematics
- Replies: 15
- Views: 17539
I am just saying that I am going to start entering it into WinQCad, if after all these years the editor for PCB123 doesn't suck. The only reason I picked either of these is that it is so easy to get and license legally. If you think I am lying, try to purchase the latest software package formally kn...
- Mon Nov 03, 2008 4:56 am
- Forum: Insane Chatter
- Topic: Presidental Poll
- Replies: 34
- Views: 17361
- Mon Nov 03, 2008 4:49 am
- Forum: Insane Chatter
- Topic: Show us your desktop!
- Replies: 59
- Views: 32659
I'm a little desktop whore, got new monitors, $99 a piece. Just in time, you almost ran out of space for your desktop icons. I kid. At least with phonymike's screenshot you can get a feeling for what he's been working on and his current state of mind, not just a pretty picture and a nice feeling. A...
- Mon Nov 03, 2008 4:18 am
- Forum: Gaming Discussion
- Topic: Might be interesting to emulator writers and all.
- Replies: 19
- Views: 5859
don't hold your collective breath: Of course, we are only at the second release of Silverlight and there are important missing features for people developing games or emulators. No raster bitmap support, no dynamic sound generation means you need to find some tricks (use images and transparent image...
- Sat Oct 18, 2008 10:36 pm
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 351353
Man this really pissed me off. First of all, I was aware of this bug in the newest version of zsnes so I took the advice of everyone and used an older version (1.36). Everything worked fine until today, when I was about 3/4 finished with the game, 15+ hours in, zsnes randomly reverted my save file ...
- Sat Oct 18, 2008 9:06 pm
- Forum: Insane Chatter
- Topic: Vote
- Replies: 19
- Views: 7161
In Canada, the elections act allows you 3 paid hours to go out and vote. Considering it only takes a few minutes to vote, it is ample (personally, I went to vote after work, and it only took a minute or two). I have not seen a workplace in the US, where if one actually asked at least a day ahead of...
- Sat Oct 18, 2008 8:21 pm
- Forum: Tech Talk
- Topic: Laptop not getting online, but it's online
- Replies: 8
- Views: 3051
- Tue Oct 14, 2008 5:26 am
- Forum: Gaming Discussion
- Topic: Name of some NES and Atari games
- Replies: 25
- Views: 8792
- Tue Oct 14, 2008 5:15 am
- Forum: Tech Talk
- Topic: (KB 8955011) Won't install. . .
- Replies: 4
- Views: 2237
- Mon Oct 13, 2008 12:59 am
- Forum: Tech Talk
- Topic: ZH's software thread
- Replies: 224
- Views: 83217
- Thu Oct 09, 2008 6:33 am
- Forum: ZSNES Talk
- Topic: Saving Files to Desktop When Opening
- Replies: 6
- Views: 2694
- Thu Oct 09, 2008 6:15 am
- Forum: Tech Talk
- Topic: ROM hacking/disassembling
- Replies: 5
- Views: 3615
well. I suppose to get you started, on a higher level, the data could be seen to be organized by pages. At then end of a page, the data is usually padded with FF's. It helps to use a headerless image so the addresses are easier to calculate from the offset. Unless the developers were cramped, a page...
- Tue Sep 30, 2008 4:09 am
- Forum: Tech Talk
- Topic: Viewing DVD image galleries on a computer
- Replies: 20
- Views: 6728
- Thu Sep 25, 2008 2:19 am
- Forum: Tech Talk
- Topic: Intel Developer's Manuals
- Replies: 3
- Views: 2232
- Thu Sep 25, 2008 2:07 am
- Forum: Tech Talk
- Topic: HLSL Guides?
- Replies: 3
- Views: 2409
- Thu Sep 11, 2008 6:13 am
- Forum: Controller Help
- Topic: Multipad in parallel port
- Replies: 1
- Views: 1976
as far as I know, the implementation shares the power, clock and enable pins, and the data lines are brought in on their own different pins. it's not worth it to lop off 5 controller ends, and it still isn't worth it to wreck a relatively rare multitap. What I'm saying is, the multitap won't work li...
- Thu Sep 11, 2008 6:08 am
- Forum: Insane Chatter
- Topic: LHC Collider...
- Replies: 29
- Views: 21492
- Sun Sep 07, 2008 7:16 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 23602
- Sat Aug 30, 2008 6:35 pm
- Forum: ZSNES Talk
- Topic: How to force PAL games into 60 fps! (Little Tutorial)
- Replies: 2
- Views: 4769
- Sat Aug 30, 2008 6:23 pm
- Forum: Insane Chatter
- Topic: THIS IS A TOPIC
- Replies: 83
- Views: 29006
- Sat Aug 30, 2008 6:18 pm
- Forum: ZSNES Talk
- Topic: Sound Problem!
- Replies: 7
- Views: 2716
- Thu Aug 28, 2008 3:55 am
- Forum: Controller Help
- Topic: Xbox 360 controller problems
- Replies: 22
- Views: 22487
- Sun Aug 10, 2008 6:51 am
- Forum: Gaming Discussion
- Topic: Favorite tetris version...
- Replies: 40
- Views: 11690