*Bump*
Did Nintendo make even one iota of an effort to adjust the palettes separately for NTSC and PAL? A lot of people seem to say no...
What is the update plan for AspiringSquire's palette? When might BootGod release his(?) palette?
Search found 110 matches
- Sat Aug 20, 2005 9:06 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Sat Aug 20, 2005 8:55 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request: Higher Resolutions
- Replies: 27
- Views: 11702
- Sat Jul 30, 2005 9:11 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Sat Jul 16, 2005 8:55 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
AspiringSquire, sorry if I sound too pushy or unappreciative. I would like to repeat that I greatly appreciate your work. I'm not sure why it's considered useless to do a side-by-side comparison of NTSC and PAL NES units; I perhaps failed to clarify the idea that I have in mind. I would like to test...
- Sat Jul 09, 2005 9:06 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Sat Jul 09, 2005 8:26 pm
- Forum: Development
- Topic: SPC700 timers
- Replies: 39
- Views: 23645
I'll have to try Panic Bomber World on a copier, because I'm quite certain it won't initialize SPCRAM to ... whatever that is you posted. Panic Bomber World uses the SA-1 chip, so it won't work on a copier. I know there's a cracked ROM of Panic Bomber World, but I don't know what it's for. (The cra...
- Sat Jul 09, 2005 8:15 pm
- Forum: Bug Reports/Feature Requests
- Topic: Taller resolution support for Linux port?
- Replies: 6
- Views: 2304
- Sat Jul 09, 2005 8:05 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES in a cabinet - mapping the ESCAPE key to EXIT ZSNES
- Replies: 3
- Views: 1650
- Thu Jun 23, 2005 6:46 am
- Forum: Bug Reports/Feature Requests
- Topic: Super Bomberman 5
- Replies: 2
- Views: 1979
- Thu Jun 23, 2005 6:27 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
So I take it that AspiringSquire's palette is absolutely final at this point? Perhaps BootGod would like to post his preferred palette? As for the core issue: We already decided that if we were to continue working on this palette, we would need separate palettes for the composite-cable and RF-modula...
- Sat Jun 18, 2005 8:03 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Sat Jun 18, 2005 7:56 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Bomberman 5
- Replies: 2
- Views: 1979
Super Bomberman 5
I already reported this bug a while ago, but maybe my description was too confusing. Here I go again... ---------------------Internal ROM Info---------------------- File: Super Bomberman 5 (J).smc Name: Hu SUPER BOMBERMAN 5 Company: Hudson Soft Header: SWC Bank: HiROM Interleaved: No SRAM: 64 Kb Typ...
- Sat Jun 11, 2005 8:59 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Mon Jun 06, 2005 6:26 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
BootGod seems to have some disagreements with the content of your palette. I noticed that only 3 colors actually differed between the current revision and the older revision I had downloaded, so it really wasn't that much work to fix a few of my colors. (The reason I chose to average your palette wi...
- Thu Jun 02, 2005 6:23 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
AspiringSquire, when do you expect your palette to be complete? I know I'm not the same kind of NES color accuracy freak that many of the users here are, but I already used revision 3 of your palette in one of my own projects (read: averaging it with Fx3's palette and making some very minor tweaks),...
- Sat May 21, 2005 10:06 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 243487
- Sat May 21, 2005 9:03 pm
- Forum: DeJap Projects
- Topic: Idea to make patched ROMs identifiable and harder to catalog
- Replies: 22
- Views: 13380
Not sure why almost all translators put such stringent restrictions on the distribution of their works when those restrictions are unenforceable under Cowering's laziness... I understand why ROM translations are copyrighted, but if I were to start a hacking/translation team I would make my translati...
- Sat May 21, 2005 8:52 pm
- Forum: ZSNES Talk
- Topic: NSRT feature & bug report rule question
- Replies: 1
- Views: 1139
NSRT feature & bug report rule question
Should we require users to specify the -md5 switch in compatible versions of NSRT when reporting bugs? Also, would it be a good idea for NSRT to include a -sha1 switch (for displaying the SHA-1 hash in the info) for consistency with the way GoodSNES identifies ROMs?
- Sat May 21, 2005 8:33 pm
- Forum: Bug Reports/Feature Requests
- Topic: Possible SA-1 timing issue
- Replies: 2
- Views: 1636
- Sat May 21, 2005 8:16 pm
- Forum: Bug Reports/Feature Requests
- Topic: [BUG] Psycho Dream - WIP 09/09/05 crash loading savestate
- Replies: 16
- Views: 6038
- Sat Apr 30, 2005 9:18 pm
- Forum: Tech Talk
- Topic: What browser do you use?
- Replies: 56
- Views: 38498
- Sun Apr 17, 2005 7:01 am
- Forum: Bug Reports/Feature Requests
- Topic: Possible SA-1 timing issue
- Replies: 2
- Views: 1636
Possible SA-1 timing issue
NSRT v3.3 RC2 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: Jikkyou Oshaberi Parodius (J).smc Name: OSHABERI PARODIUS Company: Konami Header: None Bank: LoROM Interleaved: No SRAM: 64 Kb Type: SA-1 + Batt ROM: 24 Mb Country: Japan Video: NTSC ROM Speed: ...
- Sat Apr 09, 2005 9:16 pm
- Forum: ZSNES Documentation Forum
- Topic: Interpolated and Lowpass Sound
- Replies: 13
- Views: 20003
- Sat Apr 09, 2005 9:13 pm
- Forum: Bug Reports/Feature Requests
- Topic: Savestate loading
- Replies: 1
- Views: 1361
Savestate loading
http://www.snes9x.com/phpbb2/viewtopic.php?t=1512
Part of this has already been fixed. The bug that remains is that when I load a state, the message says STATE - LOADED. (or UNABLE TO LOAD STATE -. if appropriate). That is, there is a dash where the slot number should be.
Part of this has already been fixed. The bug that remains is that when I load a state, the message says STATE - LOADED. (or UNABLE TO LOAD STATE -. if appropriate). That is, there is a dash where the slot number should be.
- Sat Feb 05, 2005 9:09 pm
- Forum: Bug Reports/Feature Requests
- Topic: SMK minor gfx bug
- Replies: 8
- Views: 3161