Search found 157 matches

by sinamas
Sat Oct 27, 2007 6:09 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

In the Windows version, I noticed that the emulation doesn't pause when the window is out of focus. Same goes for when items in the menu bar are selected. Is there any way to make it do so? No, not at the moment. I can't seem to go fullscreen. I'm using X11 engine on an NVIDIA card, ubuntu linux (g...
by sinamas
Fri Oct 26, 2007 8:35 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

That would be great to have for portability (importing/exporting a large number of custom palettes comes to mind). Just make sure it's human-editable :) Palettes are already stored as files under %APPDATA%\gambatte\palettes actually. Finally,there's still one (video) bug left: When using fullscreen...
by sinamas
Fri Oct 26, 2007 7:47 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Right... Since adding it amounts to a single line of code, I guess I might as well do it. It's not like the 48 kHz option has a better reason for existing, besides being way more common. FWIW the SDL front-end accepts sample rates from 32 to 192 kHz.
by sinamas
Fri Oct 26, 2007 4:41 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

- There is still *NO* POV-hat support,despite the changelog notes (using the Win32 Qt build) Tried it with two different gamepads,but no response. (the only workaround is to use an old Logitech Wingman or Rumblepad with a MODE switch) ... and 0.3.1 is out! It actually enables joystick POV-hat event...
by sinamas
Fri Oct 26, 2007 11:50 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

by sinamas
Sat Sep 22, 2007 11:09 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

How often do you reset anyway, that makes pressing (esc) alt-f 1 too cumbersome?
by sinamas
Sat Sep 15, 2007 2:38 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Re: What is SyncFunc?

DataPath wrote:Sinamas: I'm trying to figure out the purpose of syncFunc, but I'm having a hard time following what it's doing. Could you enlighten me?
It's waiting until a frame's worth of time has passed since the last time it was called. More equal display time of each frame -> smoother video.
by sinamas
Sun Sep 09, 2007 12:46 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

It appears to be well documented too. It would have taken a ridiculously tiny amount of effort to support this in the first place. Oh well.

"POV hat? Wth is that? Bleh, let's just leave it out and see if it generates any whining."
by sinamas
Sat Sep 08, 2007 9:43 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

As I didn't know what values to expect from a POV hat, I left that out. It's trivial to add, I just need to know how to meaningfully convert it's output to boolean values.
by sinamas
Wed Sep 05, 2007 10:33 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

I haven't really looked into it, but it's probably pretty solid considering the author.


Anyways, 0.2.0 is out.

Release notes:
http://sourceforge.net/project/shownote ... _id=203791
by sinamas
Wed Sep 05, 2007 6:37 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

There are some other issues but oddly I can't get GCC to flag them, even with all warnings on. One of them is use of std:: names without the std:: prefix and without a using directive. Apparently some GCC headers incorrectly bring std names into the global scope even if you never include the old C-...
by sinamas
Tue Sep 04, 2007 11:07 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Here's the patch I had to apply to get the latest SVN revision to compile cleanly on my OS X box (SDL only, life's too short to mess with Qt) Applied. Thanks. -#include <SDL/SDL.h> +#include <SDL.h> SDL includes are commonly installed under $INCLUDEDIR/SDL, but sdl-config adds it to the include pat...
by sinamas
Mon Sep 03, 2007 12:04 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

have you considered writing up any technical articles on the tricks you use to achieve the accuracy that you have? I'm sure a lot of us would be very interested in reading about that. I don't know, maybe when the code is a bit more mature. I'm sure it's nothing that unique anyway. I'm also curious ...
by sinamas
Mon Sep 03, 2007 12:49 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Could you explain how accurate the emulation currently is? In a word, no. My collection of corner-case hardware tests backing it up currently counts 1250 files, but accuracy isn't something you can easily quantify. As a somewhat related digression, suppose you were to prove that the emulation was 1...
by sinamas
Sat Sep 01, 2007 2:19 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

in Zelda Oracle Of Seasons there is a bug with the pirate ship setting sail. when it sets sail for the first time there will be a abnormal graphic glitch in the screen. Confirmed. It depends on some pretty complex behavior, but I'll have a fix in svn soon. I found a bug in Pokemon Crystal (latest S...
by sinamas
Fri Aug 31, 2007 11:42 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

I'm using a television as a second screen to my PC, but even considering I'm using it as the primary display monitor, sometimes, when I switch to fullscreen, the emulator display the picture on the secondary display monitor, and not on the primary. I'm not sure how to deal with that. It may be a sh...
by sinamas
Thu Aug 30, 2007 2:10 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

The release version was built with -fno-rtti -fno-exceptions. That explains it. It's statically linked to Qt on windows, yes. I disabled the unneeded Qt features I could find flags for and used -Os when building Qt. Not sure if it helped much. The Windows binary is compressed with upx. Before that i...
by sinamas
Thu Aug 30, 2007 1:48 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Hmm, for some reason gambatte_qt seems to have increased in size by ~50K since 0.1.1, not sure what's up with that. gambatte_sdl increased in size by a reasonable ~10K.
by sinamas
Thu Aug 30, 2007 1:34 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Very good, I just beat the game, watching the ending now, seems revision 49 is good. Great. The other thing I suspected looked a bit sinister at first, but it turned out to be harmless. I also updated my patch against r49. http://nsrt.edgeemu.com/gambatte-nach.patch Commited to svn after some chang...
by sinamas
Thu Aug 30, 2007 10:06 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Hmm, how about this then?

diff: http://folk.ntnu.no/aamas/gambatte/r48_49.patch

Edit: probably not. I found something esle that could be the culprit.
by sinamas
Thu Aug 30, 2007 9:31 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

64-bit compile errors and probably the segfault are fixed in svn.

diff: http://folk.ntnu.no/aamas/gambatte/r47_48.patch

I'll look into the valgrind errors. Some of them are clearly harmless, but could be worth getting rid of to prevent real problems from drowning in noise.
by sinamas
Thu Aug 30, 2007 1:31 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Thanks Nach, appreciated. I'm going to bed now, but I'll take a closer look at it tomorrow.

I wasn't able to reproduce the segfault on 32-bit linux (good thing the boss is easy).
by sinamas
Wed Aug 29, 2007 1:05 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

Supporting sync to vblank in 120 Hz modes looks like it could be hard to do without hacks, when page flipping isn't active. Mmmh. :? On second thought I think I have decent way of doing it after all. DDFLIP_DONOTWAIT Is that how you've implemented fast forwarding? When page flipping is active, DDFL...
by sinamas
Wed Aug 29, 2007 10:13 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

creaothceann: It looks like your video driver disregards DDFLIP_DONOTWAIT to a certain extent. I could probably work around it somehow, but it wouldn't be very pretty. Page Flipping is only active when DirectDraw has the entire screen to itself. I'm actually pretty much reiniting DirectDraw whenever...
by sinamas
Tue Aug 28, 2007 11:48 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 361770

How well-supported is the SDL front-end? Is it going to be developed further, or is it just a proof-of-concept for other people to work on who don't want to pick apart the Qt interface? fwiw I've commited some changes to it since the release. I built the SDL version of Gambatte on OS X, and had som...