Search found 376 matches

by Snark
Wed Aug 13, 2008 2:12 pm
Forum: bsnes Dev Talk
Topic: bsnes vsync development thread
Replies: 133
Views: 61302

Make it 10 000$ perhaps haha...Then, maybe someone outside the scene will show up. (Yes I'm just joking, point is: I doubt 50 bucks will attract anyone.) I'm just curious if ANYONE has ever helped and then requested the bounty. For the record, two people have collected a bounty from me so far. Inst...
by Snark
Wed Aug 13, 2008 12:28 pm
Forum: bsnes Dev Talk
Topic: bsnes vsync development thread
Replies: 133
Views: 61302

Sorry Nach, I couldn't remember who was working on the problem before. Byuu, I'd put up $50 myself for the bounty. But I don't know how to describe exactly what you're requiring, if you could. My fear is someone will come up with a solution that comes at a cost you find unacceptable. Maybe you coul...
by Snark
Wed Aug 13, 2008 11:55 am
Forum: bsnes Dev Talk
Topic: bsnes vsync development thread
Replies: 133
Views: 61302

Problem is getting it to work on Linux, that'll be ten times harder, and that's my primary dev platform where I'd want it fixed first. But both video and audio lock up the process waiting for events. You're getting sleepy... Eyes closing... Very sleepy. You're now asleep and will do exactly as I sa...
by Snark
Mon Aug 11, 2008 4:15 am
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 61041

Re: bsnes v0.034 released

2008-08-10 - bsnes v0.034 released For this release: SPC7110 emulation speed has been greatly optimized, massive improvements to HDMA timing have been implemented, Multitap support was added, and the user interface was polished a bit more. Changelog: * SPC7110 decompression code updated to latest v...
by Snark
Sun Aug 10, 2008 11:09 pm
Forum: Emulators
Topic: RockNES/Win32 5.08
Replies: 42
Views: 57324

Plus, why use Rocknes? Nestopia is the best emulator by far, we shouldn't be caring about other emulators, unless they get to the same quality as nestopia. or get even better. Nestopia has unacceptable input latency, at least on my system with gamepads. (Yeah, two months old...) I have zero latency...
by Snark
Sun Aug 10, 2008 7:10 am
Forum: Gaming Discussion
Topic: Favorite tetris version...
Replies: 40
Views: 11687

not so much my favorite versions, but there are hidden versions of tetris in an HP 54600B Oscilloscope, and in uTorrent (just press 't' in the about dialog box). yeah utorrent is pretty well known. http://www.youtube.com/watch?v=Hui5Azx5jQo This version on an oscilloscope seem to allow you to perfo...
by Snark
Sun Aug 10, 2008 6:27 am
Forum: Gaming Discussion
Topic: Favorite tetris version...
Replies: 40
Views: 11687

Favorite tetris version...

Yeah, another lame topic. So you all know Tetris, and aside from a few changes it's pretty much always the same basic concept. So it's all in the little details and execution of the game that makes them different. So what's your favored -well known or completely obscure, Tetris version? 1- Gameboy T...
by Snark
Sun Aug 10, 2008 5:45 am
Forum: Gaming Discussion
Topic: Want an imitation NES/SNES?
Replies: 37
Views: 10622

Re: Want an imitation NES/SNES?

I was doing some research the other day, and came across these: http://www.keepgaming.com/retro-nintendo.html http://www.keepgaming.com/snes.html I find it surprising that Nintendo hasn't tried to do anything to stop these people. They even went so far to make a portable NES. They're being sold rig...
by Snark
Sat Aug 09, 2008 10:56 am
Forum: Tech Talk
Topic: Method for testing input latency or lag
Replies: 1
Views: 1732

Method for testing input latency or lag

For those that don't care or notice "input"/video lag: ignore http://forums.shoryuken.com/showthread.php?s=a9d23521e5812b734c7d1a987df4e20d&t=144797 If anyone is interested in making this test for Snes emulators...(could be used for other system as well) Basically you need some kind of...
by Snark
Sat Aug 09, 2008 5:44 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

Do you really want me to work on a Saturn emulator? :P In all seriousness, I'd obviously focus on dynarec and speed, given the demands of the system. The problem is that I know absolutely nothing about 3D. I barely understand sin and cos, so there's no way I could pull off a Saturn emulator, much a...
by Snark
Fri Aug 08, 2008 3:27 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

FitzRoy wrote:You're right that a lot of good emulators already exist, but I'm spoiled by the bsnes gui. It's hard going back to "Are you sure you'd like to exit?".
I'm pretty sure you only need to turn this off once in the gui in Nestopia..
by Snark
Fri Aug 08, 2008 12:36 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

aim to please. Actually, it's giving me ideas for a movie script. I'll call it "God and the mouse that wouldn't die." Alright just make sure it's not just about some character with god delusions in an empty room with no mouse, but with a real God... and mices from hell and zombie mices an...
by Snark
Thu Aug 07, 2008 11:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

Emulation just reveals the stupidity is all. If you're the farmer hearing the news that 3,000 mice were successfully killed by 3,000 exterminators, you're happy with the end result, sure, even if you didn't see how it was done. But it wouldn't change the fact that if one person killed his with a ha...
by Snark
Thu Aug 07, 2008 9:01 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

You've also got Adventures of Dr Franken needing a dot-based PPU for its title screen. If you can't figure out why that's stupid just because it works on hardware... it's like being given a choice of bb gun or a magnum to kill a mouse, and you choose the magnum. I understand the difficulty raised p...
by Snark
Thu Aug 07, 2008 7:55 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

Probably the best it's ever been, but Street Racer's track does still flicker on "Head to Head" mode. I have no idea why practice mode doesn't trigger it while another mode does. Both NTSC and PAL versions of the game behave the same. It's funny, when you're racing, sometimes a notice wil...
by Snark
Fri Aug 01, 2008 10:17 am
Forum: Emulators
Topic: It's been just about four days since someone posted in here.
Replies: 4
Views: 3799

Re: It's been just about four days since someone posted in h

So, I will. I have something of an odd question(or three). One thing I've noticed is that sound emulation seems to be hard to get right, no matter what platform you're emulating. Is is true, or am I simply wrong? Also, how processor intensive would it be to get an snes emulator that gets sound righ...
by Snark
Mon Jul 28, 2008 5:07 am
Forum: bsnes Dev Talk
Topic: How other people should write their software
Replies: 82
Views: 129311

byuu wrote:
Hope you weren't including me and the vast majority here in those people that doesn't understand your work
Definitely not :)
Aw whew!...I can sleep tonight j/k
by Snark
Mon Jul 28, 2008 5:02 am
Forum: bsnes Dev Talk
Topic: How other people should write their software
Replies: 82
Views: 129311

I see. Then I won't respond in here if it pisses you off so much. I split the thread for you. Feel free to continue discussing the matter without me. My bottom line: everyone should be free to develop however they want, and nobody has the right to tell others what they should be doing with their un...
by Snark
Mon Jul 28, 2008 4:20 am
Forum: bsnes Dev Talk
Topic: How other people should write their software
Replies: 82
Views: 129311

That would sorta of rock though.. "Bsnes: too demanding for today's fastest supercomputer" No it wouldn't. Throwing optimization out the window is utter insanity. >.> Honestly, this is exactly what is pissing me off so much lately with software in general. Developers not giving a shit for...
by Snark
Mon Jul 28, 2008 3:13 am
Forum: Gaming Discussion
Topic: Homebrew for the DS.
Replies: 24
Views: 8925

If you like to draw, I'd try out Colors! . Nothing to add. If you try it check out the website too. There are thousand of user submitted "replays" of drawings. (many of which are excellent too) Other than that, the wikipedia page on ds homebrew gives a pretty extensive list (heh at least ...
by Snark
Sun Jul 27, 2008 5:52 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

Great work on the SPC7110 chip. :mrgreen: So, any plans on the SA-1 and SuperFX chips, yet? Or would that require like, a ten gigaflop super computer to emulate? :) Someone correct me but aren't supercomputers just multiples computers that works together to combine their powers? So if we presently ...
by Snark
Sat Jul 26, 2008 12:24 am
Forum: Development
Topic: Help out development immensely
Replies: 15
Views: 12965

I have a spare SF3 I could donate.
by Snark
Fri Jul 25, 2008 6:50 am
Forum: bsnes General Discussion
Topic: bsnes mentioned in Web-User magazine
Replies: 16
Views: 25041

Gil_Hamilton wrote:MAME, bSNES, and ePSXe?
Ah! I thought the same thing actually...
by Snark
Sun Jul 20, 2008 5:21 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98760

Wow...what happens when many talented people work together. Nice work to all involved.
by Snark
Mon Jul 07, 2008 12:58 am
Forum: Gaming Discussion
Topic: Megaman 3 audio dubbed completely with Hatsune Miku's voice
Replies: 24
Views: 9749

Hahaha...Too funny. I wonder if the program they used ("Vocaloid2" according to the description) you just need to feed it an audio file and it do the rest, or if there's actual work involved.