Search found 751 matches

by pagefault
Mon Mar 17, 2008 3:59 pm
Forum: Development
Topic: SVN no longer hosted at bountysource
Replies: 31
Views: 56616

SVN no longer hosted at bountysource

With BountySource shutting down soon, we are doing our own in house SVN from now on. The BountySource SVN repository is no longer updated.

Thanks.
by pagefault
Sun Mar 16, 2008 1:22 am
Forum: Development
Topic: Sa-1 IRQ oddity (SMW modding)
Replies: 31
Views: 21565

Y~K wrote:Japanese official docs please.
Weeaboo.
by pagefault
Sun Mar 16, 2008 12:31 am
Forum: Tech Talk
Topic: Automatic key-typer
Replies: 15
Views: 9299

It sounds like you have spyware on your system.
by pagefault
Sat Mar 15, 2008 6:25 pm
Forum: Bug Reports/Feature Requests
Topic: feature req. w/ money compensation
Replies: 4
Views: 2646

Image

$50 and it will have to be in 1.51 code.
by pagefault
Fri Feb 29, 2008 12:10 am
Forum: Bug Reports/Feature Requests
Topic: Linux sound problems fixed!
Replies: 21
Views: 9181

I really appreciate what Nach and the rest of the zsnes dev team has accomplished over the years. I regularly check the SVN history on bountysource to see what changes were made to the source. But this constant ALSA bashing really gets on my nerve and I'm not going to stay quiet just because everyo...
by pagefault
Sun Feb 17, 2008 11:04 pm
Forum: Insane Chatter
Topic: Who owns a Crackberry?
Replies: 3
Views: 2373

Who owns a Crackberry?

Who has a crackberry? We can swap pins.
by pagefault
Wed Feb 13, 2008 1:27 am
Forum: bsnes Dev Talk
Topic: bsnes2MESS
Replies: 31
Views: 23111

You don't want to join the GPL cult, trust me.
by pagefault
Fri Jan 25, 2008 12:28 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 90823

One feature of the current file dialog that I appreciate is that the file picker automatically selects a file based on the current contents of the text box (aka you start typing and it highlights the first matching file). Generally, the Windows file picker offers the same type of selection if the e...
by pagefault
Thu Jan 24, 2008 10:10 pm
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 90823

It uses your OS's file dialog.
by pagefault
Thu Jan 24, 2008 9:14 pm
Forum: ZSNES Talk
Topic: Moving to new display.
Replies: 2
Views: 1221

You can move it to the other display but in full screen it will default to display 1 with 1.51.
by pagefault
Thu Jan 24, 2008 8:54 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 362866

sinamas wrote: And, of course, as long as you don't need licensing exemptions there's really no need to ask formally anyway (as I'm sure you're aware).
I know ;) but I like to ask anyway.
by pagefault
Thu Jan 24, 2008 8:53 pm
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 90823

Full screen doesn't use any framework so yes.
by pagefault
Thu Jan 24, 2008 5:44 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 362866

Hi sinamas, I don't think we have ever formally talked before, but I like your work a lot and I appreciate what you do for the scene. I was wondering if we could borrow some snippets of code from your emulator relating to Qt since we are redoing our emulator's GUI with it and it works very well with...
by pagefault
Thu Jan 24, 2008 5:11 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 90823

That is just the framebuffer inside a QT shell, we now have to add all the menus and dialogs to it, but it will be skinned in a nice looking matching appearance to keep with the "doesn't look like the OS" tradition. Plus it will be cross platform again.
by pagefault
Thu Jan 24, 2008 4:33 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 90823

ZSNES GUI 3.0 the first screenshot

It's nothing to look at yet, but you get the idea. All done in QT. Over time I will post the progress of the conversion.

Image
Image
by pagefault
Tue Jan 22, 2008 12:10 am
Forum: Insane Chatter
Topic: WPM
Replies: 31
Views: 24369

This test is boring. I need beer to complete it.
by pagefault
Mon Jan 21, 2008 11:32 pm
Forum: Bug Reports/Feature Requests
Topic: "bilinear plus" filter ? (and ".rpi" fil
Replies: 6
Views: 9399

Where can I find a list of this RPI specification?
by pagefault
Tue Jan 15, 2008 12:14 am
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 49592

You mean when you have 256mb of memory it uses 800mb? Relative in that way?
by pagefault
Mon Jan 14, 2008 11:37 pm
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 49592

What is funny is people complaining about 25 mb of RAM usage. I hope they don't use firefox.
by pagefault
Mon Jan 14, 2008 10:10 pm
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 49592

Increasing the memory usage has a direct effect on performance. The more memory, the slower. Only when you don't have that memory in the system. Otherwise it has no effect at all on performance. To demonstrate you can make a hello world app and malloc 2gb of ram to it, it's not going to run any slo...
by pagefault
Mon Jan 14, 2008 9:02 pm
Forum: Gaming Discussion
Topic: Umihara Kawase is getting a PSPort!
Replies: 5
Views: 2859

My DS crys.
by pagefault
Mon Jan 14, 2008 8:57 pm
Forum: ZSNES Talk
Topic: Sorry if this has been posted already but..
Replies: 3
Views: 1927

Could you please go to the command prompt and type dxdiag /tmystats.txt and PM me the file so I can see your system specs?
by pagefault
Mon Jan 14, 2008 8:44 pm
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 49592

UPX doesn't make it perform slower, it just increases the memory usage and load time since it's has to be extracted into memory but it has no performance hits once the application is running.
by pagefault
Mon Jan 14, 2008 8:44 pm
Forum: ZSNES Talk
Topic: Starfox / SFX question
Replies: 18
Views: 10591

It's fixed in 1.xx right now. I have timed it against the original cart.
by pagefault
Mon Jan 14, 2008 8:43 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request - XBAND Modem emulation for netplay
Replies: 26
Views: 22270

Our old netplay could do 4p as well with multi-tap. I see no point in emulating XBAND for the purpose of netplay.