Search found 467 matches

by Aerdan
Wed Mar 01, 2006 12:22 pm
Forum: ZSNES Talk
Topic: Running ZSNES in X Window
Replies: 8
Views: 2934

For future reference, X11 is the X windowing system you activated via startx, not the virtual terminal you used startx in.

Do not confuse the two, as doing so confuses everyone else.
by Aerdan
Tue Feb 28, 2006 8:51 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 390276

I suspect it's CVS being broken again.
by Aerdan
Mon Feb 27, 2006 2:19 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 71418

It's 44kHz at 96kHz speed.
by Aerdan
Mon Feb 27, 2006 3:28 am
Forum: ZSNES Talk
Topic: Running ZSNES in X Window
Replies: 8
Views: 2934

First:

Code: Select all

nano -w /etc/rc.conf
change

Code: Select all

DISPLAYMANAGER="xdm"
to

Code: Select all

DISPLAYMANAGER="kdm"
. Run

Code: Select all

/etc/init.d/xdm start
as root. Log in. Click on the K button, go to run. Type in

Code: Select all

zsnes
.
by Aerdan
Mon Feb 27, 2006 3:26 am
Forum: ZSNES Talk
Topic: Win32 sound test
Replies: 37
Views: 10451

Duh.

Yes, I know this was the most useless post ever. HAND.
by Aerdan
Sat Feb 25, 2006 8:28 pm
Forum: Development
Topic: Subversion at SourceForge
Replies: 2
Views: 2729

SVN has the benefit of not requiring a separate directory just to create patches against the revision you currently have. It also makes it easier to manipulate files and keep track of changes globally, rather than on a per-file basis, thereby permitting us to determine accurately which revision brok...
by Aerdan
Sat Feb 25, 2006 11:37 am
Forum: Bug Reports/Feature Requests
Topic: Kirby Superstar problem (02/19 WIP)
Replies: 5
Views: 2097

Please verify the ROM with NSRT.
by Aerdan
Fri Feb 24, 2006 3:30 pm
Forum: ZSNES Talk
Topic: Win32 sound test
Replies: 37
Views: 10451

Yeah, except pagefault is fixing the Windows sound code, not the code that generates the sound in the first place.

Please don't open your mouth unless you have your facts straight.
by Aerdan
Thu Feb 23, 2006 6:28 pm
Forum: ZSNES Talk
Topic: Win32 sound test
Replies: 37
Views: 10451

I've talked to pagefault on IRC, and will provide an SRM when I get to that point. [in FF6]

[EDIT for clarity]
by Aerdan
Thu Feb 23, 2006 11:11 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26667

@Aerdan: How do you navigate NSFs in Audacious? I can only get one song to play. I've checked the manpage and (almost) searched their forums. (The seacrh for that board is lame. Forces a minimum of five characters per search term) [edit: speeling :? ) The NSF support is kind of limited right now, s...
by Aerdan
Tue Feb 21, 2006 11:15 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26667

It is supported, though; I just didn't think to include it in the list beacuse I don't have any AAC files. ;P
by Aerdan
Tue Feb 21, 2006 11:13 am
Forum: ZSNES Talk
Topic: Linux compile problem
Replies: 6
Views: 2805

It would be nice if they would start distributing configure.sh. It would remove these problems and the requirement that people have automake and autoconf installed at all. Why they want to make this a requirement for compilation I'll never understand. There is no configure script automatically gene...
by Aerdan
Tue Feb 21, 2006 3:11 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26667

sweener2001 wrote:needs m4a support.
M4A == AAC+ == MPEG-4 Audio.
by Aerdan
Mon Feb 20, 2006 1:23 pm
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26667

For the curious, audacious is an audio player loosely based on XMMS which aims to be able to play nearly any audio format you could name. Current supported formats include, but aren't limited to: SPC PSF GYM VGM GBS MPC [Musepack] OGG [Ogg Vorbis] FLAC MP3 [naturally; better decoder than that which ...
by Aerdan
Fri Feb 17, 2006 9:27 am
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 195109

orly

I have *never* had extra line noise with dmix, I have *never* had to kill someone's zombied daemon with dmix.

In my view, it is the best option for software mixing available at this time.
by Aerdan
Fri Feb 17, 2006 2:44 am
Forum: Bug Reports/Feature Requests
Topic: bs-zelda 1
Replies: 14
Views: 5719

Sorry, no. He's antiintelligent. Don't touch him, or else you and he will explode in an atomic reaction similar to that of antimatter coming into contact with matter.
by Aerdan
Fri Feb 17, 2006 2:40 am
Forum: ZSNES Talk
Topic: What to do with a raw movie
Replies: 27
Views: 9553

A library in the development context is a group of functions necessary to write programs that perform a given task. Libraries generally end in .so [shared objects; Linux/BSD, includes MinGW despite it being a Windows compiler] or .lib [Microsoft Visual Studio]. In this case, an AVI library is a libr...
by Aerdan
Wed Feb 15, 2006 8:51 pm
Forum: DeJap Projects
Topic: Favorite Dejap translation?
Replies: 36
Views: 32444

You seem to be under the [very] mistaken impression that DeJap's translation is accurate. It's not.
by Aerdan
Wed Feb 15, 2006 8:47 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 195109

If that is a problem, they can use ALSA-dmix.
by Aerdan
Wed Feb 15, 2006 3:33 am
Forum: Tech Talk
Topic: foobar2000
Replies: 44
Views: 26667

Audacious owns your souls. All of your souls. Including the one you keep in that safe behind the family photo.
by Aerdan
Tue Feb 14, 2006 10:55 am
Forum: DeJap Projects
Topic: Favorite Dejap translation?
Replies: 36
Views: 32444

Simple. They'll go with the original script, which doesn't have the 'arche fucks like a tiger' crap.
by Aerdan
Sun Feb 12, 2006 3:03 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 195109

Only OSS/commercial is closed-source, otherwise the entirely free implementation available in the kernel wouldn't exist.

Bahamut_ZERO_939 or whatever, shut up. Even commercial games such as UT99 use OSS directly when they use SDL for rendering, and they're paid to deliver a working product.
by Aerdan
Sun Feb 12, 2006 2:37 am
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 195109

The problem is that SDL sound is shit in comparison to using ALSA or OSS directly.

And I will be freakin' surprised if there's a soundcard that isn't supported by ALSA or OSS, even the commercial variant of the latter.
by Aerdan
Wed Feb 01, 2006 4:36 pm
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 254764

Bah, I no PSX emulator will ever be complete until it can run without requiring a bios. Why has there been no developments for this, besides ancient comercial emulators? That's why the commercial Emus got sued by Sony (one of the reasons Sony was able to sue them exactly). They emulated the BIOS. W...
by Aerdan
Tue Jan 31, 2006 5:49 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 254764

I've been using it for a couple of days now, and I have yet to encounter any problems that might conceivably be caused by it.

Anyhow, the reason it has raw C code in it is because it does dynamic recompilation.