Search found 153 matches
- Mon Oct 18, 2004 9:19 pm
- Forum: ZSNES Talk
- Topic: A few ZMV questions
- Replies: 8
- Views: 2907
I recommend breaking the walkthrough into multiple ZMVs, preferably a bunch of them. Very few people are willing to sit through several hours of gameplay at a time. If you break the ZMV into parts, the viewer can comfortably display them one at a time (one per hour, one per day, whatever). In the ca...
- Sun Oct 17, 2004 11:44 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 88660
- Sun Oct 17, 2004 11:33 pm
- Forum: ZSNES Talk
- Topic: Super Famicom / SNES CPU/PPU 'HVC' Mode?
- Replies: 2
- Views: 1963
The picture processing units (PPUs) and sound processing unit (the SPC700) of the SNES are massively different from the equivalent hardware in the NES. There is no real compatibility between them, and games made for the NES will not run on the SNES even if you can successfully get the 65816 into emu...
- Sun Oct 17, 2004 3:21 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 88660
- Sat Oct 16, 2004 7:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request - Message Supression
- Replies: 21
- Views: 9986
- Sat Oct 16, 2004 6:59 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27636
- Sat Oct 16, 2004 6:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request - Message Supression
- Replies: 21
- Views: 9986
It could be hooked to the transparent messages checkbox in GUI options that to my knowledge doesn't seem to do anything. Last I checked, it worked. The messages turn translucent. As for the implementation of the request, theoretically it would be fairly simple: branch around all the instances where...
- Fri Oct 15, 2004 11:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: Joypad controlled menus.
- Replies: 3
- Views: 3147
Programs like JoyToKey can allow gamepad keypresses to emulate the actual pressing of a key (on the keyboard). You could assign a key to escape. I always figured the option to control the GUI with the gamepad allowed you to move the mouse pointer position with the x/y axes. That's not the case? I've...
- Fri Oct 15, 2004 11:37 pm
- Forum: ZSNES Talk
- Topic: Cheat Finder question
- Replies: 2
- Views: 1668
- Thu Oct 14, 2004 10:09 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27636
Even if we ignore oddities in the system itself, too many games for the SNES carried add-on chips in the carts for emulation to know exactly how the execution worked. The nice thing about optical disc-based systems is that the disc cannot contain hardware, only software. Many, if not all, of these d...
- Thu Oct 14, 2004 9:03 pm
- Forum: ZSNES Talk
- Topic: When i save my game do i pick a state for each game?
- Replies: 13
- Views: 5152
As for how save states work... To put it simply, the save state is a dump of data in the emulator's RAM concerning the state of the virtual SNES hardware, especially memory. The savestate file includes a ton of register contents (primarily in the header), work ram, two copies of CGRAM, the SPC work ...
- Sat Oct 09, 2004 8:56 pm
- Forum: ZSNES Talk
- Topic: ZSNES No Gui Mode
- Replies: 16
- Views: 7176
- Sat Oct 09, 2004 8:51 pm
- Forum: ZSNES Talk
- Topic: Does anyone still use dos zsnes?
- Replies: 90
- Views: 41473
- Fri Oct 08, 2004 9:40 pm
- Forum: ZSNES Talk
- Topic: Does anyone still use dos zsnes?
- Replies: 90
- Views: 41473
You cannot code OpenGL without an underlying window system. OpenGL is completely platform independent. It only lets you draw things on the screen. This means you cannot write an OpenGL program unless you use a windowing toolkit as well. As far as I know, this is accurate. I've looked for some progr...
- Wed Oct 06, 2004 9:48 pm
- Forum: DeJap Projects
- Topic: Dragon Quest V
- Replies: 23
- Views: 21607
Cheating always meets at least one of two criteria: a.) Deception b.) Breaking established rules Neither exists for a person going through a single-player game alone, unless they actually establish rules for themselves. Contests have pre-established guidelines (in addition to a usual set of common s...
- Mon Oct 04, 2004 9:32 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27636
That's definitely the way to go. By writing the additional/new code in C, eventually a large chunk of the emulator will be designed in it. It might take twenty years, but it will eventually show results. The CPU core and the more intensive graphics filters are best left written in x86 for a long tim...
- Sun Oct 03, 2004 7:18 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27636
Nightcrawler is correct. You shouldn't even suggest converting all or most of ZSNES to C; it's an unfathomable amount of work. It would indeed likely be significantly easier to write an emulator in C from scratch, simply because then it would not be necessary to interpret the existing source, establ...
- Sun Oct 03, 2004 6:56 pm
- Forum: ZSNES Talk
- Topic: Question about saving
- Replies: 5
- Views: 2749
- Fri Oct 01, 2004 3:45 am
- Forum: ZSNES Talk
- Topic: Breath of Fire II (70% questions)
- Replies: 10
- Views: 5128
You have to have the fullscreen option enabled to test the video modes correctly. The tests are pretty foolish, IMO. The emulator should either probe the monitor or video card for available resolutions and color depths, or the user should be able to add modes they know their system supports manually...
- Wed Sep 29, 2004 10:22 pm
- Forum: ZSNES Talk
- Topic: Save Directories?
- Replies: 12
- Views: 4009
- Mon Sep 20, 2004 8:59 pm
- Forum: DeJap Projects
- Topic: Translated SO on original hardware
- Replies: 47
- Views: 52559
- Mon Sep 20, 2004 1:46 am
- Forum: Bug Reports/Feature Requests
- Topic: [ZsnesW0907]we can't see more than 39characters in Load Menu
- Replies: 18
- Views: 9064
- Mon Sep 20, 2004 1:44 am
- Forum: Bug Reports/Feature Requests
- Topic: 7-zip support
- Replies: 1
- Views: 2652
- Sun Sep 19, 2004 6:37 pm
- Forum: ZSNES Talk
- Topic: ZMV ->MPG
- Replies: 15
- Views: 6285
Short answer: You can't. Long answer: ZMVs are simply a savestate and a set of actions (button presses). Without ZSNES, ZMVs are nothing because the emulation is the core of ZMV functionality. The only way to create a real movie (a set of bitmap frames) out of a ZMV is to record the output of ZSNES ...
- Sat Sep 18, 2004 11:48 pm
- Forum: Bug Reports/Feature Requests
- Topic: More IPS patching suggestions
- Replies: 16
- Views: 7412
In a case such as that, you would need a ROM copy. However, there is never a need to hard patch instead of soft patch, or the reverse. If ZSNES were written in something other than x86, I could understand a request like this one (for a simple branching dialog). As it stands, it's immensely more trou...