Search found 152 matches

by henke37
Sat Aug 23, 2008 5:51 pm
Forum: bsnes Dev Talk
Topic: Resampler, vsync refinement
Replies: 24
Views: 13643

Plain hysterics also should work, just ignore changes that is too minor.
by henke37
Sat Aug 23, 2008 12:31 pm
Forum: bsnes Dev Talk
Topic: Resampler, vsync refinement
Replies: 24
Views: 13643

Stuff being userfriendly is important, but what is even more important is it having the needed features. We need exact options where it is possible to just type a number. Add sliders and other fun stuff, but don't take away the needed parts. Sure, make two things control the same value, but don't re...
by henke37
Mon Aug 18, 2008 12:02 am
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 61100

Pal has a different framerate for the display.
by henke37
Wed Aug 13, 2008 8:32 pm
Forum: bsnes Dev Talk
Topic: SNES internal header detection
Replies: 13
Views: 11018

Blob vs chip?

Anyway, with all this uhm, wild mass guessing? Maybe not that much, but still. I say that a neural network could be trained to guess fairly well.
by henke37
Tue Aug 12, 2008 6:15 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 61100

Are we going to play with neural networks soon?
by henke37
Sun Aug 10, 2008 2:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

If you ask me, I find it much less desirable for bushing to use his talent on a saturn emulator. I think that if he is going to go on a new project, one of the special chips would be a better idea. Or plain one of the other extra controllers, the multitap looks lonely in the menu ;)
by henke37
Wed Aug 06, 2008 11:31 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

Here is more ways to label the ports:
  • Mainport/secondary port
  • left / right port
  • J123 / J 124
  • Joy basic / joy enhanced
My point is, it doesn't really matter that much what they are called as long as everybody knows what you are talking about.
by henke37
Sun Aug 03, 2008 10:00 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

My point is that it might not be as accurate as reality if you just pick a fixed delay, it is still closer to the reality than not having a delay at all.
by henke37
Sat Aug 02, 2008 11:14 pm
Forum: bsnes Dev Talk
Topic: Hardware accurate cart storage and emulation
Replies: 9
Views: 6941

Unless you are a madman and writes your own cooperative threading system. :mrgreen:
by henke37
Sat Aug 02, 2008 11:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

Perfect timing matching isn't needed, the games are broken if they can't take a normal sized delay for this.
by henke37
Fri Aug 01, 2008 10:58 am
Forum: bsnes Dev Talk
Topic: Hardware accurate cart storage and emulation
Replies: 9
Views: 6941

I say, whatever the format is, it needs to account for the case where some parts are only accessible thought another part. The mario chip being my stock example.
by henke37
Tue Jul 29, 2008 8:39 pm
Forum: bsnes Dev Talk
Topic: Is a debugger still available ?
Replies: 5
Views: 5452

It's easy, you provide a cli interface like gdb, and other fanatics will write the gui for that interface for you. Problem solved.
by henke37
Tue Jul 29, 2008 12:10 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

For the bs-x issue, just ask nach to add a flag to nsrt to clear the flag in the file. For the idea of just letting the satellite broadcast the same games all the time, it's not that simple. There where specialy synchroniced events and stuff that depended on specific timing relative to the satelite ...
by henke37
Tue Jul 29, 2008 11:55 am
Forum: bsnes Dev Talk
Topic: How other people should write their software
Replies: 82
Views: 131516

Speed reasons? That's what we have frameskip for. I personally believe that it's the games that doesn't work at all that's the bigger turn off.
by henke37
Mon Jul 28, 2008 2:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

You forgot to mention my nagging about the multitap. :) All I can say is, good work. Btw, have a pat on the back for remembering to update the readme. I feel that you did a very solid work with the supporting material for this new feature, solid work. But I did find one tiny quirk, the open dialog h...
by henke37
Thu Jul 24, 2008 11:39 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

Uhm, didn't the SFX have this access control system for the rom and ram busses too? Your proposed syntax doesn't account for this.

To join in on the fun:
What if some crazy game relies on this buss control system? Can't just make the reads work properly then.
by henke37
Thu Jul 24, 2008 10:41 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

This reminds me of a story. But I am not going to recite it. The moral is, don't ask the user questions it can't answer. If the game has a known pcb id, use it. If not, check the field in the load settings advanced tab labeled "pcb id override". If it's usable, use it, otherwise, use the m...
by henke37
Wed Jul 23, 2008 10:57 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

I want to join in on the xml bashing. XML is a nice format to store complex heriacal data, like html documents. People just don't get the conceptual differences between an element attribute and an additional child element. I think that many people use XML because it's cool, not because it's the best...
by henke37
Tue Jul 22, 2008 10:25 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98873

Sounds like we are slowly floating away from the original topic. I am just noting this.
by henke37
Mon Jun 09, 2008 11:07 am
Forum: bsnes Dev Talk
Topic: Audio buffering and resampling rehash
Replies: 4
Views: 4725

We need illustrations here. Bring out...
MS PAINT!
by henke37
Tue May 20, 2008 10:00 am
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 98902

Johan_H, think you can maintain the translation for me? I think I will pass since I don't have a real host right now. But i agree fully with all your comments. Btw, the catcher string is the window title of the window used when configuring the keyboard input. And maybe that Kallstart suggestion the ...
by henke37
Mon May 19, 2008 6:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 98902

Well, I think I did a fair job on the translation.
by henke37
Mon May 19, 2008 4:30 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 98902

I found a missing string for the translation, "select folder", from the path settings. And I also found a minor GUI bug, the unsupported chip dialog will keep showing on all loads until you close bsnes, even if the game being loaded doesn't have such a chip. Once you have tried to load suc...
by henke37
Sun May 18, 2008 8:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 98902

So, if you are going to translate bsnes to Japanese, why not some other languages? The least I can do is do the Swedish translation if you want one.
by henke37
Sat May 17, 2008 8:14 am
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 98902

I do not see how Linux and Windows differs so much. Linux keeps binaries in one system specific location, Windows too. Linux keeps the settings in two places, a system specific place and an user specific place, Windows too. Linux keeps application data files in one system specific location, but Wind...