Search found 63 matches

by Mark7
Tue Mar 21, 2006 11:09 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26666

Foobar2000 0.9 is officially released. http://www.foobar2000.org/

I'm not using it because it doesn't have an ASIO or Volume component yet. I've heard they've not even started working on an ASIO component because there is no API for output components >.<.
by Mark7
Tue Mar 14, 2006 11:08 am
Forum: ZSNES Talk
Topic: recomended sound settings on the Zsnes?
Replies: 18
Views: 8281

The sound interpolation options all sound pretty much the same to my ears, as does the frequency (once it is above 32kHz). The only options that make a big difference are the lowpass options. These can sound really good if you are using a 2.1 speaker arrangment or similar. Try a game with some &quo...
by Mark7
Mon Mar 13, 2006 10:09 am
Forum: ZSNES Talk
Topic: recomended sound settings on the Zsnes?
Replies: 18
Views: 8281

I use these settings for imho the clearest sound quality (not true to snes however): Sampling rate: 48khz Interpolation: 8-Point Low-pass: none (btw it's best to use a samplerate that your soundcard can actually output. For an audigy that means you HAVE to use 48khz, because lower samplerate WILL be...
by Mark7
Mon Feb 27, 2006 1:10 pm
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 805729

H.264 was written by the ITU-T Video Coding Experts Group (VCEG) together with the ISO/IEC Moving Picture Experts Group (MPEG) as the product of a collective partnership effort

http://en.wikipedia.org/wiki/H264
by Mark7
Fri Feb 24, 2006 11:26 am
Forum: ZSNES Talk
Topic: Win32 sound test
Replies: 37
Views: 10451

by Mark7
Tue Feb 21, 2006 11:32 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26666

needs m4a support. M4A == AAC+ == MPEG-4 Audio. Actually it's more like: AAC = LC-AAC = MPEG-4 Audio AAC+ = HE-AAC = MPEG-4 Audio + SBR LC = Low complexity (high bitrate) HE = High Efficency (low bitrate) SBR = Spectral Band Replication ( = same technology that mp3ro uses) M4A and MP4 are just cont...
by Mark7
Fri Feb 17, 2006 12:00 pm
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26666

Foobar is much better than Winamp: - stable (one of most important reasons why i changed from winamp to foobar) - no bloat (useless skins or whatever) - highly costumizable - replaygain (add and play) - good 24/32 bit sound support - discwriter (to convert to any other format with tags) Pros that Fo...
by Mark7
Tue Jan 10, 2006 5:19 pm
Forum: ZSNES Talk
Topic: tv-out/resolution question
Replies: 8
Views: 2978

I don't understand why some people think they want to play 256x224 games in HD anyway. Because some people like to see the effect of the filter (like 2xsai) they used. Personally i use xsnes9x on my xbox with the flicker filter off and admame2x filter. It looks really absolutely great to me. But of...
by Mark7
Tue Jan 10, 2006 10:49 am
Forum: ZSNES Talk
Topic: tv-out/resolution question
Replies: 8
Views: 2978

So? I prefer a sharp and detailed picture that might be slightly flickery (you almost see no flickery when you play games) instead of a big blurry mess with basicly half the resolution.
by Mark7
Mon Jan 09, 2006 10:53 am
Forum: ZSNES Talk
Topic: tv-out/resolution question
Replies: 8
Views: 2978

In my experience a 640*480 works best for tv-out (with 2xsai for example). Why? Because the number of horizontal lines of a NTSC tv is 480, so you want to match those lines for a sharp picture. Btw disable the flicker filter at your tv-out settings. The picture will be much sharper and more detailed...
by Mark7
Tue Nov 29, 2005 11:49 am
Forum: ZSNES Talk
Topic: - 6 switch
Replies: 25
Views: 9350

It's not about ripping and tearing effects. It's about smoothness of scrolling. Try a game like Addams family or Krusty's Super Funhouse. Run about a bit and you'll see choppiness when the refreshrate is different than 60hz. 60hz + setting auto framerate to 0 will make games run perfect (but you'll ...
by Mark7
Tue Nov 08, 2005 7:46 pm
Forum: ZSNES Talk
Topic: Recommend sound options
Replies: 26
Views: 10071

Well, low pass literaly means letting lower frequencies pass while removing the high frequencies. Mp3 uses it to make files smaller. High frequencies are very hard to compress so it uses a low pass filter to remove the high frequencies. After that the sound will be much easier to compress because it...
by Mark7
Tue Nov 08, 2005 11:15 am
Forum: ZSNES Talk
Topic: Recommend sound options
Replies: 26
Views: 10071

tested on SoE and SoM... [Zsnes v1.42, Zsnes WIP vNov05.2005] -> Dynamic Low Pass seems to produce multiple sound glitches.. (also read that in another topic before) <means> use Hi Quality Using 8-Point Interpolation instead of Cubic Spline doesn't make any audible differerence to me so i'm using C...
by Mark7
Tue Nov 01, 2005 4:07 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Easy Sprite Ripping
Replies: 33
Views: 13451

- Use an emulator that works in 256 color mode (zsnes dos?) - Disable the other layers except sprites - Make a 256 color snapshot - Open the picture in picture editor - Alter the black background color to another color (like pink) by changing that color in the pallette - Now you should have picture ...
by Mark7
Wed Oct 26, 2005 10:43 am
Forum: ZSNES Talk
Topic: Calling all Windows users who can use a DOS prompt
Replies: 102
Views: 45945

vendor_id: AuthenticAMD cpu family: 6 model: 10 model name: AMD Athlon(tm) XP 2500+ flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 m mx fxsr sse syscall mmxext 3dnowext 3dnow athlon-xp vendor_id: AuthenticAMD cpu family: 15 model: 4 model name: AMD Turion(tm) 64 Mobi...
by Mark7
Wed Sep 14, 2005 9:09 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 64443

adventure_of_link wrote:1200*800 DR Full

...see why in my laptop is better than yours thread.
My laptop has a 1280*800 resolution.

I don't understand why lcd don't just support ALL resolutions (like 256*224). I mean, anything that is different than the native resolution will be streched anyway.
by Mark7
Tue Aug 16, 2005 10:03 am
Forum: ZSNES Talk
Topic: ZSNES on XBox?
Replies: 16
Views: 11016

Yeah, it would be cool to have zsnes on the xbox. Xsnes9x is very cool already. The graphics are just perfect. It looks really sharp but not blocky with admame2x and disabled flicker filter. Unfortunately the sound just doesn't cut it for me, cause it's even worse than the pc snes9x sound.
by Mark7
Mon Jul 04, 2005 5:16 pm
Forum: Bug Reports/Feature Requests
Topic: Keeping refresh rate at 60 Hertz in full screen
Replies: 7
Views: 4244

Maybe your monitor can handle 120hz at lower resolutions too. That refreshrate should be smooth too... i don't know what version of zsnes you need for this though.
by Mark7
Mon May 02, 2005 9:09 am
Forum: ZSNES Talk
Topic: zsnes (btw i'm too stupid to learn the name of the emulator) music plugin
Replies: 9
Views: 3294

cibomatto20022 wrote:Thanks everyone for the replays. On the SNESAmp does the surround sound work because on my surround sound system it sound like a dollar store radio lol :lol:
That surround option sucks really, really bad. Never use it!
by Mark7
Fri Apr 29, 2005 8:44 am
Forum: ZSNES Talk
Topic: zsnes (btw i'm too stupid to learn the name of the emulator) music plugin
Replies: 9
Views: 3294

Try these settings for best sound quality (better and different than a real snes): DSP tab Sample rate: 48000 Sample Size: 16bit (or 24bit if your soundcard can handle it) Channels: Stereo (HQ) Interpolation: Cubic Disable "Surround" sound (and other chechboxes) Mixing tab AAR Off (this mi...
by Mark7
Sat Apr 16, 2005 7:25 am
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 14677

Oh you're right about CMSS. My mistake.

But does Zsnes have 24bit support? And has the "shiny" Audigy even got true 24bit capability? I highly doubt it: http://www.theinquirer.net/?article=22019
by Mark7
Fri Apr 15, 2005 4:40 pm
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 14677

I believe the dolby surround feature is called CSMM or something like that.

But i can't check because I don't have a creative card anymore (phew!)
by Mark7
Wed Apr 13, 2005 7:02 pm
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 14677

Super Turrican 1 & 2, Fatal Fury Special, Art of Fighting(?)
by Mark7
Wed Apr 13, 2005 4:24 pm
Forum: ZSNES Talk
Topic: Surround sound?
Replies: 31
Views: 14677

I don't know what Zsnes does, but it does not invert channels like SNESamp. Inverting the channels sounds awful; the bass will be totally gone if you're using a sub. This is not the case with Zsnes
by Mark7
Tue Mar 15, 2005 5:26 pm
Forum: Tech Talk
Topic: What browser do you use?
Replies: 56
Views: 38481

I use Mozilla, because i like it a bit better than firefox. I don't like the download basket.

I don't use IE, because it's from Microsoft. Nuff said.