Search found 153 matches

by Kagerato
Mon Oct 18, 2004 9:19 pm
Forum: ZSNES Talk
Topic: A few ZMV questions
Replies: 8
Views: 2907

I recommend breaking the walkthrough into multiple ZMVs, preferably a bunch of them. Very few people are willing to sit through several hours of gameplay at a time. If you break the ZMV into parts, the viewer can comfortably display them one at a time (one per hour, one per day, whatever). In the ca...
by Kagerato
Sun Oct 17, 2004 11:44 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 88660

byuusan wrote:That's not a game, it's a Super Gameboy.
Wow. I figured the acronym was something quite obvious, but hadn't a clue it was a device I owned.
by Kagerato
Sun Oct 17, 2004 11:33 pm
Forum: ZSNES Talk
Topic: Super Famicom / SNES CPU/PPU 'HVC' Mode?
Replies: 2
Views: 1963

The picture processing units (PPUs) and sound processing unit (the SPC700) of the SNES are massively different from the equivalent hardware in the NES. There is no real compatibility between them, and games made for the NES will not run on the SNES even if you can successfully get the 65816 into emu...
by Kagerato
Sun Oct 17, 2004 3:21 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 88660

Just out of curiosity, what game is that?
by Kagerato
Sat Oct 16, 2004 7:07 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request - Message Supression
Replies: 21
Views: 9986

I wasn't aware there existed such a function. That makes it far easier...
by Kagerato
Sat Oct 16, 2004 6:59 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27636

ZSNES is a hobby and an interest at best. There's no team of programmers working on it every day. Changes get implemented approximately "whenever the devs feel like it".

It would take years. Extract and examine the zsnes source sometime if you don't believe this.
by Kagerato
Sat Oct 16, 2004 6:54 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request - Message Supression
Replies: 21
Views: 9986

It could be hooked to the transparent messages checkbox in GUI options that to my knowledge doesn't seem to do anything. Last I checked, it worked. The messages turn translucent. As for the implementation of the request, theoretically it would be fairly simple: branch around all the instances where...
by Kagerato
Fri Oct 15, 2004 11:45 pm
Forum: Bug Reports/Feature Requests
Topic: Joypad controlled menus.
Replies: 3
Views: 3147

Programs like JoyToKey can allow gamepad keypresses to emulate the actual pressing of a key (on the keyboard). You could assign a key to escape. I always figured the option to control the GUI with the gamepad allowed you to move the mouse pointer position with the x/y axes. That's not the case? I've...
by Kagerato
Fri Oct 15, 2004 11:37 pm
Forum: ZSNES Talk
Topic: Cheat Finder question
Replies: 2
Views: 1668

I believe old value means previous value. That's the way I've always used the cheat searcher, and it's worked as I expected.
by Kagerato
Thu Oct 14, 2004 10:09 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27636

Even if we ignore oddities in the system itself, too many games for the SNES carried add-on chips in the carts for emulation to know exactly how the execution worked. The nice thing about optical disc-based systems is that the disc cannot contain hardware, only software. Many, if not all, of these d...
by Kagerato
Thu Oct 14, 2004 9:03 pm
Forum: ZSNES Talk
Topic: When i save my game do i pick a state for each game?
Replies: 13
Views: 5152

As for how save states work... To put it simply, the save state is a dump of data in the emulator's RAM concerning the state of the virtual SNES hardware, especially memory. The savestate file includes a ton of register contents (primarily in the header), work ram, two copies of CGRAM, the SPC work ...
by Kagerato
Sat Oct 09, 2004 8:56 pm
Forum: ZSNES Talk
Topic: ZSNES No Gui Mode
Replies: 16
Views: 7176

I would try 1.337.
by Kagerato
Sat Oct 09, 2004 8:51 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 41473

I misspoke. I shouldn't have said windowing toolkit as much as some way of addressing the screen. You must provide the "screen" that OpenGL draws on. In general, this would be a window system API such as X or Win32. I see no real reason why OpenGL couldn't run in DOS, but I have never see...
by Kagerato
Fri Oct 08, 2004 9:40 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 41473

You cannot code OpenGL without an underlying window system. OpenGL is completely platform independent. It only lets you draw things on the screen. This means you cannot write an OpenGL program unless you use a windowing toolkit as well. As far as I know, this is accurate. I've looked for some progr...
by Kagerato
Wed Oct 06, 2004 9:48 pm
Forum: DeJap Projects
Topic: Dragon Quest V
Replies: 23
Views: 21607

Cheating always meets at least one of two criteria: a.) Deception b.) Breaking established rules Neither exists for a person going through a single-player game alone, unless they actually establish rules for themselves. Contests have pre-established guidelines (in addition to a usual set of common s...
by Kagerato
Mon Oct 04, 2004 9:32 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27636

That's definitely the way to go. By writing the additional/new code in C, eventually a large chunk of the emulator will be designed in it. It might take twenty years, but it will eventually show results. The CPU core and the more intensive graphics filters are best left written in x86 for a long tim...
by Kagerato
Sun Oct 03, 2004 7:18 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27636

Nightcrawler is correct. You shouldn't even suggest converting all or most of ZSNES to C; it's an unfathomable amount of work. It would indeed likely be significantly easier to write an emulator in C from scratch, simply because then it would not be necessary to interpret the existing source, establ...
by Kagerato
Sun Oct 03, 2004 6:56 pm
Forum: ZSNES Talk
Topic: Question about saving
Replies: 5
Views: 2749

Yeah, loading a state or movie overwrites the area of expansion memory commonly used for static ram.

A while back (before this reincarnation of the board), there was a thread with some intelligent people stating that SRAM was not stored in save states. I recall being confused at that.
by Kagerato
Fri Oct 01, 2004 3:45 am
Forum: ZSNES Talk
Topic: Breath of Fire II (70% questions)
Replies: 10
Views: 5128

You have to have the fullscreen option enabled to test the video modes correctly. The tests are pretty foolish, IMO. The emulator should either probe the monitor or video card for available resolutions and color depths, or the user should be able to add modes they know their system supports manually...
by Kagerato
Wed Sep 29, 2004 10:22 pm
Forum: ZSNES Talk
Topic: Save Directories?
Replies: 12
Views: 4009

Save ram is a common colloquiliasm for files carrying that extension. Even though it's technically the incorrect term, the same meaning is conveyed. There's no need to insult him over something so trivial... Silver Fox mentioned the config files. The "SaveDirectory" variable is defined ins...
by Kagerato
Mon Sep 20, 2004 8:59 pm
Forum: DeJap Projects
Topic: Translated SO on original hardware
Replies: 47
Views: 52559

neviksti is god.
by Kagerato
Mon Sep 20, 2004 1:46 am
Forum: Bug Reports/Feature Requests
Topic: [ZsnesW0907]we can't see more than 39characters in Load Menu
Replies: 18
Views: 9064

39 characters is far more than enough. Anyone who uses 40+ character filenames should be shot.

Try "zelda3.smc".
by Kagerato
Sun Sep 19, 2004 6:37 pm
Forum: ZSNES Talk
Topic: ZMV ->MPG
Replies: 15
Views: 6285

Short answer: You can't. Long answer: ZMVs are simply a savestate and a set of actions (button presses). Without ZSNES, ZMVs are nothing because the emulation is the core of ZMV functionality. The only way to create a real movie (a set of bitmap frames) out of a ZMV is to record the output of ZSNES ...
by Kagerato
Sat Sep 18, 2004 11:48 pm
Forum: Bug Reports/Feature Requests
Topic: More IPS patching suggestions
Replies: 16
Views: 7412

In a case such as that, you would need a ROM copy. However, there is never a need to hard patch instead of soft patch, or the reverse. If ZSNES were written in something other than x86, I could understand a request like this one (for a simple branching dialog). As it stands, it's immensely more trou...