Search found 550 matches
- Sun Jul 23, 2006 10:58 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 250273
- Sun Jul 23, 2006 10:00 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 250273
pSX 1.7 / 1.8 WIP problems (!) I had major issues with this (1.8 WIP) release: 2-D games such as Metal Slug (J) and Zanac X Zanac [in the old-school 8-bit mode] have serious problems with sprites not displayed,Metal Slug is unplayable at a point very early in the game.Zanac's 8-bit game freezes afte...
- Sat Jun 03, 2006 10:21 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 250273
- Sat May 27, 2006 8:45 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
- Sat May 27, 2006 3:23 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
The 600x448 size is hardcoded into the filter. Let people bitch about letterboxing. Those of us with eyes will appreciate the proper aspect ratio and non-blurry scanlines. I appreciate proper aspect ratio,and I don't mind letterboxing.Actually,I love to see the black bars in PAL mode. The only perf...
- Sat Apr 15, 2006 4:43 am
- Forum: Development
- Topic: ZSNES WIP - Questions,bugs and a few minor requests
- Replies: 9
- Views: 8892
- Sat Apr 15, 2006 3:32 am
- Forum: Development
- Topic: ZSNES WIP - Questions,bugs and a few minor requests
- Replies: 9
- Views: 8892
ZSNES WIP - Questions,bugs and a few minor requests
A few questions about ZSNES,some bugs I found and a few minor requests --------------------------------- 1. Is there a decent list of documented SNES games that use the hi-res mode,pointing out which games use pseudo hi-res,standard hi-res (512x224) and true hi-res (512x448)? I haven't seen anything...
- Tue Apr 11, 2006 11:08 pm
- Forum: Development
- Topic: I ported Zsnes to the Xbox. I have a few questions
- Replies: 41
- Views: 44758
I think the LQxX filter does the same thing as the HQxX filter,minus the antialiasing. But I can't notice any difference between the two in GBA games.LQ is slightly faster than HQ. What about the XxPM (PM) filter? A version of VBA (I think it was VBASmooth) had this filter.I can't find any info abou...
- Tue Apr 11, 2006 3:27 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
- Sun Mar 19, 2006 9:17 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
- Sun Mar 19, 2006 12:56 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
About PAL SNES and PAL SNES TV output: 1. PAL TVs don't have horizontal scanlines at all,but the PAL SNES outputs video WITH scanlines .On some TVs (older ones) they're barely noticeable (like 25% or less scanlines intensity selected in emulator),on some newer ones (that support PAL60),they are very...
- Mon Mar 13, 2006 2:33 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
I'm going to have my digital snes to record some uncompressed wav files of popular games in a few weeks. When I do, they will be made available for an objective and subjective comparison. bsnes can output wav files, so it should be easy to obtain virgin wavs from it. I dunno about sneese or others....
- Mon Mar 13, 2006 1:52 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
3D sound tricks are mostly applied to FPS.. sadly. What about RPGs and driving/flight sims? They are mostly needed there,not just in FPS. Gee, wouldn't that pretty SNR have the same improvement for music and movies as well as games? I'll keep an eye out on this product. I wouldn't count on it,cause...
- Sun Mar 12, 2006 11:32 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
- Sun Mar 12, 2006 11:06 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
Here's some fresh competition for X-Fi cards: New soundcard coming from Razer. http://www.razerzone.com/ Razer Barracuda AC-1 Gaming Audio Card The Razer Barracuda™ AC-1 Gaming Audio Card features a 7.1 channel output, 24 bit audio technology and unprecedented 117dB SNR (output). The 117bB Signal to...
- Fri Mar 10, 2006 10:50 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
96kHz exists to: - prevent aliasing of high-quality sounds,especially FM,RM or analog-based synthesized sounds. - improve resampling quality,especially used by X-Fi's DSP resampling algorithm - improve the flatness of the frequency response curve of the soundcard (like the benefit having perfect gam...
- Fri Mar 10, 2006 1:49 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
I'm thinking a card with the VIA Envy24HT would be good. Supports up to 24/96khz (says 192khz, but who knows), and as low as 32khz with no resampling, bit-perfect ASIO output. byuu,that's the chipset most Terratec cards use (when I mentioned the cards from Terratec as the competition) P.S. I can't ...
- Wed Mar 08, 2006 11:31 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
- Wed Mar 08, 2006 11:00 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
- Tue Mar 07, 2006 11:39 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
Audigy4 = slightly better DACs,but a lot better ADCs,better software and driver package than Audigy2 = better quality overall. Drivers for X-Fi are not awful.DACs are not that inferior as you think,if you get one of the higher-end cards. But the price is very high for the upper models with X-RAM (&q...
- Mon Mar 06, 2006 10:51 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
- Mon Mar 06, 2006 5:28 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
- Mon Mar 06, 2006 4:37 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
The 96000Hz samplerate option is NOT to make the sound better or any different than what the SNES can do.It is more to preserve the sound and get it as CLOSE to the SNES as possible,for users of Audigy (10k2)-based cards. The Audigy2 can operate at 48 or 96kHz (192kHz is useless marketing crap) When...
- Sun Mar 05, 2006 10:36 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71386
Have you tried listening to the music from Front Mission 2: Gun Hazard in SNESAmp? There is a huge difference between 32kHz-to 48 and 32-to-96kHz,especially when using Cubic interpolation and Stereo HQ,although there is benefit with Gaussian interpolation as well. The GH music is very rich in high f...
- Fri Mar 03, 2006 4:59 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 225924
It would be great if ZSNES automatically sets VSYNC ON and switches display refresh to 120Hz or 60 Hz when this filter is active. But what about PAL games? Is it kinda odd when running PAL roms with this filter enabled? There needs to be another filter for PAL as well.PAL video looks (colors,gamma,b...