Search found 859 matches
- Wed Mar 18, 2009 4:44 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
- Mon Mar 16, 2009 5:50 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
Mirror download. bsnes.exe (non upx compress.) and src in one. http://coonstation.googlepages.com/bsnes_v041.zip I use the 7zip to compress. This is what MAME people do. No more upx complaining. Awesome, I didn't see this before. On my work computer (P4), the uncompressed program loads up almost in...
- Mon Mar 16, 2009 4:57 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
* Executable compression should be a choice and should stay with BSNES. In fact, it should force AV developers to improve thier detection methods. Not the other way around, were end users have to work around the antivirus program. If you have a better idea, I would love to hear it. It's not a matte...
- Sun Mar 15, 2009 9:57 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
- Sun Mar 15, 2009 7:27 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
- Sun Mar 15, 2009 7:14 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
Byuu, I remember you were always against it, but is there a chance you might reconsider putting in a history feature? Just the top 5 most recently played would be really nice. I'm playing CT again and it's kind of a pain to have to navigate to the rom every time I run bsnes. Doesn't bsnes remember ...
- Sun Mar 15, 2009 6:08 pm
- Forum: Insane Chatter
- Topic: Drivers that don't know all the traffic rules:
- Replies: 44
- Views: 24185
- Sun Mar 15, 2009 5:56 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
The latter is transparent to the user, the former is not. You've calculated how many runs it would take for the delay caused by decompression to exceed 1 second and it never does? I don't trust them to not pull the plug when / if I get a massive bandwidth spike. If you can't do it with one location...
- Sun Mar 15, 2009 5:46 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
I don't refuse to fix Mecarobot Golf or Megalomania for relying on obscure HDMA timing conditions, saying the game should be more like other games. I fix my emulator (while simultaneously bitching about how poorly programmed the game is.) So you're comparing your decision to bad code in Mecarobot G...
- Sun Mar 15, 2009 6:36 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
- Sun Mar 15, 2009 1:58 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
And size does matter. To an extent, then the costs incurred by going further begin to outweigh the benefits. Here's a fun analogy. 100 years ago, when a dollar unit was 30x more valuable relative to a loaf of bread, picking a sticky penny up off the street was worth the effort and risk expended to ...
- Sat Mar 14, 2009 9:38 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
- Sat Mar 14, 2009 9:29 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
- Sat Mar 14, 2009 9:12 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 245299
I recommend sticking to the controller thread for art suggestions this time. Responses to your ideas sort of took over the last one. hmmmm may be u should release bsnes unpacked too That wouldn't make sense either, compression of some kind definitely saves bandwidth. I just think self-extracting cod...
- Sat Mar 14, 2009 6:13 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190609
- Sat Mar 14, 2009 5:53 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
That's your opinion Fitz. Those older buttons are quite off on the colors. I like the newer ones better. You're not even using your own colors from the scan. Your blue is way darker relative to other colors in the render than what you scanned. Also, not diffusing light across the surface made your ...
- Sat Mar 14, 2009 2:53 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
- Fri Mar 13, 2009 5:43 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
That's a bit better (first page), I'd use that one with the oak background. A white background makes the shadows seem too dark, a black one would eliminate it completely, a transparent one has no shadow despite surface objects having them and doesn't resolve the cord cutoff by distinguishing a frame...
- Fri Mar 13, 2009 6:07 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
- Fri Mar 13, 2009 1:32 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
- Thu Mar 12, 2009 9:39 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
I don't know if this would work, but: 1. print a square of all 4 colors at known values to a sheet of superwhite paper 2. put that sheet next to the controller and put both that and the controller on a good color scanner 3. use broad adjustments on the resulting image until the sheet values match wh...
- Thu Mar 12, 2009 7:03 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
- Thu Mar 12, 2009 4:44 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 221250
I also prefer the current dropdown with scrollable list to a web of buttons and lines. What are you going to do about the multitaps, the controller port selections, the GUI? You'll have 20 tabs and it will all be outside of the main configuration area because it's too much stuff to show as buttons a...
- Wed Mar 11, 2009 4:05 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 303205
- Wed Mar 11, 2009 3:57 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 190609
Hey, so are you still going to redo the button reflections? He did, but the old ones were better. The colors also seemed to have been made more pastel as well. I'd be curious to see the top version with the only difference being a white background and no dropshadows. http://xs137.xs.to/xs137/09112/...