Search found 128 matches
- Wed Jan 02, 2008 4:22 pm
- Forum: Bug Reports/Feature Requests
- Topic: Linux/FreeBSD/Mac OS X etc sound
- Replies: 135
- Views: 191363
Here's the current situation besides custom implementations such as libao2 which wraps around everything except libao, whatever junk we throw in emulators, and newer stuff like Phonon. http://blogs.adobe.com/penguin.swf/linuxaudio.png See: http://blogs.adobe.com/penguin.swf/2007/05/welcome_to_the_j...
I've had success compiling with -Os. And you probably used close to a GB of RAM in the process. It compiled quickly and simply on a machine with 512MB of RAM. Using -O2, or even -O1, it would go crazy, take forever, and thrash. -O0 worked for me sometimes, -Os worked every time. You're using an old...
It compiled quickly and simply on a machine with 512MB of RAM. Using -O2, or even -O1, it would go crazy, take forever, and thrash. -O0 worked for me sometimes, -Os worked every time.Nach wrote:And you probably used close to a GB of RAM in the process.DataPath wrote: I've had success compiling with -Os.
- Mon Nov 12, 2007 2:43 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
- Mon Nov 12, 2007 12:50 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
I really love this emulator :D Same here, but it's been really hit-and-miss with me - more than half my gba games it refuses to load, and the remainder I get a blank white screen from which it never progresses. GB and GBC games have worked fine for me thus far. I'm using r102, been getting this, wo...
- Sun Nov 11, 2007 3:09 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
gambatte_sdl compiles, and theoretically runs on, the Nokia N800 internet tablet. I just installed the toolchain and built it - it builds without any changes. What works: gameboy games scaling What doesn't: graphics filters Unsure: performance - I ran it in an emulator sound - no sound hardware emul...
- Sat Sep 15, 2007 5:31 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
There's a copy of syncFunc.cpp with the sdl front end.Panzer88 wrote:where is the syncFunc function located?
Okey dokey - that makes things easier.sinamas wrote:It's waiting until a frame's worth of time has passed since the last time it was called. More equal display time of each frame -> smoother video.
- Wed Sep 12, 2007 4:01 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
What is SyncFunc?
Sinamas: I'm trying to figure out the purpose of syncFunc, but I'm having a hard time following what it's doing. Could you enlighten me?
- Fri Sep 07, 2007 3:16 am
- Forum: Insane Chatter
- Topic: Firefox Myths?
- Replies: 60
- Views: 28269
You think people don't get that from Opera evangelizers or IE evangelizers? I don't like evangelizers and fanboys - they support something because it makes them feel superior, and so they feel threatened by the weaknesses in the thing they idolize. I think there's a pretty healthy browser market rig...
- Thu Sep 06, 2007 2:32 pm
- Forum: Insane Chatter
- Topic: Firefox Myths?
- Replies: 60
- Views: 28269
- Wed Sep 05, 2007 2:45 pm
- Forum: Development
- Topic: Current Status FAQ
- Replies: 119
- Views: 216733
Why don't you consider something like libao or portaudio (or OpenAL)? I think the devs are quite familiar with the different audio toolkits. There've been many discussions about them, and about the ways in which they all suck. And rethink your choice of Qt for the GUI. In my opinion a lighter GUI t...
- Wed Aug 29, 2007 3:14 am
- Forum: Insane Chatter
- Topic: To anyone in the states studying law.
- Replies: 14
- Views: 5409
- Wed Aug 29, 2007 3:06 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 356937
- Sat Jun 30, 2007 2:31 pm
- Forum: Gaming Discussion
- Topic: Final Fantasy
- Replies: 34
- Views: 11586
- Mon Apr 02, 2007 1:14 pm
- Forum: Development
- Topic: worthless code?
- Replies: 10
- Views: 9466
- Sat Mar 24, 2007 3:44 am
- Forum: Emulators
- Topic: What's going on with kode54's VBA builds?
- Replies: 13
- Views: 9088
Speaking of Kode54's VBA builds
Does anyone have trouble with sound stuttering on VBA linux? ZSNES works alright, but VBA is giving me stuttering. If I throttle the sound between 100% and 200%, then it's a lot better, but unthrottled, it's really bad. I've been looking through the sound code, and there's not a lot of it. All I can...
- Mon Jan 29, 2007 5:39 pm
- Forum: Tech Talk
- Topic: For those buying Vista: Which Edition would you buy and why?
- Replies: 25
- Views: 14120
- Wed Jan 10, 2007 7:09 pm
- Forum: Insane Chatter
- Topic: Apple iPhone
- Replies: 50
- Views: 26709
- Mon Dec 04, 2006 6:56 pm
- Forum: Insane Chatter
- Topic: Vista is out
- Replies: 110
- Views: 47419
Remeber, the RC and Betas are of Vista Ultimate, which is the most expensive version. So you do have to pay a premium for the exact same functionality, whenever it hits stores. From what I've seen and read, the betas and RCs of Vista Ultimate actually weren't Ultimate - they were missing the add-on...
- Fri Oct 13, 2006 12:09 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 290791
- Sat Jul 29, 2006 6:08 pm
- Forum: Development
- Topic: Progress on reducing HQ2x to fit in L1 cache
- Replies: 95
- Views: 71177
can take between 1/2 and 1/4 of a cycle per. that part at your end.... isnt there meant to be a word after the word per? Um... for the third time, no. The entire sentence is discussing how long most instructions take in clock cycles. Including that part. It's valid english, I've checked with two bo...
- Fri Jul 21, 2006 2:16 pm
- Forum: Tech Talk
- Topic: So which text editor do you use ?
- Replies: 48
- Views: 30493
- Thu Jul 20, 2006 1:39 pm
- Forum: Tech Talk
- Topic: So which text editor do you use ?
- Replies: 48
- Views: 30493
vim for great justice. Hex editing mode, regular expressions search and replace, builtin grep, syntax highlighting, spell checking, man page lookup for the word under the cursor, plus all kinds of neat features for code editing; I recently discovered the ability to jump to the definition of the symb...
- Tue Jul 18, 2006 1:32 pm
- Forum: ZSNES Talk
- Topic: Do you believe in this stretch technology?
- Replies: 26
- Views: 11606
raster vectorizers are hardly well-suited to real-time performance. Two slightly different scenes could take wildly different amounts of time to vectorize. And they're just plain slow. You have to do a multipass approach, re-processing the image maybe 50 times to get the scaling in the example image...