Search found 970 matches
- Thu Mar 10, 2005 10:49 am
- Forum: DeJap Projects
- Topic: dejap translation for tales of phantasia on the sony?
- Replies: 10
- Views: 9719
I really hope he meant 'peace'. Heh. On a related topic. Regarding the PSX translation of Tales of Phantasia, they were opposed to using Dejap's translation due to massive differences in the script. Also it seems, they havent really got anywhere in the means of hacking yet either. He did make up so...
- Thu Mar 10, 2005 10:45 am
- Forum: DeJap Projects
- Topic: What are the DQ3 remix's differences?
- Replies: 3
- Views: 4334
- Wed Mar 09, 2005 7:29 am
- Forum: Insane Chatter
- Topic: What are you listening to right now?
- Replies: 1859
- Views: 1086992
- Mon Mar 07, 2005 5:48 am
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 41596
- Mon Feb 28, 2005 11:10 am
- Forum: Insane Chatter
- Topic: What are you listening to right now?
- Replies: 1859
- Views: 1086992
- Mon Feb 28, 2005 8:29 am
- Forum: DeJap Projects
- Topic: Tales of Phantasia english download
- Replies: 35
- Views: 31222
- Sat Feb 26, 2005 8:19 pm
- Forum: ZSNES Talk
- Topic: ipherswipsite.com - no Linux WIP's
- Replies: 30
- Views: 10440
- Sat Feb 26, 2005 8:27 am
- Forum: ZSNES Talk
- Topic: IPS patches
- Replies: 3
- Views: 1606
- Sat Feb 26, 2005 6:33 am
- Forum: ZSNES Talk
- Topic: IPS patches
- Replies: 3
- Views: 1606
IPS patches
I have noticed quite a bit, that most games need a header to be compatible with a translation patch. I take it, that IPS patches are basically a list of offsets/addresses within a certain file, and the values to be written? So if you removed a 512 byte header, then all the addresses are 512 bytes of...
- Thu Feb 24, 2005 9:15 pm
- Forum: ZSNES Talk
- Topic: Warning! Retarded question ahead!
- Replies: 5
- Views: 1897
No problem, I just thought I was overlooking it somewhere in the docs or faq. Anyway, I used to use my HammerHead FX and just use one of my analogs as a mouse. Nowadays I just use my remote wonder to click into the gui, and my controller to navigate gui. Thanks for the info though guys, its nice to ...
- Thu Feb 24, 2005 10:21 am
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy II End Credits Bug.
- Replies: 25
- Views: 12713
Heh, way back when... Anyone remember the birds? It was classic. zsnes has come quite a ways. What ever happened that caused a great surge in the accuracy of the sound core (If I remember right, at the time the spc was undocumented and attempts to re were few)? I remember that after a couple of vers...
- Thu Feb 24, 2005 10:09 am
- Forum: ZSNES Talk
- Topic: Warning! Retarded question ahead!
- Replies: 5
- Views: 1897
Warning! Retarded question ahead!
Ok being that I run ZSNES output to my tv, I have set up the gamepad I use to navigate around the GUI. Is there a way to set a button on the controller to enter the gui?
- Wed Feb 23, 2005 11:14 pm
- Forum: ZSNES Talk
- Topic: ipherswipsite.com - no Linux WIP's
- Replies: 30
- Views: 10440
Like with 98% of Linux software, you must compile it from source. To build on link's reply, the reason you must compile zsnes from source in linux, is because rarely are any linux systems exactly the same. A binary compiled for system a may not work on system b. A binary compiled for system c may n...
- Wed Feb 16, 2005 10:39 pm
- Forum: Insane Chatter
- Topic: ZSNES Merchandise
- Replies: 116
- Views: 78178
- Tue Feb 15, 2005 5:21 pm
- Forum: Insane Chatter
- Topic: ZSNES Merchandise
- Replies: 116
- Views: 78178
- Tue Feb 15, 2005 2:35 pm
- Forum: DeJap Projects
- Topic: What are the DQ3 remix's differences?
- Replies: 3
- Views: 4334
What are the DQ3 remix's differences?
Ok, I have taken a look at the SNES version of DQ3, but I own a copy of DQ3 Remix for the gbc, what is the difference between these versions? It seems the graphics are similar to each other. (As similar as can be due to differences in GBC and SNES.) My assumtion is that this would basically be a por...
- Mon Feb 07, 2005 5:32 pm
- Forum: ZSNES Talk
- Topic: ZSNES on a dual monitor setup?
- Replies: 10
- Views: 5396
- Mon Feb 07, 2005 8:46 am
- Forum: DeJap Projects
- Topic: Question on Dragon Quest 3
- Replies: 13
- Views: 9629
You will not be able to read the script using Tile Layer Pro. The script is (dont know how to eplain am not well versed in romhacking anymore), more or less going to look like code, or just plain static in tile layer. There may be a utility a two that can help you if you want to see and possibly cha...
- Mon Jan 31, 2005 3:57 pm
- Forum: ZSNES Talk
- Topic: Is CuOnPa a BS game?
- Replies: 10
- Views: 5388
- Mon Jan 31, 2005 2:18 pm
- Forum: ZSNES Talk
- Topic: Is CuOnPa a BS game?
- Replies: 10
- Views: 5388
Is CuOnPa a BS game?
I remember seeing a thread a while back about CuOnPa being broken since a certain release of zsnes (I'll have to search that thread again, as I found that game quite entertaining). I was looking around and thought I saw that CuOnPa or "Endorfun" was a BS satlelite game?