Search found 152 matches
- Mon Nov 03, 2008 7:23 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 204409
- Thu Oct 09, 2008 7:54 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Wed Oct 08, 2008 12:28 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
I still think that the superscope turbo mode should be a menu option, leaving the scroll wheel button free for mapping as the pause button. About the scrollwheel, it could be a neat thing to use it as the toggle for the turbo mode. What is your opinion about using the scrollwheel? I am thinking of s...
- Tue Oct 07, 2008 11:12 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Tue Oct 07, 2008 8:41 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Mon Oct 06, 2008 6:10 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Sun Oct 05, 2008 8:09 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
You forgot to mention that you have to restart bsnes after setting up the new input settings. I know you are not looking for bug reports, but here is one to do later, much later: some, but only a few shots in Yoshi's safari is off. Only the ones where it's important with accuracy, like the aiming sc...
- Fri Oct 03, 2008 9:49 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
I know that the turbo button really was part of the on/off switch. It had three settings, off, on and rappid fire. It would be a menu option and not something that people need to change in the middle of action. And the super scope will work well with out of window behavior, so locking is not mandato...
- Thu Oct 02, 2008 10:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Sat Sep 27, 2008 11:31 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
I know this isn't very portable, but here is an idea (quality checking limited), add some custom controls to the load file dialog and uhm, do something interesting? You could warn for incompatible games, add the ntcs/pal switch and what not. I am sure somebody else can think up a good use for this, ...
- Fri Sep 26, 2008 9:47 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Wed Sep 24, 2008 5:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
Luckily I do.byuu wrote:Don't know how, I never specified for a readonly box to appear.I think I mentioned it before, but unless you are going to use it, please hide that "open as readonly" checkbox in the open dialog.
Code: Select all
OPENFILENAME::Flags |= OFN_HIDEREADONLY;
- Wed Sep 24, 2008 4:44 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Tue Sep 23, 2008 6:45 pm
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 177446
- Sat Sep 20, 2008 12:46 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Fri Sep 19, 2008 8:35 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 231562
- Mon Sep 08, 2008 6:52 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69673
- Wed Sep 03, 2008 6:31 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69673
- Mon Sep 01, 2008 10:01 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69673
And I want the image properly stretched and then decompiled so that it can be re assembled in a larger size while keeping the shapes. Yes, I am talking about the super eagle filters. And yes, I know it's not going to be in bsnes, due to licensing issues. I am just saying that sometimes you don't act...
- Mon Sep 01, 2008 7:59 pm
- Forum: bsnes Dev Talk
- Topic: [Linux] Bsnes and OSS4
- Replies: 7
- Views: 9437
- Sun Aug 31, 2008 2:58 pm
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19276
- Sun Aug 31, 2008 10:38 am
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19276
- Wed Aug 27, 2008 6:41 am
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19276
- Mon Aug 25, 2008 5:15 pm
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19276
- Mon Aug 25, 2008 1:43 pm
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19276