Search found 323 matches
- Sat Jan 03, 2009 3:18 am
- Forum: bsnes Dev Talk
- Topic: wip05 discussion
- Replies: 18
- Views: 35849
- Fri Jan 02, 2009 4:26 am
- Forum: bsnes Dev Talk
- Topic: Delta queue design
- Replies: 35
- Views: 57155
Verdauga Greeneyes, nifty. You can write the backwards loop a tad more compactly (and avoid events.end() - 1, which requires that it be a random access iterator, which it wasn't in mine which actually used a list): int temp = last; for(p = events.end(); time < temp; temp -= *--p); time -= temp; Here...
- Fri Jan 02, 2009 1:41 am
- Forum: bsnes Dev Talk
- Topic: Delta queue design
- Replies: 35
- Views: 57155
lscharen, excellent point about only having to adjust the next delta, not all of them, when inserting before the end. sinamas, if you keep track of the absolute time of the last event, inserting an event past all the others can done in constant time. I wrote a simple delta queue class and exercise p...
- Thu Jan 01, 2009 5:01 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262287
Just skimming here, but any new patch format should allow avoidance of any of the original file's data appearing in the patch, so that patches of copyrighted works can avoid being legally considered derivitive works. As an example, the patch format could XOR the patch data with that from the origina...
- Thu Jan 01, 2009 4:09 am
- Forum: bsnes Dev Talk
- Topic: Delta queue design
- Replies: 35
- Views: 57155
byuu, I found this helpful illustration of array-based heap operations. I had never studied this structure before. Array-based heap lecture notes.pdf Ecst's point is that if you ensure that all your times fall within 0 to UINT_MAX/2 of each other, you can entirely eliminate periodic adjustments of a...
- Tue Dec 30, 2008 7:53 am
- Forum: Gaming Discussion
- Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
- Replies: 1533
- Views: 3612342
My playing log for the year (no emulation): 2008.03 God of War 2008.05 Metroid Prime (3 times) 2008.07 Zelda: Wind Waker 2008.08 Metroid Prime 2: Echoes 2008.08 Zelda: Twilight Princess 2008.09 Zelda: A Link to the Past 2008.09 Donkey Kong Country 2008.09 Donkey Kong Country 2 2008.09 Donkey Kong Co...
- Tue Dec 30, 2008 1:36 am
- Forum: bsnes General Discussion
- Topic: SPC player from bsnes
- Replies: 174
- Views: 168916
To any developers here: raise your hand if you have any released program which you think is near-perfect and couldn't use any improvement. Anyone? Anyone? I thought so. To users: us developers already know our software needs work. But if there's something specific which you think is subtle and we mi...
- Sun Dec 28, 2008 9:46 pm
- Forum: bsnes General Discussion
- Topic: SPC player from bsnes
- Replies: 174
- Views: 168916
You mean to tell me that the core in spc plugins is a castrated version? What the heck for? The original Game_Music_Emu SPC core is the equivalent of the fast core. Snes_spc defaults to the accurate core, including the fast core as an option. The fast core predates the accurate core, so it would ma...
- Sun Dec 28, 2008 12:46 am
- Forum: Tech Talk
- Topic: 2 Internet connections, can I use both?
- Replies: 13
- Views: 8506
- Thu Dec 18, 2008 4:35 am
- Forum: Development
- Topic: How did SNES render graphics?
- Replies: 21
- Views: 21791
Re: How did SNES render graphics?
Hires doesn't use 2 frames to achieve double horizontal res. Standard hires is 512x224@30 (or 25) FPS, progressive using the same vertical anti-interlace trick. You mean 60 FPS, right? Analog stretch then crushes the 512 changes into whatever it can, blurring things together (usually intended by th...
- Mon Dec 08, 2008 8:39 pm
- Forum: bsnes General Discussion
- Topic: SPC player from bsnes
- Replies: 174
- Views: 168916
- Sat Nov 15, 2008 3:56 pm
- Forum: Insane Chatter
- Topic: MP3 Players
- Replies: 27
- Views: 17700
- Tue Nov 11, 2008 1:39 pm
- Forum: Gaming Discussion
- Topic: Twighlight Princess: Game Cube VS. Wii
- Replies: 22
- Views: 6654
- Mon Nov 10, 2008 5:27 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 171298
I'm also debating whether or not I should dabble in politics / religion a bit on the site. I thought you already had a software licenses section. :) I'll sum up my thoughts: [...] 4. Verdauga Greeneyes, your tone sounds a bit condescending against those with strong religious views. I'd image you ma...
- Wed Nov 05, 2008 11:03 am
- Forum: Insane Chatter
- Topic: Hair color and personal modification
- Replies: 29
- Views: 12455
- Mon Nov 03, 2008 6:16 am
- Forum: Insane Chatter
- Topic: Presidental Poll
- Replies: 34
- Views: 17366
- Sat Nov 01, 2008 6:44 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 357330
Some suggestions / feature requests for the next version: [...] - Not necessary,but cool to have: DMG (mono) speaker simulation: Downmixed mono output + very limited audio bandwidth (can be done even now by setting the sample rate to 12kHz or below) + a little reverb + hum + distortion = real GB so...
- Wed Oct 29, 2008 2:33 pm
- Forum: Insane Chatter
- Topic: 2 girls 1 cup - Australian remake
- Replies: 12
- Views: 7660
Warning: content may have adverse effects on viewer.
- Sat Oct 25, 2008 10:58 pm
- Forum: ZSNES Talk
- Topic: ZSNES through best monitor
- Replies: 23
- Views: 8081
You can't get anything but composite(RF doesn't exist!) out of an NES without a GPU swap from a sacrificial PlayChoice or VS board, and that introduces other issues. Tragic, really. yep, it's a big sore spot over on the nestopia boards. People don't seem to get it when they are told that the NES di...
- Wed Oct 22, 2008 8:40 pm
- Forum: ZSNES Talk
- Topic: ZSNES through best monitor
- Replies: 23
- Views: 8081
- Fri Oct 10, 2008 4:32 pm
- Forum: Gaming Discussion
- Topic: Super metroid run speed?
- Replies: 44
- Views: 13646
Get the speed booster.
- Sun Oct 05, 2008 3:28 am
- Forum: Gaming Discussion
- Topic: Nintendo Press Conference
- Replies: 48
- Views: 17879
Yeah, the Wii is basically 2X the GC due to clockspeeds, much more RAM and some sort of minor enhancement ot the graphics chip(it's been measured, and as it turns out it's a little too big to just be a straight shrink of the GC's graphics chip. No one knows WTF they did to it.). They added Blast Pr...
- Thu Oct 02, 2008 9:51 pm
- Forum: Gaming Discussion
- Topic: Nintendo Press Conference
- Replies: 48
- Views: 17879
- Tue Sep 23, 2008 3:40 pm
- Forum: Gaming Discussion
- Topic: Donkey Kong Country 3 bowling ball glitch
- Replies: 1
- Views: 2383
Donkey Kong Country 3 bowling ball glitch
In my regular DKC marathon I was unable to get Bazuka (in Mekanos) the "ammunition" and whatever that unlocks, thus preventing the found-all-items ending. I found online that there's a rare glitch earlier in the game when Blue (in Cotton-Top Cove) gives you the bowling ball, which prevents...
- Sat Sep 20, 2008 12:51 am
- Forum: Tech Talk
- Topic: program for applying song tag to file name?
- Replies: 11
- Views: 4785