Search found 376 matches
- Thu Mar 12, 2009 3:57 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221301
Could be my monitor. Its fairly bright. I'll adjust them brighter until we get more of an agreement. btw, byuu I just like the old design you had better. A matter of personal preference Edit: I've increased the saturation on the green, yellow, and red buttons by 15 units. Let me know if this is clos...
- Wed Mar 11, 2009 6:46 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221301
- Wed Mar 11, 2009 11:43 am
- Forum: bsnes Dev Talk
- Topic: Custom resolutions possible in the future?
- Replies: 10
- Views: 27910
Sync Video seems to have helped but I hadn't been experiencing tearing before, just that the scrolling would jerk every so many seconds. This sounds like you need to adjust the sample input rate. On my system in order to prevent jumps, I had to lower the input rate from 32000 to 31870 while the lat...
- Wed Mar 11, 2009 7:35 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Wed Mar 11, 2009 4:39 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
...if you want it to look like the original SNES controller, why not use the color grabbing tool to grab each true color off the SNES controller pic then use as appropriate? :? News flash: That's exactly what I've been doing. Both versions Fitz posted are from 2 different color-grabbed photos. The ...
- Wed Mar 11, 2009 3:43 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Hey, so are you still going to redo the button reflections? Now that I have an actual controller in my hands to work from, there are going to be corrections and updates of course. Actually its very strange holding one in my hands after working with photos for so long. For one thing, it seems so tin...
- Tue Mar 10, 2009 8:07 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Ah my apologies then. You should work on these two, which will be up to byuu on which he uses: The pic version with sleek black border: http://www.firebrandx.com/downloads/bsnescontroller512.png The transparency version with no cord: http://www.firebrandx.com/downloads/bsnescontroller480transparent....
- Tue Mar 10, 2009 7:39 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
I'm talking about compared to the one in v040. I believe it was 180kb.Jipcy wrote:Code: Select all
122957 bytes.png /c6 /f5 111729 bytes -11228 bytes ( 90% of original)
- Tue Mar 10, 2009 7:38 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Tue Mar 10, 2009 6:10 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Tue Mar 10, 2009 5:27 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
I just finished the gradiant edge version. It seems to work well enough in any color background: http://www.firebrandx.com/downloads/bsnescontroller480gradiantedge.png Edit: And I also cut the borders down. I think this should be the version byuu uses. Its slightly smaller than the one in v040, and ...
- Tue Mar 10, 2009 4:36 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Or blend them with a transparent background? I had to giggle a little bit over that. You can't blend something that doesn't exist. What you're really asking is if I can remove the antialiasing. As I stated, you end up with a horribly blocky edge when you do that. The closest compromise I can give y...
- Tue Mar 10, 2009 2:49 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Tue Mar 10, 2009 2:37 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Its the antialiasing effect. If you render the alpha channel without it, the image becomes horribly blocky around the masked edge. Its sort of the give-and-take. You can either have a blocky edge that will blend with any background color, or have a smoothly sampled edge that requires a background sp...
- Tue Mar 10, 2009 1:57 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Ok I learned some basic use of alpha channel rendering in 3DS Max, but I could not figure out how to get it to exclude the cord from the alpha channel. It doesn't seem to have an option for that because objects cast shadows and so it doesn't know how to interpret the masking for the shadowed area. A...
- Tue Mar 10, 2009 12:51 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Any chance of a height of 512 width of matching aspect ratio version with cord/no-cord on transparent for high quality icon use? :P I'll have to actually learn how to do the whole alpha channel rendering thing, but I'll give it a try. 3DS Max does support PNG output with alpha channels, and the abo...
- Tue Mar 10, 2009 12:43 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Weird. I keep getting some sort of active X warning every time I open this thread... :? Anyway, I made a 420 version for byuu with the latest model in case he wants to go smaller. The image is only about 75kb too: (image deleted) As I told byuu, my only problem with using such a small version is all...
- Tue Mar 10, 2009 12:26 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
Ah don't worry about it, byuu. I just get pissed off sometimes and want to get away from it all. I've seen that happen to you as well :wink: Anyway, If you're still interested in a getting a smaller version of the graphic, I'll go ahead and render one. I need to anyway as the current verion you have...
- Tue Mar 10, 2009 6:53 am
- Forum: bsnes Dev Talk
- Topic: Fullscreen on startup
- Replies: 41
- Views: 73135
- Tue Mar 10, 2009 6:35 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 303249
- Tue Mar 10, 2009 5:01 am
- Forum: bsnes Dev Talk
- Topic: Custom resolutions possible in the future?
- Replies: 10
- Views: 27910
- Tue Mar 10, 2009 2:04 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Tue Mar 10, 2009 1:38 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
No I mean I use paint shop pro to save in various formats, and from there it claims the transparency version has to be 256 color format. So that super expensive rendering program can't output different file types? It can for the last time, I just use other programs to manipulate images as I have it...
- Mon Mar 09, 2009 5:46 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668
- Mon Mar 09, 2009 5:06 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190668