Search found 532 matches

by AamirM
Fri Apr 24, 2009 10:32 am
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 5257

Your best option is to ask the developer(s) of the emu to add support for vsync.
by AamirM
Thu Apr 23, 2009 12:35 pm
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 5257

No, there is no global setting to force double buffering in all applications using SDL (if thats what you meant).

If your favourite emu doesn't have double buffering support, you'll have to add it yourself or ask the developer to add it.
by AamirM
Thu Apr 23, 2009 12:31 pm
Forum: Emulators
Topic: 68K mac emulation with smooth graphics
Replies: 2
Views: 3045

Enable VSync.
by AamirM
Wed Apr 22, 2009 12:54 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 257690

Update:
Still not dead yet :P
And it can run CD-ROM games now as well (but without any sound) :)

Image
Image
by AamirM
Wed Apr 22, 2009 11:19 am
Forum: Emulators
Topic: SNES emulation speed
Replies: 45
Views: 28551

Nach wrote:buying MySQL just to kill it off would probably be worth $7B, everything else is just icing on the cake.
Its GPL'ed, it can't be killed. Someone (some company maybe) will probably fork it.

@spiller:
Congrats on your achievement. :)
by AamirM
Mon Apr 13, 2009 6:18 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 257690

Anyway, as for the previous issue with Bonk's Adventure having the wrong colors when loaded after a SuperGrafx game, I have found that the same symptoms result when you try to run Bonk's Adventure itself as a SuperGrafx game. So maybe the problem has to do with the emulator not switching back to a ...
by AamirM
Mon Apr 13, 2009 6:09 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 42729

Betas can be faulty. Thats why they are called "betas". :P
by AamirM
Fri Apr 10, 2009 6:30 pm
Forum: Tech Talk
Topic: Filling up a Hard Drive
Replies: 27
Views: 19527

I have a VERY small hard drive (60 GB). Most of it is filled with OS installations (XP, Fedora 7 and NetBSD). Quite a lot of it is also filled with dev tools (VS 2008 and VS.NET 2003, 4 installations of MingW) and SDKs (Windows, DDK, DirectX etc...). I also do programming on FPGAs (Xilinx mainly) an...
by AamirM
Wed Apr 08, 2009 5:04 pm
Forum: ZSNES Talk
Topic: ZSNES 2.0 Status
Replies: 220
Views: 108997

Hah, people are still voting.
by AamirM
Wed Apr 08, 2009 5:03 pm
Forum: Insane Chatter
Topic: .narfNET - The emulation mirror site
Replies: 21
Views: 11317

Re: .narfNET - The emulation mirror site

ShadowFX wrote:
lordmister wrote:Hello,

I would like to introduce to you a personal site of mine.
You know, even though your site looks simple, I like it.. it brings back memories of how most emulation sites used to look like last century (meant positively) :)
I had the exact same feeling (means I like it).
by AamirM
Wed Apr 08, 2009 5:01 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 238158

I can't seem to use that plugin :( .

Requires OpenGL 2 it seems. (I have 1.4. My PC sucks.)
by AamirM
Wed Apr 08, 2009 4:22 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 238158

Indeed. Well, decided between: * Vectrex (loads of potential ideas there) * GBA (obviously) * SNES * or possibly something N64 related, since PJ64 stinks and plugins are crap. Wait....isn't it possible to write something like a "LLE" video/audio plugin for N64? As for "effective emul...
by AamirM
Thu Apr 02, 2009 8:48 am
Forum: ZSNES Talk
Topic: ZSNES 2.0 Status
Replies: 220
Views: 108997

byuu wrote:That's totally awesome!! I'd recommend ASNES v1.
That name is taken already ;) .
by AamirM
Tue Mar 24, 2009 8:11 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 228382

byuu wrote:This works well enough for Windows:
Umm....should just this suffice on Windows?

Code: Select all

SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, 0, SPIF_SENDCHANGE);
by AamirM
Tue Mar 24, 2009 7:42 pm
Forum: ZSNES Talk
Topic: Quicksave? (like in snes9x (btw i am dumb))
Replies: 35
Views: 18551

Those aren't all. I remember there is/was one filter for PSP. Have they been removed?
by AamirM
Mon Mar 23, 2009 12:00 pm
Forum: Insane Chatter
Topic: Snes Toaster
Replies: 6
Views: 4607

Whats is its use if it can't make toasts? :(

Though I like its name "Nintoaster". Mmmmm.......
by AamirM
Mon Mar 23, 2009 11:45 am
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13788

Displaying 16-bit on 32-bit does require conversion so yes it will be a little slower than 32-bit. But some emulators can render (like mine) directly in 32-bit which doesn't involve any conversion. I just did some quick benchmarking. I was running Sonic 3D in Regen 0.95. Note that the FPS I got are ...
by AamirM
Sat Mar 21, 2009 5:56 pm
Forum: ZSNES Talk
Topic: Quicksave? (like in snes9x (btw i am dumb))
Replies: 35
Views: 18551

The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back an...
by AamirM
Sat Mar 21, 2009 5:25 pm
Forum: ZSNES Talk
Topic: Quicksave? (like in snes9x (btw i am dumb))
Replies: 35
Views: 18551

Exactly, "F3 to select a save slot" instead of "shiftone". One million and one times faster, and one million and two times more convenient. I would argue that. I think that determining (ahead of time) the slot first (from where you are going to load/save) and then just pressing ...
by AamirM
Sat Mar 21, 2009 1:50 pm
Forum: ZSNES Talk
Topic: Quicksave? (like in snes9x (btw i am dumb))
Replies: 35
Views: 18551

Press "F3" to select slot.
Press "F2" to save to selected slot.
Press "F4" to load from selected slot.

I think you can even re-assign these keys but can't be sure of that. Read the manual.
by AamirM
Sat Mar 21, 2009 7:42 am
Forum: Insane Chatter
Topic: retro video game wallpaper site
Replies: 15
Views: 8065

I like it.
by AamirM
Mon Mar 16, 2009 7:02 pm
Forum: Development
Topic: Function for calculate FPS
Replies: 4
Views: 5203

The following is used in Regen/GTK+: int do_fps = 0; static void display_fps(int frames_rendered) { static time_t fpstimer; static unsigned int previous_frames; static time_t temptime; static double fps; static char fpsstring[8]; static struct tms tm; if(do_fps < frames_rendered) { temptime = times(...
by AamirM
Sun Mar 15, 2009 7:29 pm
Forum: bsnes General Discussion
Topic: Super Gameboy and Gameboy
Replies: 29
Views: 43329

First off, i have a working super gameboy rom(from *link removed*), and second , couldn't it be done in a way similar to sonic and kuckles with sonic2/3 on sega. This is the second time I've seen you posting a ROM web site. And no, it can't be done in a way similar to Sonic and Knuckles and Sonic 2...
by AamirM
Sun Mar 15, 2009 7:24 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 228382

Doesn't bsnes remember the folder you last loaded from?
No. At least not for me on my WindowsXP.

EDIT:
Btw, it only happens after the Qt rewrite.
by AamirM
Fri Mar 13, 2009 3:17 pm
Forum: Emulators
Topic: Suggestions for best C64 and Atari800 emulator
Replies: 17
Views: 11665

That's ridiculous!! The C64 was just a 1.02MHz machine. How can it take a processor that's 2,000x more powerful to emulate it? Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:( Thats because: http://img410.imageshack.us/img410/8416/1455beo...