Search found 102 matches
- Fri Oct 08, 2004 5:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: Video Resolution mode for next update
- Replies: 12
- Views: 5859
Also, can we get true 4:3 It's called S mode. 640:480 = 4:3 I was just trying to be funny/sarcastic. Yeah 640x480 S is 4:3, I guess, but I don't really care. I was trying to join the crowd, and whine like everyone else does :) What doesn't work is when you use that resolution on a 16:9 Monitor, it ...
- Fri Oct 08, 2004 3:52 pm
- Forum: ZSNES Talk
- Topic: Does anyone still use dos zsnes?
- Replies: 90
- Views: 41488
- Fri Oct 08, 2004 2:28 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
- Thu Oct 07, 2004 11:06 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
OK, let me get this Topic kickin' again. I'm going to start working on the changelog again. Over the next couple of days I'm going to fix the formatting, so that it is only 75 Characters per Line (maybe 79 Characters Max). 12345678901234567890123456789012345678901234567890123456789012345678901234567...
- Thu Oct 07, 2004 10:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: Video Resolution mode for next update
- Replies: 12
- Views: 5859
- Thu Oct 07, 2004 10:02 pm
- Forum: ZSNES Talk
- Topic: Does anyone still use dos zsnes?
- Replies: 90
- Views: 41488
- Thu Oct 07, 2004 1:21 am
- Forum: DeJap Projects
- Topic: DQ VI Thread locked, why?
- Replies: 12
- Views: 10157
There are TONS of reasons WHY Translators, Hackers, and Programmers DO NOT collaborate their projects, together as 1 team. They DON'T CARE about a FINAL, COMPLETE, and PERFECT project, as much as some people do. They are having their own FUN and learning things on their own. Just MAKING the project ...
- Thu Oct 07, 2004 1:06 am
- Forum: ZSNES Talk
- Topic: Start from Command line
- Replies: 11
- Views: 5259
Sure can. Just make a .BAT File that says something like this: zsnesw romname.smc This is of course for the Windows Version of ZSNES, due to the W in zsnes w . You can make an Icon (a .BAT File) for each game , that he wants to run. All your settings will still work from the zsnesw.cfg file. Also, m...
- Wed Oct 06, 2004 10:53 pm
- Forum: ZSNES Talk
- Topic: problem with HQ2X mode
- Replies: 29
- Views: 12024
System Specs: 1.3 GHz Celeron, 128 MB RAM ASUS ATI Radeon 7000 64MB DDR SoundMAX Digital Audio, DirectX 9.0c Microsoft WindowsXP Home Edition SP2 It's systems like this, that give Hardware Filters a bad name. Put some more RAM in that system boy!!! Windows 2000/XP choke badly with ONLY 128MB. I wou...
- Wed Oct 06, 2004 9:49 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
Wasn't Richard C working on the html version of the documents. yes, i was, and although its taking forever, i still am. school/work/girlfriend just dont give me enough time to work on the docs enough. what i have right now can be found at http://www.geocities.com/rchildress87/windows/readme.htm . i...
- Wed Oct 06, 2004 9:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES won't start
- Replies: 1
- Views: 2134
- Wed Oct 06, 2004 8:43 pm
- Forum: ZSNES Talk
- Topic: Need help about save...
- Replies: 4
- Views: 2298
- Wed Oct 06, 2004 8:36 pm
- Forum: ZSNES Talk
- Topic: Does anyone still use dos zsnes?
- Replies: 90
- Views: 41488
I haven't used it seriously for like 2+ years (except just to test bugs, for fun). I personally feel that no new features or bug fixes should be added to the DOS Port, past v1.40. Maybe ONLY when there is a compatibility update, then the DOS Port should get a release as well ? Maybe if the ZSNES Tea...
- Wed Oct 06, 2004 5:52 pm
- Forum: DeJap Projects
- Topic: DQ VI Thread locked, why?
- Replies: 12
- Views: 10157
Because questions like this are some of the most annoying kinds. Translations take a very long time, with very little progress are made to them very fast. Maybe the last 5% or so is too hard to translate, but who cares? Just feel lucky that it's more than 0% translated. It'll be done when it's done....
- Wed Oct 06, 2004 3:24 am
- Forum: ZSNES Talk
- Topic: problem with HQ2X mode
- Replies: 29
- Views: 12024
- Wed Oct 06, 2004 2:47 am
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
Covered by other stuff: - Overhauled Base and Add-on ROMs code, including checksum and CRC32. [Nach] - Overhauled Video menu input. [MaxSt] - Added better memory init and removed another hack. [Nach] - Added SRAM memory map fix for LoROMs [pagefault] - Added better ROM mirroring. [Nach] - Added muc...
- Wed Oct 06, 2004 2:12 am
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
No. Some of it isn't mentioned anywhere else. Some of it is also classified wrong. It's because I'm just a stupid MCSE with mad Networking skills. I know jack about SNES Special Chips and asm/c or programming in general :( You may need to cleanup that section, Nach... but at least I put it together...
- Wed Oct 06, 2004 2:05 am
- Forum: Bug Reports/Feature Requests
- Topic: WIP Netplay Lag ..
- Replies: 10
- Views: 5175
Well it just happens that I was playing MK yesterday with a friend w/o using UDP, he couldn't forward his port for some reason. This problem occurred even worse then usual.. :? Generally gameplay is a lot smoother using UDP, so are you sure about that? I really prefer to use the newer zsnes WIPs be...
- Wed Oct 06, 2004 2:02 am
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
- Wed Oct 06, 2004 1:40 am
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
- Tue Oct 05, 2004 11:47 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
Here's another update (10-05-2004 Revision 03), MOSTLY showing the grouping aspect of the 1.40 changelog.
I still do need to delete a few more lines, Nach.
Check it out:
http://www.geocities.com/ldawgzsnes/wha ... _rev03.txt
I still do need to delete a few more lines, Nach.
Check it out:
http://www.geocities.com/ldawgzsnes/wha ... _rev03.txt
- Tue Oct 05, 2004 9:48 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
These are fixes to while working on code since v1.36 and should not be mentioned: - Fixed gfx corruption issues. [pagefault] - Fixed GZip for Windows (Thanks kode54 and no thanks M$). [Nach] - Updated the KitchenSync, after initial implementation. [pagefault] - Fixed a config file corruption bug if...
- Tue Oct 05, 2004 9:41 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
- Tue Oct 05, 2004 8:01 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
- Tue Oct 05, 2004 5:48 pm
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 33077
Small update... here is Revision 02 of October 05, 2004.
http://www.geocities.com/ldawgzsnes/wha ... _rev02.txt
Check out the stuff with ***
http://www.geocities.com/ldawgzsnes/wha ... _rev02.txt
Check out the stuff with ***