Search found 152 matches

by henke37
Mon Nov 03, 2008 7:23 am
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 204409

What was it that DirectDraw couldn't do again? Just curious.
by henke37
Thu Oct 09, 2008 7:54 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

byuu wrote: Seriously, what's the point of an arbitrary, fixed-value multipler for something, anyway?
You can't have looked at scores in videogames lately. Good luck not getting at least 100 points for something. But things are worse on pinball games. One million points as the lowest reward?
by henke37
Wed Oct 08, 2008 12:28 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

I still think that the superscope turbo mode should be a menu option, leaving the scroll wheel button free for mapping as the pause button. About the scrollwheel, it could be a neat thing to use it as the toggle for the turbo mode. What is your opinion about using the scrollwheel? I am thinking of s...
by henke37
Tue Oct 07, 2008 11:12 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

I can confirm that Yoshi's Safari is fixed now.
Also, I just discovered that the video breaks if I change my screen settings(i disconnected my external monitor) while the application runs. Changing the scaling fixed it, but yeah, could you please make it auto fix this tiny quirk?
by henke37
Tue Oct 07, 2008 8:41 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

When in doubt, make it a build option.
by henke37
Mon Oct 06, 2008 6:10 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

Of course! And the other controllers too!
by henke37
Sun Oct 05, 2008 8:09 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

You forgot to mention that you have to restart bsnes after setting up the new input settings. I know you are not looking for bug reports, but here is one to do later, much later: some, but only a few shots in Yoshi's safari is off. Only the ones where it's important with accuracy, like the aiming sc...
by henke37
Fri Oct 03, 2008 9:49 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

I know that the turbo button really was part of the on/off switch. It had three settings, off, on and rappid fire. It would be a menu option and not something that people need to change in the middle of action. And the super scope will work well with out of window behavior, so locking is not mandato...
by henke37
Thu Oct 02, 2008 10:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

You heard him, start buying him toys, I mean, provide him with the hardware needed to implement proper emulation. Better ask him if he got a battery charger or not, I heard that the Super Scope drains batteries pretty quick.
by henke37
Sat Sep 27, 2008 11:31 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

I know this isn't very portable, but here is an idea (quality checking limited), add some custom controls to the load file dialog and uhm, do something interesting? You could warn for incompatible games, add the ntcs/pal switch and what not. I am sure somebody else can think up a good use for this, ...
by henke37
Fri Sep 26, 2008 9:47 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

It's called a slot when the port/reading device is inside a tight hole and you need to slide in the media.
by henke37
Wed Sep 24, 2008 5:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

byuu wrote:
I think I mentioned it before, but unless you are going to use it, please hide that "open as readonly" checkbox in the open dialog.
Don't know how, I never specified for a readonly box to appear.
Luckily I do.

Code: Select all

OPENFILENAME::Flags |= OFN_HIDEREADONLY;
by henke37
Wed Sep 24, 2008 4:44 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

It is not called a cartridge port, it is called the cartridge slot. Btw, can we get less "Set" buttons on the Audio panel? It's kinda silly to have that many buttons. And could you please add keyboard navigation to the configuration? And to end this list of not that important demands, how ...
by henke37
Tue Sep 23, 2008 6:45 pm
Forum: bsnes Dev Talk
Topic: BS-X technical discussion
Replies: 110
Views: 177446

Let's just agree on calling the skinner bad and move on.
by henke37
Sat Sep 20, 2008 12:46 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

It's a still picture, of course that is there too while you are trying to load the cart.
by henke37
Fri Sep 19, 2008 8:35 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 231562

Here is a suggestion: add a setting to hide the advanced cart loading options. Random users are not confused with options they wont use and the people who know what they are doing can easily turn it on.
by henke37
Mon Sep 08, 2008 6:52 am
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69673

How about just adding a link to the old savestate topic in the FAQ, it had some good points I think.

And I hope that you don't really feel that the mouse/super scope is too hard and just forgot about them when writing the reply and only thinking of the extra chips.
by henke37
Wed Sep 03, 2008 6:31 am
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69673

Yeah, it is something about people not bothering to do a good job since there is nobody that controls their pay that will check it.

And we have already discussed the difference between pause and ignoring input. One keeps the game running, the other not.
by henke37
Mon Sep 01, 2008 10:01 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69673

And I want the image properly stretched and then decompiled so that it can be re assembled in a larger size while keeping the shapes. Yes, I am talking about the super eagle filters. And yes, I know it's not going to be in bsnes, due to licensing issues. I am just saying that sometimes you don't act...
by henke37
Mon Sep 01, 2008 7:59 pm
Forum: bsnes Dev Talk
Topic: [Linux] Bsnes and OSS4
Replies: 7
Views: 9437

What is needed in packet dependencies is the bridge design pattern. Too bad it isn't done atm.
by henke37
Sun Aug 31, 2008 2:58 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19276

<rant>There is one thing that I don't like about gcc, it has the worst and most useless inline assembler syntax ever. Seriously, embedded control characters? And honestly, why do I need to tell the compiler what registers I overwrote? Can't it figure that out itself?
</rant>
by henke37
Sun Aug 31, 2008 10:38 am
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19276

It's still a separate API for audio, that's what matters.
by henke37
Wed Aug 27, 2008 6:41 am
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19276

Topic=derailed
by henke37
Mon Aug 25, 2008 5:15 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19276

Sorry, I didn't mean to be calling him rude. Yet I did, I need to think more carefully about exactly what I write. My apologies.
by henke37
Mon Aug 25, 2008 1:43 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19276

But he needs to hear the funky sounds from his im client and the voices in the flash adds while he looks up the solution to the puzzle he's too stupid to figure out.